6000 years ago before the babylonians, there was a civalisation called the Sumerians. They lived on the same place were babylonia lied. This civalisation lived during the 3rd millennium V. Chr. They had a very sophisticated society that was very important in the history, they made up some things we now still use, like the 2nd chamber system what we use in holland J, and the school system etc..
but, were did they get it? Fortunately, they made clay tablets were they wrote these things on and one of the clay tablets discribes that they were created bij creatures that come from heaven to earth and they called them the Annukai cause theire leader named: Annukai, god of heaven. Some say they come from an other planet: Nibiru. They also worked alot with farms, that’s the reason why they have much gods of farms and grain etc...
Here are the major gods:
Enki- god of magic and water
Godpower- godpower growing season: farmers and ships gather 2x faster for 40 sec.
Bonuses- generates favor faster (now 2,00 favor pr militairy unit instead of 1,5.)
- Cheaper ships every ship
- Enmesja more LOS and faster
- hero’s and MU’s stronger
Mythic Tech- enmesja cheaper ( instead of 50 wood 50 gold, 25 gold and 25 wood.)
God path:
Lahar/Ashan
Nannar/Nanshe
Enten/Ninurta
Enlil- god of creation and farms
God Power- creations: creates 5 cows or 3 salamons.
Bonuses- starts with 1 farmer and 2 villagers instead of 3 villagers
- farms and farmers cheaper (instead of 75 food for farmers and 130 wood for farms, now 65 food for farmers and 105 wood for farms.)
- towncenters provide in the archiac age +1 pop in classical +2, in heroic +3 and in mythic +4 for each TC.
- armory improvements cheaper ( instead of 150 for copper mail for example now is 120 so it’s 20%.)
Mythic Techs- farmers no longer need a drop site. Costs 200 gold and 10 fav.
God path:
Lahar/Ninisha
Enmesj/Nanshe
Ninurta/Annukai
Innana- goddes of war and aggresion
God Power- call of Glory: militairy units and hero improvement cheaper and trained faster for 40 sec.
Bonuses- wood gathers faster
- every unit stronger (including villager and ships.)
- archers more range (+2/4)
- militairy improvement cheaper 20%
Mythic Techs- claw of aggresian, villagers move faster and are stronger.
God path:
Ninisha/Ashan
Nannar/Enmesj
Enten/Annukai
Here the minor gods:
Classical:
Lahar- goddes of herd
God Power- breeding doubles your herd excluding cow of Lahar.
Myth Unit- Cow of Lahar , MU that can be gathered but doesn’t count as herd. Fattens, and can reach a higher fatten limit then cows, 400 food instead of 300, cost 1 pop 150 gold 8 favor.
Mythic Techs- Lahars slaughters knife: herd including cow of Lahar is gathered much faster. 150 wood 10 fav.
- Leather: militaiy units have more pierce defense. Cost 120 food 50 wood 10 fav.
- Arrow of the horn: increases attack of crussars. 200 gold 15 fav.
Ninisina- goddes of healing
God Power- healing zone, target area what your enemy can’t see and your and your allied units heal slowely.
Myth Unit- priest of Nippur, MU that can heal units, moves slowely good against infantry. Cost 250 gold 15 fav. 3 pop.
Mythic Techs- healing arrow, when your archers shoot into an area were you infantry or cavelary are fiighting or standing close to, then your cavelary and infantry heal slowely.
- King of Nippur- upgrade for priest of Nippur that makes them move faster and heal faster.
Ashan- god of grain
God Power- grain aways, target very small area with farms, these farms can never be gathered or deleted. Called ‘dead farms’.
Myth Unit- men of grain, a pretty fast moving MU that can summon only one men of grain out of one ‘dead farm’, after that the dead farm is gone. Good against archers. Cost 150 gold 150 wood 18 favor 3 pop.
Mythic Techs- autumn, improves your men of grain to men of straw, wich makes them better agains archers and more hack defense.
- Straw of ashan- makes your buildings more resistant to hack and crush damage.
Heroic
Nannar- god of the moon
God Power- gravity, target area were all enemy units go gravityless and ‘fly’ from the ground so they can’t hit your units on the ground for 45 sec, they only can be hit by ranged attacks.
Myth Unit- Moonians, MU that has a special that can let one eely unit become gravityless so that unit can’’t hit your units, lasts 10 sec.
4 pop 300 gold 25 favor. Slow moving.
Mythic Techs- Tide- fishing ships gather faster 200 food 10 favor
- Meteor power, increases attack and speed of your kaukasius (cavelary.)
- Power of the Moon, increases attack of your Moonians and makes his special last longer.
Enmesj- god of sun and summer
God Power- sun focus, target area with farms were the farms get slowely destroyed
Myth Unit- Sunnians, MU from the sun that special shoots sun beam who deal much but recharges slowely.Cost 200 wood 20 fav 4 pop.
Mythic Techs- Power of the Sun, increases attakc of your Sunnians.
- Glorious light- range and HP of your archers.
- Burning arrows- increases attack of your archers.
Nanshe- goddes of fish and magic.
God Power- magic grasp, target building or unit, and it gets destroyed, can be used twice, recharge time: 1 min and 20 sec.
Myth Unit- Hunimuin, troll from the underworld wearing a giant club and moves slowely and is good against buildings 4 pop 300 wood 25 favor.
Myth Unit- squid of Nanshe, water MU that spitting ink, and can heal other water units. 4 pop 300 food 20 favor. Can be created at dock.
Mythic Techs- magic sword, Huriam do more damage against buildings.
- Sea of Ink- increases attack of your squid of Nanshe.
Mythic
Enten- god of winter
God Power- Blizzard, makes every enemy unit slower, weaker and train slower for 40 sec.
Myth Unit- Enthians, cost 300 gold 30 favor 5 pop, slow moving unit that can has special making a small group of enemy units blizzarded, can also be used on a barrack or fortress wich makes them train slower for 25 sec. Recharges slowely.
Mythic Techs- hunting trophy, whenever an archer kills an enemy unit, it gains health. 200 gold 200 wood 25 favor.
- Frozing pitch- increases attack of your archers 400 wood 30 favor.
Ninurta- god storm and wind.
God Power- storm of vengeance, target large area were all units and buildings get damage, 5 damage per sec. Lasts 50 sec.
Myth Unit- priest of Apsu. Ranged MU that has special causing a small shockwave on a group of enemy units. 300 gold 25 favor.
Mythic Techs- speed of wind, increases speed of your Huriam.
- Inferno, makes your priest of apsu shockwaving area bigger, and recharge faster.
- sword of lightning, increases attack of your Huriam.
Annukai- god of heaven.
God Power- call to heaven, creates two very special units that cannot be killed, one is a sort of big white hawk that can fly and has a ranged attack, and the other is a white gloing white knight thats fast and good against everything J , but after 45 sec they are gone.
Myth Unit- huwawa demon, a big slow moving MU that is good against buildings. 400 food 5 pop 30 favor.
Mythic Techs- sword of the white knight, greatly increases the attack of your infantry.
Pride of heaven- increases the speed of your donkey caravans.
Normal units/buildings:
- Villager 50 food can gather builds buildings and gathers resources.
- Farmer 75 food can gather farms 3x faster then a normal villager, but is a lot slower on wood, gold, hunt, or herd.
- Enmesja 50 gold 50 wood can be made at temple and you get him free in the start, slow flying scout with no attack.
- House 45 wood provides 10 pop
- Drop site 60 wood can be dropped every resource on.
- Market 240 wood can make donkey caravans ( not only the greek used donkeys you know J.)
- Barrack 100 wood 60 gold can make in classical:
longcoat worrier: 65 food 30 gold 2 pop, infantry good against cavelary.
Heroic: kaukasius: 70 food 55 gold 3 pop, cavelary good against archers.
Longbowas: 65 wood 35 gold 2 pop, archer good against infantryr.
- Training hall 90 wood 70 gold can make in classical:
Javalin trower: 70 wood 90 gold 3 pop, archer counter-infantry.
Crossias: 120 wood 50 gold 4 pop, archer wears a cape and a crossbow, counter-archer.
Royal knight: 70 food 30 gold 3 pop, slow moving infantry unit that’s extremely good against cavelery, let’s say two hits and a hippikon is dead.counter-cavelery J.
- Castle: 300 wood 250 gold 8 favor can make heroic:
Huriam, cavelary good against buildings, 70 food 80 gold 3 pop.
Mythic: longtrowas: a sort of catapult, but more complicated, can shoot fire balls, 4 pop counter-buildings. 200 wood 250 gold.
- Farm: 130 wood.
- temple: 90 wood 90 gold.
Sumerians: - gains favor by making militairy units (1,5 favor fro every unit.)
- have farmers who work 3x faster then a normal greek villager, but also have expensive farms.
- have one drop site building J.
- starts with 3 villagers
- has a enmesja as scout
my english is not very good cause i live in holland and i’m just very interested in mythologies from serveral civalisations.
and i hope it’ll be very fun to play,
thanks for reading,
Friso