The Tibetans generate favor by building sacrificial pools that look like pools with a whirlpool going inside of it. Animals or captured enemy units can be thrown into the sacrificial pools to generate favor. A unique thing about the Tibetans is that they can capture enemy units with their Sky Priests. This is not like the covert feature in AOE because the unit is turned into another unit called a sacrifice. The only purpose it would then serve is to be thrown into the sacrificial spring to generate favor. Khadga Warriors- infantry that use the “Fire sword” or Khadga. This sword was used to destroy the ignorant and promote the righteous. Good against cavalry. Phurba- Dual dagger-wielding infantry that are good against other infantry. Can also be considered and archer and throw the daggers by switching between infantry and archer in the military commands section. Kartika Monk- Tibetan infantry hero good against cavalry and myth units. The Kartika was an axe that symbolized goodness and was carried by Buddhist and some Hindu gods. Those that wield the Kartika are supposedly invincible. Ozu bowman- Tibetan archer good against heroes. The Tibetan archers were normally on horses, but the foot-bowman was a fast skirmisher that tried to eliminate the strongest enemies. Mounted Zhoo- a cavalry archer that is good against other archers. Tibetan cavalry archers were able to make very accurate shots while going at fast speeds on their mountain steeds. Leays-sag Monk- dart throwing hero archer good against infantry and myth units. The Leays-sag was used by the Dob-Dop fighting monks and could be fired accurately out of the hand as fast and far as an arrow. Ke-tri horseman- cavalry that use the ke-tri, which was a longsword fairly large, but extraordinarily light and well balanced. The ke-tri had a red coral stone set in its hilt that represented the blood it would flow. Good against archers. Shesrab-ralgri horseman- Tibetan cavalry that use the “wisdom sword” which was a symbol of authority and honor, as well as virtue, justice, equality, and creation. Good against infantry. Prajnakhadga- Tibetan cavalry that were seen as holy knights that would banish evil and exorcise malevolent spirits. Good against other cavalry. Khampa- elite Tibetan cavalry that patrolled the borders of Tibet and struck fear into the heart of those crossing its boundaries. Fast as the wind, they were respected and feared by the Mongols and Chinese as fierce warriors. Good against other cavalry and infantry. Yaso- cavalry hero that is good against archers and myth units. The Yaso were the generals of Tibetan cavalry and led many attacks against the Mongols. They could inspire their troops to victory and glory on the battlefield. Vajra- a holy four pronged club that is welded in two hands, carried by one warrior and good against buildings. Tibetan Mortar- a box-like structure that fires flaming pitch. Ok against buildings but good against human units. Yak coracle- hammer ship. Yaks were considered creatures of strength and determination for the Tibetans and were many an inspiration for Tibetan warriors. Mountain coracle- siege ship. The mountains are the most sacred of all things in Tibet, with their awe-inspiring majesty lasting in the Tibetans minds for centuries, yet they were also destructive forces, with avalanches and landslides leveling entire towns and cities. Saghdak coracle- arrow ship. The Saghdak was a kind of Tibetan crossbow mounted to things like ships and Dzongs. Theurang- space spirits that attack with spinning vortexes of light Sadag- Earth spirits that can mold over an enemy unit, suffocating it Were-tiger- a tiger demon that can spring down from trees and ambushes enemies Chusin demon- Crocodile-headed demon that kills an enemy with a savage bite and thrashing for its special attack, can be created at temple or dock Kapal demon- black skeleton demon of hatred that breathes noxious fumes for its special attack Villager: Sangwa Dupa- blue humanoids that act as messengers between the gods and people Caravan: Yak: ox-like creature found in Tibet Wonders: Potala Palace: if Kuntu Zangpo Titan: Brug- Thunder Dragon [This message has been edited by Yamato Take (edited 01-29-2006 @ 04:39 PM).]
Yaso
Kartika Monks
Leays-sag Monk Monks
GP: Moonshine- blinds enemy soldiers sending them fleeing from ally units
God Tech: Ultimate Truth- all improvements are researched 50% faster
Bonuses
-Archers have more attack
-Techs cost 20% less
-Sacrificial pools draw wild animals like the lure power
GP: Town Center- Creates an extra town center anywhere on the map
God Tech: Mother of Life- infantry units slowly heal over time
-Myth units heal when fighting
-All heroes can heal
-Sacrificial Pools have a healing radius
GP: Compassion- anywhere on the map a ceasefire zone is created that can be taken over by the greatest amount of troops there at one time, like the Healing Spring power
God Tech: Hook handed- Kartika monks are twice as fast
Bonuses
-Sky Priests have more attack
-Sky priests can train other Sky Priests like Set’s pharaoh can train animals of Set
-Sky priests are 30% faster trained
Holy vase- increases Khadga warrior’s armor
Holy mirror- increases Ozu bowmen’s hitpoints
Vajra chopper- increases siege unit attack
Skull cap- favor generated from each sacrifice is increased by 5%
Mucho Demdrus- eternal tormented spirits
Never-ending anguish- gives your Mucho Demdrus with more attack
Sandalwood club- gives Phurba more pierce armor
Migoi- huge ape-like creature that lives in the mountains and preys on villagers, in other words, the Yeti. Can switch between throwing boulders (archer good against buildings) and smashing things with fist close range by clicking a task button in the military command section.
Majesty- food is gathered faster
Radiance- Prajnakhadga have better infantry resistance
Dharmapals- guardian spirits that have more armor when in numbers
Dancing entrance- infantry are faster
Shield of Salvation- archers have more armor
Eight Arms- cavalry are 8% cheaper
Nine pigs- maximum gathering hold is 8 food more
Blue Queen of summer- buildings have more HP
Red Queen of autumn- Khampa gain a bonus against myth units
White Queen of winter- Myth units are faster
Blazing White- upgrades were-tigers into White were-tigers with a lunging special attack that instantly kills and enemy
Heated Yellow- upgrades Chusin demons into Yellow Chusin with good bonus vs. ships damage
Secret Wish- villagers have more attack
Enchantment- buildings are stronger
Wonder- siege units are trained faster with more HP
Spellbound- Ships have more attack, defense, and speed
Sayga Monastary: if Kuntuzangmo
Norbulinka (importent temple): if Shelha Wokar
Cosmopolitan? Check.