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A.Civilizations:
-Italy: HC-Venice.
-Sweden: HC-Stockholm
-China: HC-Beijing.
-Japan: HC-Edo.
-Poland: HC-Warsaw.
-India or Mughal Empire: HC-Delhi.
Give your opinions on this.
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B.Native Civs.:
1.African Civs.:
-Zulu:
The Zulu were one of the Strongest tribes in Africa.
-Egypt:
Egypt could be a Native Civ. in Africa for it was conquered many times by Europeans and Arabs.)PS.I'd really like to see the camels back.
-Ashanti Confederation or Ashanti:
Just the word Confederation explains what this Civ. is all about. The unity of the tribe helped them put up a fight against the European invaders.
-Ethiopia:
I really focuses on the Italians. It should be added if Italy is also added, since this is the tribe the Italians conquered after the AOE3 timeline.
2.Asian Civs.: By Novoa 20 and Saurus.
-Korea:
Korea was not very interesting in AOK, so making it a Civ. would not be worthwile, but adding it as a Native Tribe would really make it very cool.
-Okinawa.-Asian native civ, the had very good warriors!! Native to Japan.
3.Oceania:
-Maori:
I have been told that this tribe was native to New Zealand and really gave a hard time to whoever tried to conquer them.
4.Australian Civ.:
-Aboriginies:
They are all the Australian Tribes. Units from different Australian tribes can be included.
Tell me your opinions on this.
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C.Mercenary System and the Japanese:
< If Japan is going to be added, what will happen with the Japanese Samurai? Who wants Japan to be added as a Civ.? If you do, then give me your options on how to add Japan as a Civ. and not mess with the Merc. System. I suppose the Samurai is going to be a UU for Japan, but they wouldn't really have any purpose since other Civs. can also gain them. My solution to this problem is to add one Unique Unit from each civilization to the Mercenary System or just give the Japanese the Ronin, and make them a bit different than the Samurai. D.Mercenaries: Things we would like to see in the X-pack as Mercenaries. -Tartars. E.Campaigns: ************************************************************ You start in England, and have started to colonize zones in North America. The Spanish feel endangered by this and are planning on sending their armada against your fleet. *********************************************************** Pre-word: This can be something like, Morgan Black's family has extended all the way to Asia or something like that. Or maybe its' a mercenary that's relating all of this, and the mercenary just happens to be part of the Black's family line. Scenario 1- Preparation. Apart from a few Ronin bands*(Japanese)*, Wako pirate ships *(Chinese and Korean Natives)*, and the odd corrupt minister *(Japanese)*, the early campaign will not be as combat-heavy as in the later missions. The task here, is to save resources, train a large army, build a large fleet, and defend against small attacks.*Beat all the Japanese.* *The Korean Native camps are going to be available only to the Pirates, because the Pirates are on the far side of the map and they are of no importance. The Ronin bands are going to be a very little threat compared to the rebel Japanese army led by corrupt ministers. All the Japanese bands are fighting each other, they are going to be a shield to the rebel army. The Pirates will start attacking as soon as they get enough resources. Just defend yourself from the enemy clans and the Pirate Raids(which won't be just against your clan, the pirates will even attack the Rebel Japanese army), and defeat the Rebel Army. There will be some friendly Okinawa camps, they will come in handy.* Scenario 2: Korea vs. Japan. You will face the Korean fleet, which will be tiny compared to yours, but upon destroying a few of their ships, you hear news that they are about to engage your fleet with an unknown vessel type - the Turtle Ship! These ships are have an iron-armour roof with spikes on top to stop ship boardings, powerful but slow-firing cannons, and a close-range flamethrower on the front of the vessel. Even outnumbered to your fleet, they can easily put up a fight! Just like in real life, the Japanese attempt fails, but as your fleet retreats, you find out that while you have been fighting the korean fleet, a large naval force belonging to Korea's ally, the vast Chinese Empire, has begun to secure the sea territory between Korea and Japan with a mass blockade, plus are beginning to invade the Japanese sea-side towns. Scenario 3: Sino-Japanese War. *War between China and Japan (1894 and 1895) over the control of the Korean Peninsula. You'll have a strong initial camp with which you'll drive the Chinese out of Japan. Then you'll have to fight the Chinese fleet. Korea just contains some Native camps, and it would be wise to colonize this zone. There will be 4 players. The Chinese, Taiwanese(Chinese), Chinese Navy(Chinese), and you(Japan). Scenario 4: New Beginings. *You have gotten Taiwan as a sign of peace from China, but there are still some Chinese Taiwanese who oppose you.* The Dutch have started their colonisation of this island *a long time ago, but the Chinese supposedly kicked them out. This Dutch are just the ones who stayed behind* They colonised the western side of Taiwan(you're on the eastern side), you will have to rebuild your army and displace them *out of Taiwan. Taiwan is also occupied by the Spanish to the North, Portugal to the South, and Chinese Taiwanese in many zones and islands around Taiwan. The Spanish are the weakest, because they only hold the Northern zone and nothing else. The Portuguese are next for they hold the Southern zone and some southern islands, but they are also weak. The Chinese Taiwanese would come next, for they hold most of Taiwan and many eastern islands. The Dutch are the strongest for the hold western Taiwan and a lot of islands, their base is very well fortified. You have just started to colonize Taiwan. Therefore, you are not very strong. Everybodies objective is to be the only one in Taiwan. Everyone against everyone!* Scenario 5: Ruso-Japanese Wars. ----------------------------------------------------------- 3.Napoleonic Wars. Scenario 1: The Bastille. On July 14th, a Parisian mob revolted and stormed the Bastille prison, which was seen as a symbol of political oppression. The French revolution had begun. Scenario 2: Viva La France! You are Napoleon Bonaparte, and you are about to enter Italy. This marks the first campaign of the Napoleonic Wars. You have to lead Napoleon through the Alps, while being on guard of the Italians. You are eventually going to stablish a base, which is just to the foot of the Alps. The Italians are extremely angry at you, and they aren't planning to go down without a fight. You already have a base in Corsica, and you'll also have to protect this base from Sardina(Italy). In Italy, you'll face Rome(Italy), Milan(Italy), Genoa(Italy), and the Italian Army. Objective is to beat the Genoese, which mainly use their navy, and conquer Rome. It wouldn't be a bad idea to beat Sardina and Milan. The Italian army is going to attack you at full-force, eventually. Scenario 3: Battle of the Pyramids. Napoleon now decides to conquer Egypt and Syria. You start at sea, with enough ships to stablish a base. You'll have the decision to invade either Alexandria(Ottomans) or Marsa Matruh(Ottomans). It is highly recommended to invade Maras Matruh, for Alexandria is very near to Cairo(Ottomans) and is very well defended. You'll have to fight a quick naval battle(British tech tree for the Ships), you'll lose many ships, and you should try to hurry on to land. Be careful, for Napoleon is on one of the ships. Objective is simple, conquer Cairo. The players are you(France); Alexandria, Marsa Matruh, Cairo, which are Ottoman Tech Tree. You'll also fight the "Navy"(British), Egyptian/Syrian army(Ottoman), and just the plain Egyptians(Ottoman)which will represent any other little town. There will also be a lot of Native Egyptian Camps, don't understimate them. Scenario 4: The Peninsular War. Fought in the Iberian Peninsula, where the French were opposed by British, Spanish, and Portuguese forces. You start out with a big army, and you are to displace a Spanish town in order to build your own. For the first part of the game the Spanish are going to be your main problem. The British are going to be attacking you constantly if you are near the coast, but they'll also attack you a bit if you are inland. Once you have advanced a lot through Spain, you'll come to the Portuguese zones. The Portuguese are going to be more of a pest after the first few battles. Eliminating them would benefit you a lot, but don't understimate either. The British are going to be a constant pest. They are the hardes opponents in water, but they can be easily defeated inland. The objectives are to beat Spain and Portugal. Scenario 5: The Russian Campaign. You are going to start with a rather strong force. Once again, you'll have to conquer some towns in order to get supplies. You are unable to get villagers, all you can get are army men. The Russians are going to be strong, and you'll eventually fall on their trap(You are unable to continue if you don't). For the most part of the game you'll be moving forward into Russia, but by the end, you'll have to hurry back. The Russians are going to come at full force back at you, and you aren't going to have a strong army to face them. Napoleon is going to be their main target, so you'll have to protect him until you get back to France. Objective is to get to St.Petersbourg, and then to retreat as fast as possible back to France. The best tip for this scenario is to try to maintain your quick troops, such as cavalry, and to not worry much about your siege equipment(After St.Petersbourg falls). Having pikemen would also be of advantage. Here are some units that would be good to have for these new civs. Japan: By Saurus and Billman.*Added by Novoa20* -Naginata warrior.- The naginata was some kind of spear, very used by the infantry also. The Japanese can have a cavalry for balance. Samurai Cav use the bow at range and have a close combat attack as well. -Kyudo archers.-Kyudo is a martial art who bases in the art of archery. The kyudo archers are the best foot archers but maybe will be good just making them just that good as a Longbowman. -Ashigaru Arqubusier - the Japanese firearm unit. -Ahshigaru Yari.- Japanese spearmen. Counterpart to European Pikemen. -Yamabushi.- Japanese mountain warrior monks. Armed with naginata. Covers the role of the European Halberdier, except for longer training/higher price.*Since they are monks, they have the ability to heal. They can't heal as fast as a normal monk, though. They don't have much range either. It would be a "Special" monk, sort of the missionary for the Spanish.* -Ninja.- Great scouting unit. Doesn't get noticed on minimap.*Wields a Sword, and his ranged attack are the little metal stars that they throw. Very weak in terms of defense. Fast, though. His Sword is not very strong either, neither are his metal stars. Good acuracy, not great, but good. Speed is the key for this unit* -Wakô.- Japanese/Chinese. Very much like Privateers, except they can train Raiders when near land (like galleons). Raiders are fast-moving light infantry, armed with daggers. Weak HP and attack, but they have a good LOS (great for scouting), and they can get 'steal' resources by attacking enemy buildings. -Ronin - same as the original in aoe3. Samurai differ from these from having a bow attack and are cheaper. *Ronin are stronger in the fact that they have better armor. They are also a little bit slower than the Samurai. Their attack is not as good as that of a Samurai, but the bow attack will certainly make up for that inconvenience.* ************************************************************ More to come...... What do you think???? [This message has been edited by Novoa20 (edited 10-05-2005 @ 07:18 PM).]
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I. These are going to be a one scenario campaigns. So, if anybody would like to tell me their ideas on a good scenario campaign, just post it here and I'll just paste it up here.
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1.Enland vs. Spain. 1588.
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2.????????
II.Campaign.
1. The Return of the Rising Sun.
By: Billman.
*Added by Novoa20*
*You(Japan), have a base at Japan, and Korea(Chinese)is just to the west. In Korea, there are lots of Native Korean camps, they can create the dreaded Turtle Ships. In Japan, Okinawan camps are not very abumdant, so you'll have to find them to get more Infantry upgrades. The Chinese are not going to attack you openly, but they are going to be aiding the Koreans, eventually, they will start sending ships that are going to be included within Korean ranks. Mission is to beat Korea by controlling all the Korean Native camps*
Objective is to beat the Chinese Navy and the Taiwanese.*
You start alone in the woods, but as soon as you get out of them(Which is not much), you'll meet up with a whole army of French Revolutionaries ready to storm the Bastille. As you might infer, your first mission is to destroy the Bastille, which is just a building. The Kings' army is going to face you right there, and they come in many numbers. Your only hope is to flee and find the army of Robespierre, which is close by. He will inform you of all the revolutions that are spurring up in all of France, and of a young Corsican soldier which is distinguishing himself everywhere. Objectives are: Destroy the Bastille, rendevouz with Robespierre, defeat the Kings' army, and defeat the Kings' personal guard(Which won't be much).
Now that you have conquered Egypt(Failed in Syria),you find yourself on another campaign.
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F.Units:
Give me some ideas. Thanks.