The Atlanteans are a fairly expensive civilization, but highly economical, nevertheless. All of their units can be upgraded into heroes, for better combat capabilities, especially against myth units, titans, and other heroes. Their ability to create town centers from the start of the game is very valuable and usefull.
Bios – Arkantos – Orcus – Silenus – Chrysaor – Phorcys – Atomus – Prometheus – Phyrrha – Deucalion – Krios – Hellen –
Following the AoM "The Titans" campaign, Kastor, son of Arkantos, becomes the leader of the Atlanteans. Atlantis was rebuilt on two rings of land which surround a small island. The Island, of-course, is dedicated to the gods, including Arkantos himself. A secret cult, worshipping Orcus, the force of death, arrived at the holy grounds and burned the temple down. King Kastor tracked these defilers to the Norse city of Reykjavik, which he intends to siege. His lords, however, conspire to sieze the throne.
The Atlanteans have a very strong economy. Their Citizens are expensive, take long to train, and take 3 pop. However, they build faster, and require no dropoff points for gathering resources. When upgraded to heroes, Citizens are even better at building and harvesting resources. All economical research is made in the Economic guild. The Atlanteans can only build structures in a certain range provided by Town Centers. This aura can be expanded by building Manors in it or by upgrade and research.
The Atlanteans generate favor through Town Centers. Each Town Center generates a steady trickle of favor. The more Town Centers an Atlantean player has, the faster he generates favor.
Atlanteans can upgrade any of their human units into heroes. Heroes become stronger, and are particularly better at fighting myth units, titans, and other heroes. Mellee heroes have a faster attack rate, ranged heroes fire at a longer range, Oracle(scout) heroes have a bigger max LOS, and expand their LOS faster, and Citizen heroes gather resources and build buildings faster.
Atlantean units are rather balanced, not too expensive, then not too strong; not too weak, then not too fast; their units are best upgraded into heroes. They rely alot upon their Healers and Chierobalistae to support them, and have their best infantry and archery trained at the Palace. Atlantean myth units are like that of the Egyptians, cheap and good to mass-up, but a touch stronger and more expensive.
-Military Barracks units:
Murmillo (sword basic infantry)
Arcus (archer. good against infantry and myth units)
Healer (can heal human units)
Contarius (spear cavalry. good against archers)
-Counter-Barracks units:
Chierobalista (slow and powerful bombardment device)
Halberdier (slow counter-cavalry. only good against cavalry)
Cuirissier (fast sword cavalry. good only against infantry)
Turma (mounted archer. good only against other archers)
-Palace units:
Fanatic (elite infantry. good against everything but archers)
Crossbowman (elite archery. good against infantry and archers)
Destroyer (slow infantry. good only against buildings)
Fire Siphon (flamethrower device. good against buildings and ships, effective vs. units)
Heaven - realm of good gods and spirits
Tartarus - realm of the titans
Each of the Atlantean major gods has a special unit which is the 'heroe' incarnation of their oracles. These units are fairly expensive.
Buildings build 10% faster
Wood gathered 10% faster
Food farmed 10% faster
Walls start upgraded to Stone
Gates are free
Home-City: Kainourgia (New-Atlantis)
Oracle hero: Kori (can target enemy building in LOS and see it's LOS)
Technology: Vassals (Counter-Barracks and Counter-Barracks units cheaper)
God Power: Life (trees and rocks in target area will become forage bushes)
Start with Medium Infantry
Infantry 15% cheaper and quicker-to-train
In maps with water, start with one Transport and one Fishing Ship
In maps with no water, start with one additional citizen and one Llama Caravan
Home-City: Atlantis
Oracle hero: Centurion (infantry. makes other infantry stronger.)
Technology: Heroic Deeds (upgrading mortal units into heroes is cheaper)
God Power: Charge of Arkantos (creates an image of Arkantos that shouts his famous battle-cry. Affects all friendly units on the map. 2 Charges.)
Myth units 20% cheaper and train faster
Oracles 20% cheaper and train faster
Myth upgrades 10% cheaper and research faster
Home-City: Reykjavic
Oracle hero: Necromancer (weak, but can raise corpses as Minions)
Technology: Occultism (Necromancers are stronger and their Minions last longer)
God Power: The Undead (target area of corpses to raise up to four Undead Citizens. They fight better, hunt better, but don't build so well. Undead Citizens last for 1.5 minutes. 2 Charges.)
Technologies: Wine Sacrifice (upgrading Citizens to heroes costs no favor), Secrets of Midas (Citizens have increased health and attack)
Myth unit: Silena (similar to Satyr. Hurls javelins at enemies.)
God Power: Wisdom (target building will temporarily research techs faster. 3 Charges.)
Technologies: Golden Falchion (Murmillos attack faster), Adamant Falchion (Mumillos attack faster)
Myth unit: Geryon (two headed-hound. Can be upgraded to Cerberus.)
God Power: Level (target cliff will slowly become walkable terrain. 2 Charges.)
Technologies: Carnevorous Steeds (cavalry +health), Spear of the Admiral (Turma +range), Poseidon's Secret (ships faster), Father of Nature (Hesperides trees can train +2 Dryads)
God Power: Hesperides (creates a tree that can train Dryad myth units. 2 Charges.)
Technologies: Speed of Storm (Water and Air Elementals train faster), Elemental Strength (Elementals +pierce armor)
Myth unit: Earth Elemental (slow and high health. Trained at Temple)
Myth unit: Fire Elemental (fast and ranged. Trained at Temple)
Myth unit: Air Elemental (weak but flying. Trained at Temple and Dock)
Myth unit: Water Elemental (sea but strong. Can heal ships. Trained at Dock)
God Power: Elemental Strength (empowers a group of human units with elemental powers; fire = attack; earth = armor; air = speed; water = ships;. Has 3 Charges.)
Technologies: Heart of the Titans (heroes are cheaper), Heroic Labour (Citizen heroes better at everything)
Myth unit: Promethean (cheap and fast-trained man of clay. Becomes two weaker ones when killed.)
God Power: Valor (transforms a group of human units into heroes. 5 Charges.)
Technologies: Feathered Arrows (archers +range), Gaian Burial (Healers heal faster)
Myth unit: Stymphalian Bird (giant bird that shoots arrows out of it's wings)
God Power: Great Flood (slows down all enemy units and damages their buildings slightly)
Technologies: Hierobalistae (Chierobalista +health +attack), Burning Fury (Fire Siphons and Fire Ships stronger)
Myth unit: Lycaon (werwolf. Cheap, but relitively strong.)
God Power: Arch (summons a giant and powerfull ship that works as a fortress. Can hold in an endless amount of units. Can move when spawned at sea. 4 Charges.)
Technologies: Theocracy (Oracles are free and upgrading them into heroes is cheaper), Beastly Rage (myth units stronger)
Myth unit: Behemoth (slow but strong. good only vs. buildings)
Myth unit: Tartarian Spawn (trained at unique building: "Tartarian Layer")
God Power: Armageddon (the most awesome and powerfull god power. This is basically a nuclear explosion. Devastating.)
Technologies: Aeolian Infantry (infantry stronger), Dorian Archers (archery stronger), Achaean Cavalry (cavalry stronger), Ionian Scholars (healers and siege weapons better)
Myth unit: Hekate Gigantees (giant that can shockwave units)
Myth unit: Calaedria (flying healer)
Myth unit: Sea Lion (powerfull mellee sea unit)
God Power: Vortex (teleports all military units to target location. 3 Charges.)
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