posted 09-07-05 03:10 PM EDT (US)   
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CELTIC CIVILIZATION FOR AOM 2


Celtic Culture
The Celts lived in a wide area of Europe, from Northern Italy to the British Isles, Gaul and even modern-day Spain. Their most prominent legacy is the monoliths they left behind - cromlechs (the most famous being the stone circle of Stonehenge), dolmens and menhirs - these are believed to have served as burial mounds and sacred ceremonial grounds. The Celtic gods were mostly figures of fertility and nature, as the Celts initially worshipped totemistic animal figures and later adopted the concept of anthropomorphic deities. Celtic culture is reflected in the Arthurian legends and in the myth of Avalon, a magical island shrine lost in the middle of a misty lake to which the dying King Arthur was carried in a barge, to be nursed back to health and live an eternal life full of joyful pleasures.

Celts in AoM
The Celts begin the game with a Tribe Hall, their civilization's replacement for Town Centers. When they occupy a settlement, all of the villagers created there will belong to the same tribe, each Tribe Hall having its own distinct tribe. The Celtic hero is the Druid, a melee combat unit that excels versus myth units and that can heal allied units as well as build Monoliths. These are monuments that villagers can pray at to gather favor, and much like the Egyptian civilization, they come in three different sizes - menhirs, dolmens and cromlechs. Only Druids can build these Monoliths. There can only be one Druid per tribe. Their unique military building is the War Hall, at which Milesian troops and siege units such as the Capped Ram and the Fire Bow can be built. Another unique building is the Bard Hut, where technological improvements are researched. Celts can also fortify Tribe Halls into Castles, defensive buildings with increased hit points, attack and line of sight, similar to Migdol Strongholds. Most Celtic myth units are amphibian, meaning they can move in and out of water at will. Celts have excellent infantry.

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MAJOR GODS

Dagda. The father and master of the Celtic Gods, Dagda is the god of wisdom and warfare. He is also a fearsome fighter, and a patron of fertility who summons the seasons by playing his magical harp.
Focus: Villagers and Resources
God Power: Magic Cauldron, target an area of the map to create a magical cauldron to which villagers can be assigned to gather never-ending resources. The cauldron can be taken over by enemies.
Bonus:
- Can train a unique unit, the War Chief, a melee combat hero that excels versus myth units.
- Villagers assigned to resource gathering work 25% faster.
- Herdable animals fatten 50% faster.
- Food Stores, Mines and Docks cost less to build.
Myth Tech: Silver Hand. Increases hit points and attack of villagers, making them more effective in melee combat and better able to survive raids. Military units also gain a slight increase in attack.


Danu. Matriarch of the Tuatha Dé Danna tribe, the Earth Mother, goddess of rivers, magic and prosperity. She has the ability to foresee the future and is associated with all that concerns Nature and the Earth.
Focus: Buildings and Favor
God Power: Veil, target an area of the map to shroud it in mists, concealing any allied buildings or units within from the eyes of enemy units. If used on units, it is lifted the moment they attack an enemy.
Bonus:
- Can train a unique unit, the Priestess, a ranged hero that excels versus myth units and possesses extraordinary line of sight even while moving. Priestesses can heal allied units and pray at the Shrine to gather favor.
- Can build a Shrine, a building at which villagers and Priestesses can pray to gather favor.
- Female villagers can be turned into Priestesses.
- Heroes cost 50% less.
- Buildings have increased hit points.
- Town Centers and Castles have greater range of fire.
Myth Tech: Island of Avalon. Priestesses are able to attack and heal faster. Favor is gathered faster. Creating units at the Temple costs 50% less. Monoliths also cost less.


Nuada. God of healing and magic, he possesses a magical sword that he uses to cleave enemies in half.
Focus: Myth Units and Infantry.
God Power: Cleave, target an enemy unit or group of units to immediately cut them in half and kill them. This only works versus villagers, military and myth units. Heroes lose hit points but cannot be killed.
Bonus:
- Can train a unique unit, the Stag King, a melee combat hero that excels versus myth units.
- Archers can be garrisoned inside buildings to increase its attack.
- Myth Units have better armor.
- War Halls cost less and build faster.
- Infantry has increased attack and hit points.
- Woad Raiders cost 25% less.
- Buildings have increased line of sight.
Myth Tech: Great Sword. Myth Units and Infantry benefit from this tech by gaining an increase in attack and simultaneously having their armor improved. Villagers gain stronger hack armor.

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MINOR GODS


Dark Age

Ceridwen. Goddess of the moon and harvests. Her improvements aid your villagers.
- Ceridwen makes farms wield more food and be harvested faster.
God Power: Summer Harvest, target an area of the map to make villagers gather resources faster there.
Myth Unit: Selkie, an unarmed melee unit, mediocre on land but that turns into an excellent reconnaissance unit when it enters the water and morphs into a large seal. It can only attack fishing boats.
Myth Techs:
- Greal Draught, Ceridwen increases the armor and attack of villagers.
- Moon Rites, Ceridwen makes villagers harvest food from farms faster.
- Roane Bloodline, Ceridwen increases the line of sight of Selkies.

Sucellus. God of forests and agriculture. His improvements aid your Druids.
- Sucellus increases the line of sight of Druids.
God Power: Forest Path, target a wooded area to clear a path through it that is open only to allied units.
Myth Unit: Redcap, creepy dwarf that excels versus villagers but is weaks versus all other units.
Myth Unit: Hag, an ugly forest-lurking creature with a special area damage attack in which the Hag reduces the hit points of surrounding enemy units to heal itself. This lasts until the Hag is killed.
Myth Techs:
- Curse of Cailleach, Sucellus turns Hags into Forest Hags, with increased hit points.
- Fires of Beltane, Sucellus decreases the creation time of Druids.
- Sacred Talismans, Sucellus increases the speed and attack of Druids.

Teutates. God of wealth and war. His improvements aid your buildings and favor.
- Teutates improves the hack armor of infantry.
God Power: Potlach, target an allied Tribe Hall to double the number of that tribe's villagers.
Myth Unit: Barghest, a large canine unit that attacks with savage bites and can cover large expanses of land very quickly, making it a good scout unit. Black Hounds have good pierce armor.
Myth Techs:
- Crossroads, Teutates turns Barghests into Grim Barghests, with increased speed and hack armor.
- Funeral Mounds, Teutates decreases the cost of Monoliths.
- Ley Lines, Teutates increases the hit points and range of Castles.
- Tribal Traditions, Teutates increases the gain rate of favor.


Middle Age

Cernunnos. God of the underworld. His improvements aid your archers.
- Cernunnos increases the line of sight of archers.
God Power: Animal Shapes. Target a group of human units to turn them temporarily into wild animals. These are invulnerable while the power is in effect, and will eventually revert to their normal shapes.
Myth Unit: Great Hunter, a cavalry archer with the head of a stag that excels against infantry.
Myth Techs:
- Long Bow, Cernunnos increases the range and attack of archers.
- Samhain, Cernunnos greatly reduces the creation time of myth units.
- Wild Hunt, Cernunnos increases the armor and attack of raiders.

Ogma. God of eloquence and learning. His improvements aid technologic advances.
- Ogma improves the armor of traders.
God Power: Runespell, target any allied units to create a temporary aura around them that causes enemy units to take damage instead of causing it when they attack.
Myth Unit: Grendel, a large reptile monster with a special attack that allows it to swallow enemies whole. Grendels have good pierce and hack armor, but poor resistance against crush attacks.
Myth Techs:
- Harp of Taliesin, Ogma turns Grendels into Legendary Grendels, with increased hit points and attack.
- Ogham Alphabet, Ogma reduces the research time of all technologies.
- Runic Mysteries, Ogma reduces the cost of all technologies.

Rhiannon. Goddess of fertility. Her improvements aid your cavalry.
- Rhiannon improves the pierce armor of cavalry units.
God Power: Singing Birds, target anywhere on the map to make enemy units fall temporarily unconscious.
Myth Unit: Faerie, a small unit that can cross through forests, has great speed and line of sight, but cannot attack and has very weak armor. Fairies slowly regenerate health over time.
Myth Techs:
- House of Pwyll, Rhiannon increases the hit points and attack of cavalry.
- White Horse, Rhiannon increases the speed of cavalry.


Feudal Age

Lugh. God of the sun. His improvements aid your myth units.
- Lugh increases the hit points of myth units.
God Power: Celestial Spear, target an enemy unit to strike it with a bolt of energy, immediately killing it or causing great damage if cast on a building. Also reduces the speed of enemy units temporarily.
Myth Unit: Fomorian Giant, a large three-headed giant that attacks by flinging boulders at other units.
Myth Techs:
- Gaze of Balor, Lugh increases the hit points and attack of Fomorian Giants.
- Spear of Gorias, Lugh increases the attack range of spearmen.

Mannawydan. God of the seas and stormy weather. His improvements aid your ships.
- Mannawydan reduces the cost of docks and ships.
God Power: Sea Storm, target on a body of water to summon dark clouds over the area and create huge waves that last for a short period of time and immediately sink any ships that dare approach.
Myth Unit: Nuckelavee, a horrific creature resembling a skinless horse with a human torso mounted upon its back that can enter water to avoid attacks by land units. It can also regenerate while in the water.
Myth Techs:
- Pearls of Fand, Mannawydan allows fishing boats to carry more food.
- Shoney's Blessing, Mannawydan decreases the creation time of fishing boats.
- White Shores, Mannawydan increases the attack and line of sight of war ships.

Morrigan. Goddess of warfare. Her improvements aid your military units.
- Morrigan decreases the creation time of units at the War Hall.
God Power: Strife, target a group of enemies to make them temporarily fight among themselves.
Myth Unit: Banshee, an aerial unit with a special shriek attack that temporarily fazes surrounding enemy units, best used as a supporting unit to distract the enemy before an attack.
Myth Unit: Ogre, a large humanoid beast that attacks with a spiked club and has good hack armor.
Myth Techs:
- Carrion Crows, Morrigan increases the hit points and pierce armor of Ogres.
- Death Omen, Morrigan turns Banshees into Phantom Banshees, with increased speed and attack.
- Horned Helmet, Morrigan increases hack and crush armor of Milesians.
- War Cries, Morrigan increases the attack of cavalry, infantry and archers.

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