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Topic Subject: Tibetan Civilization for AOM2
posted 11-19-05 02:38 PM EDT (US)   
Introduction to Tibetan mythology: This is not Tibetan Buddhism, but rather the pre-Buddhism Shamanism of Tibet called Bon. Bon is a practice of harmony and peace with nature. For example, if you are good to the mountain you will have a safe trip on it, but if you aren’t and chop down its trees or throw its rocks, an avalanche may kill you. The Tibetan’s classify their deities by color based on certain personality and physical traits.

Brief History: Tibet was an independent and prosperous nation between the 7th and 10th centuries. The Tibetan warriors were one of the strongest in the world being exceedingly toughened by the harsh climates and geography of Tibet. When Tibet and China fell under Mongolian rule, Tibet was the first to stand up and rebel. This was a hallow victory as Tibet was then conquered by China and remains under its rule today.

The Tibetans generate favor by building sacrificial pools that look like pools with a whirlpool going inside of it. Animals or captured enemy units can be thrown into the sacrificial pools to generate favor.

A unique thing about the Tibetans is that they can capture enemy units with their Sky Priests. This is not like the covert feature in AOE because the unit is turned into another unit called a sacrifice. The only purpose it would then serve is to be thrown into the sacrificial spring to generate favor.

Military Units- All of the military buildings where the Tibetan units are trained at fortresses because most buildings in Tibet were fortresses to protect against the harsh elements and conditions.

Yambulhakang- trains infantry and archers

Khadga Warriors- infantry that use the “Fire sword” or Khadga. This sword was used to destroy the ignorant and promote the righteous. Good against cavalry.

Phurba- Dual dagger-wielding infantry that are good against other infantry. Can also be considered and archer and throw the daggers by switching between infantry and archer in the military commands section.

Kartika Monk- Tibetan infantry hero good against cavalry and myth units. The Kartika was an axe that symbolized goodness and was carried by Buddhist and some Hindu gods. Those that wield the Kartika are supposedly invincible.

Ozu bowman- Tibetan archer good against heroes. The Tibetan archers were normally on horses, but the foot-bowman was a fast skirmisher that tried to eliminate the strongest enemies.

Mounted Zhoo- a cavalry archer that is good against other archers. Tibetan cavalry archers were able to make very accurate shots while going at fast speeds on their mountain steeds.

Leays-sag Monk- dart throwing hero archer good against infantry and myth units. The Leays-sag was used by the Dob-Dop fighting monks and could be fired accurately out of the hand as fast and far as an arrow.

Mountain Range- trains cavalry. The Tibetans had some of the best cavalry in the world. Although they rarely used horses, the Tibetan mountain ponies were tougher and larger than some Roman horses. The Tibetan cavalry should be the backbone of your army.

Ke-tri horseman- cavalry that use the ke-tri, which was a longsword fairly large, but extraordinarily light and well balanced. The ke-tri had a red coral stone set in its hilt that represented the blood it would flow. Good against archers.

Shesrab-ralgri horseman- Tibetan cavalry that use the “wisdom sword” which was a symbol of authority and honor, as well as virtue, justice, equality, and creation. Good against infantry.

Prajnakhadga- Tibetan cavalry that were seen as holy knights that would banish evil and exorcise malevolent spirits. Good against other cavalry.

Khampa- elite Tibetan cavalry that patrolled the borders of Tibet and struck fear into the heart of those crossing its boundaries. Fast as the wind, they were respected and feared by the Mongols and Chinese as fierce warriors. Good against other cavalry and infantry.

Yaso- cavalry hero that is good against archers and myth units. The Yaso were the generals of Tibetan cavalry and led many attacks against the Mongols. They could inspire their troops to victory and glory on the battlefield.

Dzong- Tibetan fortress that trains siege units and heroes
Yaso
Kartika Monks
Leays-sag Monk Monks

Vajra- a holy four pronged club that is welded in two hands, carried by one warrior and good against buildings.

Tibetan Mortar- a box-like structure that fires flaming pitch. Ok against buildings but good against human units.

Dock- trains ships, The Tibetans had ships called coracles that were like Chinese junks, but without thee flat bottoms.

Yak coracle- hammer ship. Yaks were considered creatures of strength and determination for the Tibetans and were many an inspiration for Tibetan warriors.

Mountain coracle- siege ship. The mountains are the most sacred of all things in Tibet, with their awe-inspiring majesty lasting in the Tibetans minds for centuries, yet they were also destructive forces, with avalanches and landslides leveling entire towns and cities.

Saghdak coracle- arrow ship. The Saghdak was a kind of Tibetan crossbow mounted to things like ships and Dzongs.

Mythology

Main Gods

Kuntu Zangpo- White god of light and peace. He is the supreme male god and is seen as the one that holds the universe together.
GP: Moonshine- blinds enemy soldiers sending them fleeing from ally units
God Tech: Ultimate Truth- all improvements are researched 50% faster
Bonuses
-Archers have more attack
-Techs cost 20% less
-Sacrificial pools draw wild animals like the lure power

Kuntuzangmo- White Goddess of life and wife of Kuntu Zangpo. She is the mother goddess and seen as the source of good in the world.
GP: Town Center- Creates an extra town center anywhere on the map
God Tech: Mother of Life- infantry units slowly heal over time
-Myth units heal when fighting
-All heroes can heal
-Sacrificial Pools have a healing radius

Shenlha Wokar- White God of priests
GP: Compassion- anywhere on the map a ceasefire zone is created that can be taken over by the greatest amount of troops there at one time, like the Healing Spring power
God Tech: Hook handed- Kartika monks are twice as fast
Bonuses
-Sky Priests have more attack
-Sky priests can train other Sky Priests like Set’s pharaoh can train animals of Set
-Sky priests are 30% faster trained

Classical Age

Sherap Chamma- Golden goddess of love {Kuntu Zangpo, Kuntuzangmo)
GP: Greed- creates a Gold mine that lures enemy soldiers that wander to close and converts them to hermits, which will defend the gold mine from all units
MU: Nye: tree spirits that are very unlucky if seen, the proper way to avoid them is to stay out of the deep woods.

Myth Techs: Silent Wood- Upgrades your Nye into Doomed Nye that get a special ability that they can garrison into trees to heal themselves
Holy vase- increases Khadga warrior’s armor
Holy mirror- increases Ozu bowmen’s hitpoints

Sinharvaktra- dark blue lion-headed goddess of success (Kuntuzangmo, Shelha Wokar)
GP: Dispel- immediately cancels another god’s God Power
MU: Rangzni- green animal spirits
Myth Techs: Migration- uprages your Rangzni into Tisang Rangzni with more HP and attack
Vajra chopper- increases siege unit attack
Skull cap- favor generated from each sacrifice is increased by 5%

Vishvamata- yellow goddess of intelligence and wisdom (Kuntu Zangpo, Shelha Wokar)
GP: Great Bliss- makes all buildings have 99% crush and hack armor for 60 seconds
MUs: Ngangrin- bluish-red spirits of Hell
Mucho Demdrus- eternal tormented spirits
Myth Techs: Fiery torture- upgrades your Ngangrin into Suanswa Ngangrin with a special attack where they release a fireball that damages all enemy units in a selected area
Never-ending anguish- gives your Mucho Demdrus with more attack
Sandalwood club- gives Phurba more pierce armor

Heroic Age

Sherap Miwo- Dark blue God of the dead that was once evil, but turned good at the happiness of the community (Kuntu Zangpo, Shelha Wokar)
GP: Deirophant- creates an avatar of Sherap Miwo that is a super myth unit and cannot be killed for 50 seconds
MUs: Sinpo- black mist demons that can make holes in ships, sinking them for its special attack
Migoi- huge ape-like creature that lives in the mountains and preys on villagers, in other words, the Yeti. Can switch between throwing boulders (archer good against buildings) and smashing things with fist close range by clicking a task button in the military command section.

Myth Techs: Swastica scepter- sky priests have more attack
Majesty- food is gathered faster
Radiance- Prajnakhadga have better infantry resistance

Kurukulla- Red goddess of empowerment, protection, and transformation and the destroyer of harmful spirits and enemies. (Shelha Wokar, Kuntuzangmo)
GP: Subjugation – Turns an enemy TC into one of yours
MUs: Don- silver spirits of sickness that do a slow life draining special attack on enemies
Dharmapals- guardian spirits that have more armor when in numbers
Myth Techs: Mantra- myth units train faster
Dancing entrance- infantry are faster
Shield of Salvation- archers have more armor

Marici- Red goddess of the dawn and sun, she removes obstacles and protects travelers (Kuntu Zangpo, Kuntuzangmo)
GP: Rising sun- Sangwa Dupa gather without drop-off points for three minutes
MUs: Lu- water spirits that turn into whirlpools to attack

Theurang- space spirits that attack with spinning vortexes of light

Myth Techs: Three faces- makes it so you can train villagers in groups of three for 120 food
Eight Arms- cavalry are 8% cheaper
Nine pigs- maximum gathering hold is 8 food more

Mythic Age

Kunzang Gyalva Gyatso- Rainbow god of conquerors (Shelha Wokar, Kuntuzangmo)
GP: Dominate- instantly creates a Fire Dzong, which is a strong and almost invulnerable fortress that can garrison forty soldiers
MUs: Tsen- Rock spirits that protect mountains from evil, have a special attack where they pound the ground and creates a miniature earthquake that does good damage to buildings

Sadag- Earth spirits that can mold over an enemy unit, suffocating it
Myth Techs: Yellow Queen of Spring- food is gathered faster
Blue Queen of summer- buildings have more HP
Red Queen of autumn- Khampa gain a bonus against myth units
White Queen of winter- Myth units are faster

Napar Gyalwa- Black God of demons that made a pact with them, so now he controls every demon in existence. (Shelha Wokar, Kuntu Zangpo)
GP: Secrecy- creates a group of enemy villagers for a short period of time that your enemy can control, but you can still see the LOS they provide. When the time runs out, they have demons in their mist, and they slaughter the villagers for thirty seconds
MUs: Chidag Nagpo- black demon that steals life energy and heals itself off of it

Were-tiger- a tiger demon that can spring down from trees and ambushes enemies

Chusin demon- Crocodile-headed demon that kills an enemy with a savage bite and thrashing for its special attack, can be created at temple or dock

Kapal demon- black skeleton demon of hatred that breathes noxious fumes for its special attack

Myth Techs: Evocation- increases Chidag Nagpo attack
Blazing White- upgrades were-tigers into White were-tigers with a lunging special attack that instantly kills and enemy
Heated Yellow- upgrades Chusin demons into Yellow Chusin with good bonus vs. ships damage
Secret Wish- villagers have more attack

Sangpo Bumti- silver god of magic (Kuntu Zangpo, Kuntuzangmo)
GP: Hail Storm- Shards of ice pelt enemy soldiers dealing a large amount of damage
MU: Tsukpu- white fire spirits that attack with burning whips

Myth Techs: Holy fire- upgrades Tsukpu into Yeshen Tsukpu with more attack
Enchantment- buildings are stronger
Wonder- siege units are trained faster with more HP
Spellbound- Ships have more attack, defense, and speed

Miscellaneous

Villager: Sangwa Dupa- blue humanoids that act as messengers between the gods and people

Caravan: Yak: ox-like creature found in Tibet

Wonders: Potala Palace: if Kuntu Zangpo
Sayga Monastary: if Kuntuzangmo
Norbulinka (importent temple): if Shelha Wokar

Titan: Brug- Thunder Dragon
[PNG, (444.11 KB)]


Cosmopolitan? Check.

[This message has been edited by Yamato Take (edited 01-29-2006 @ 04:39 PM).]

Replies:
posted 11-20-05 04:42 AM EDT (US)     1 / 4  
This civilization seem great to me! You should send it to ES.

However, I think that you should power down Napar Gyalwa. Four myth units and upgrades for all of them... He's too strong.
And the GP of Marici, Rising Sun, you could make it that Sangwa Dupa also, in addition to no drop-off points, also gathered something like 50% faster in that period.

But it was really good, this Tibetan civilization. Nice work, Yamato Take!




Sweet baby maizes!
posted 11-25-05 02:18 AM EDT (US)     2 / 4  
Man I hope ES does something with all you guys great and hard work.
posted 11-29-05 04:44 AM EDT (US)     3 / 4  
Another civ well done Yamato

It's up on my thread.

What would the RoG be?


★★★★★
posted 11-29-05 07:55 PM EDT (US)     4 / 4  
The ROG would be Mount Kailas- the axis of the univese and the most sacred of all mountains.

Cosmopolitan? Check.
Age of Empires III Heaven » Forums » Future Robot, Bonfire, Windstorm, and NewToy Games Forum » Tibetan Civilization for AOM2
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