Favor is generated by building pyramids. Unlike Egypt that had a few huge and grand pyramids, Nubia had thousands of pyramids no less grand, but smaller. Although these pyramids cost more than Egyptian monuments, they generate more favor faster. The Nubian Hero is the Kushite, which is a spear-wielding warrior that can heal ally units. You can only create ten Kushites. Khepesh: basic scimitar-wielding infantry good against cavalry Kunez: mace-men only good against archers Ahouty: archer good against cavalry Camel Archer: cavalry archer good against archers and infantry Chariot Spearmen: Chariot riding infantry good against cavalry and infantry Medjay: fierce axe-wielding warriors good against myth units Bedouin: Heavy slingers that are long-ranged siege weapons good against buildings Piriform- close ranged siege weapon that is an armored battering ram Bargues: arrow ships Weni: hammer ships Keftu: siege ships Villager: Servant Market Caravan: Jackal Titan: like the Egyptian one, but instead of a Hawk’s head, it has a Crocodile’s head Wonders: If Geb- Abu Simbel (a giant Temple) [This message has been edited by Yamato Take (edited 12-05-2005 @ 08:06 PM).]
GP: Drought- decreases enemies’ food supply
God Tech: Strength of Stone- upgrades all buildings’ hit points
-Pyramids are cheaper
-Food is gathered faster
-Kushite can empower
GP: Fishing Season- Creates a pool full of fish and enchanted fishing ships that gather food until time runs out
God Tech: Heaven’s Splendor- gives a small trickle of gold
-Archers have more attack and train faster
-Wood is gathered faster
-All myth techs are cheaper
GP: Plague of Darkness- shrouds your enemies’ villagers in total darkness, keeping them from working
God Tech: Rebirth- lets your Kushites be reborn like Greek heroes in the campaign
-Gold is mined much faster
-Myth units are 10% cheaper
- Can create 20 Kushites
GP: Flood- creates a sea that drowns enemy units
Myth Units: Mnewer- a black bull that explodes when it dies, damaging units around it
Tatenen- warriors made of water that can posses enemy ships
God Techs: Bull of the fog- upgrades your Mnewer into Mist Mnewer which only damage enemy units when they die
Gift of the Nile- gives fishing boats better gathering rate
Mediterranean Currents- Upgrades all ships’ defense
Slave craft- gives Keftu better attack vs. buildings
GP: Flow of life- Resurrects all the units you have lost so far for thirty seconds
Myth Unit: Mafdet- golden panthers that have a poisonous bite
Myth Techs: Shrine Of Healing- gives your Kushites the power to heal multiple units at once
Ritual of time- Increases Kushite healing speed
Protector of the pyramids- pyramids have a faster favor flow
Humility- Servants train faster
GP: Uprising- makes a group of your enemies’ villagers rebel and become Khepesh
Myth Unit- Chontumenti: horned demon dogs that can breath burning ash for its special attack
Myth Techs: Underworld Canine- upgrades your Chontumenti into Western Chontumenti with more attack and defense
Judge of Kings- gives your cavalry bonuses against heroes
Lower Egypt- gives archers and infantry bonuses against myth units
GP: Snipers- makes it so that all of your buildings fire arrows for a period of time
Myth Units: Seshat- leopard women that use spears and impale a unit for their special attack
Herysnaf- a ram made out of water that charges and smashes enemy ships for its special attack
Myth Techs: Oppressor’s Shield: Upgrades infantry’s armor
Steel Destroyers- Greatly increases siege units’ defense and hit points
Desert Soul- Khepesh, Medjay, and Ahouty all have more attack
Staff of the gods- makes cavalry more resistant to infantry
GP: Sandstorm- conjures a sandstorm that whips enemies with stinging sand, confusing and disorganizing them
Myth Unit: Qebhwt- a celestial serpent that can be trained either on land or in the water
Myth Techs: Lunar Light- Upgrades Qebhwt into Lunar Qebhwt that have a special attack where they unleash a blast of lunar energy at an enemy unit, killing it instantly
Sacred Stars- gives all units and buildings more pierce armor
Desert Chills- Gives myth units more armor
GP: Judgment- makes a portal to the underworld appear that heals allied units but slowly hurts enemies
MUs: Reshep- Warriors made of wood that fight with halberds
Ruti- Solar Lions that blind enemies with a flash of light for their special attack
God Techs- Eyes of the Elm- upgrades your Reshep into Elm Reshep with more defense and regeneration
Searing Sun- Gives infantry more attack, archers more defense, and cavalry more HP
Battle Scars- Khepesh and Kushites will heal by fighting
GP: Scorpian Stings- A swarm of scorpians come from the ground and have a weak attack, but lave a health draining long-lasting poison
MU: Shabti- mummified crocodile that steals souls, which heal it, for its special attack
Myth Tech: Ragged bones- upgrades your Shabti into Shambling Shabti with more Hit points, attack, and defense
Elephant Wall- upgrades your normal walls farther into Elephant Walls that are stronger
Nubian Architecture- Gives building more HP
Shield of Will- Siege units have more defense
GP: Ka- a super-myth unit; is a bird-man with the head of a human that steals the life force of enemy units
MU: Nenebkau- snake demon of the underworld
Myth Techs- Red Sunset: Improves Medjay attack
Red Sands- Gives Ahouty a special attack that kills a cavalry’s steed and sends the rider tumbling into another rider, killing them both
Red Tides- All ships have higher attack and naval myth units are faster
GP: Heat Wave- Sends a wave of Heat that scorches the life out of enemies
MU: Benu- Sun Bird of Heliopolis that breathes disks of concentrated light
Myth Techs- Guardian of the Pharaoh- Upgrades Benu to Protector Benu that have more defense, HP, and damage vs. flying myth units
Desert Rain- Greatly increases food-gathering rate
Lightning Spear- increases attack of Chariot Spearmen
Thunder Crash- Upgrades ships and siege weapons’ attacks
If Nuit- Trajan’s Kiosk (a huge hall covered in hieroglyphics)
If Apep- A black Pyramid
Cosmopolitan? Check.