The Egyptians are a civilization highly based on classes; their Laborers and soldiers are cheap, fast-trained, and work best in vast numbers. Their Priests and Pharaohs, however, are slow, and take alot of population. The early Egyptian god powers are mainly economical and supportive, while their late powers are highly destructive.
Osiris – Ra – Set – Min – Anubis - Bastet – Hathor – Khepri – Nephtyhs – Horus – Thoth – Isis – [This message has been edited by Empror (edited 10-04-2005 @ 02:47 PM).]
The Egyptian workers are Laborers. Laborers are cheap and must be grouped together in mass numbers in-order to be effective. Egyptians have a drop-off site for each of the resources: Lumber Camp for wood, Mining Camp for gold, and Granary for food. In early game, the Egyptian economy is rather slow, so it's important to use their economical god powers and the Pharaoh's ability to empower different buildings.
Egyptians gain favor by building Monuments. There are five monuments, and only one of each can be built. To generate more favor, each monument can be upgraded.
Monument to Villagers\Laborers
Monument to Soldiers\Heroes
Monument to Priests\Temples
Monument to Nobles\Pharohs
Monument to Mythology\Gods
The main heroe of the Egyptians is the Pharaoh. Priests, the Egyptian scouts, can be upgraded into more warlike relic-picking heroes in the Classical age. Both Priests and Pharaohs can heal, and both are upgraded by various gods. Some uprades are not god-dependant, such as the Mythic age 'Warrior King' upgrade that puts the Pharaoh into a chariot.
Egyptian units are cheap and fast-trained, taking little population. They are lucky to have all of their main fighting power concentrated in two buildings: the Barracks, and the Migdol Stronghold. Their siege units, however, are trained at a third building. Also, they have a special training and research building (Workshop) for their Engineers.
Barracks units:
Spearman
Axeman
Slinger
Royal Archer
Royal Defendant
Workshop units:
Engineer
to form bridges over walls.
Siege Works units:
Catapult
Siege Tower
Migdol Stronghold units:
Scythed Chariot
Archer Chariot
War Elephant
Each of the Egyptian major gods has a Priest in their image. Different gods' Priests have different abilities and attributes.
Start the game with +3 Priests
Start the game with a single Monument
Gold mined 10% faster
Home-City: Abydos
Technology: Lord of Heaven (Pharoahs have increased movement speed, attack rate, and LOS)
God Power: Prosperity (same as AoM1)
Priest of Osiris: unmasked and human-looking. Can summon obilisks as scout-wards. Priests of Osiris are more scout-like, move faster and have greater LOS.
+20% wood gather rate
-10% myth unit cost and build time
Monuments are auto-upgraded
Home-City: Annu (Heliopolis)
Technology: Flood of the Nile (the nile provides free food at a steady rate)
God Power: Rain (like in AoM1)
Priest of Ra: wears crown that resembles an eagle's head. Can empower buildings like a Pharaoh. Priests of Ra are more civillian, and are best kept at home.
Pharaoh can summon animals
Enemies cannot cast their god powers in the range of you Monuments
Home-City: Alexandria
Technology: Feral (wild animals are stronger)
God Power: Vision (like in AoM1)
Priest of Set: horse-headed, fat, short, and limping. Can convert wild animals and commit suicide to grant more favor. Priests of Set are more warlike, and are better against myth units.
Myth unit: Wadjet (winged kobra that spits venom and regenerates. Weak.)
God Power: Fertility (human units at target building will be produced 50% faster for a duration)
Myth unit: Anubite (fast moving jackel-headed warrior. Has special jump attack.)
God Power: Devourer (summons a minor-titan myth unit called the Devourer. The Devourer has the body of a hippo, the claws of a lion, and the head of a crock)
Myth unit: Sphinx (human-headed lion. Has special sandevil attack.)
God Power: Plague of Serpants (serpants appear at target location. They cannot attack worshippers of Bastet.)
Myth unit: Petsuchos (a bejeweled crockodile that fires a concentrated ray of sunlight. Weak.)
Myth unit: Roc (a giant eagle that can transport units across the sky)
God Power: Locust Swarm (Locusts destroys enemy farms)
Myth unit: Scarab (giant bug that explodes upon death, damaging nearby units.)
Myth unit: Scorpian (scorpion-man. Strong but expensive.)
God Power: God Power: Eclipse (Temporarily diminishes sunlight. Friendly myth units are stronger, friendly Priests and Pharaohs regenerate, and enemies have reduced LOS.)
Myth unit: Golden Serpant (large and powerful myth unit. At death, it grants a small sum of gold.)
Myth unit: Leviathen (sea unit. whale that can both attack and transport units.)
God Power: Ancestors (same as AoM1)
Myth unit: Avenger (Strike warriors capable of dealing devastation to other myth units)
God Power: Tornado (whirling storm that destroys buildings and throws-around units)
Myth unit: Mummy (undead myth unit that can summon it's minions from corpses.)
Myth unit: Giant Turtle (sea unit. Can knock-out ships as a special attack.)
God Power: Meteor Shower (same as AoM1)
Myth unit: Phoenix (flying bird that breathes fire. May reancarnate after death.)
God Power: Age of Royalty (temporarily transform all Priests into Pharaohs)