The Inuit gain favor by their priest, the angakuq, healing units. The angakuit were the medicine men and shaman of the Inuit. They invoked spirits to help people or hurt their enemies and often exorcised the evil ones. The angakuit were not trained, they were born with the qualities that made them the angakuit. The Inuit have a different way of farming than any others. First they must build a pool of water and then they must build a seaweed farm over that. The Inuit’s main plant food was the seaweed, which they cultivated like the Aztecs cultivated maize. Kavikak- spearmen good against cavalry that use a barbed spear that does a special gradual damage bleeding attack. The Kavikak archer is good against infantry. Panas- knife wielder that is only good against other infantry. The archer form is only good against other archers. Tundra Warrior- axe-wielding warrior dressed in a bearskin that is good against infantry. The Tundra Archer is good against cavalry. Dog sled- cavalry pulled by a team of dogs that is good against archers. The dog sled is the fastest cavalry in the game and throws spears at archers. Qamutiq- dog sled that is good against other cavalry and myth units and lances units in close range with a spear. Glacial Nomad- a warrior dressed in a wolfskin that throws a bolas, which is a cord with two weights on the end used to ensnare things, that temporarily stuns units. Harpoon Thrower- Long-ranged siege unit that throws harpoons and does massive damage to villagers and cavalry, and is okay vs. buildings. Totem Soldier- hammer-wielding close-range siege unit good against buildings Qajaq- siege canoe covered in sealskins that throws harpoons Kayak- the Inuit arrow canoe that is very fast and a good skirmisher Umiaq- Large open boat that can carry large mounts of people and acts as the Inuit melee ship where several Kavikak attack other ships. Villager: Inupait- the Inuit word for themselves “The First People” Caravan: Husky Caravan- dog caravan bred by the Inuit to go long distances pulling a dog sled Wonders: Inukshuk- a stone monument placed by Inuit to travel in the land nearly devoid of landmarks they call home If Sedna- Ice Inukshuk Titan- Huge being made out of ice that represents the fear the Inuit feel from the chaotic world they live in [This message has been edited by Yamato Take (edited 01-07-2006 @ 09:12 AM).]
GP: Snowstorm- a whirling storm that does little damage to units, but is extremely widespread
God Tech: Descent to the Depths- Naval myth units have more attack and defense
Bonuses
-All ships train faster and are 20% less
-Villagers gather faster from hunted animals
-Tame Polar bears can be trained from your Town Centers
GP: Otters- a team of otters will immediately start to gather all available relics
God Tech: Caribou Master- Villagers carry 15 more food
Bonuses
-Caribou can be trained from Town Centers to gather food from
-Caravans carry more and are faster
-Cavalry have more attack
GP: Campfire- creates a campfire that spawns Tundra Warriors and Glacial Nomads
God Tech: Heaven’s Canoe- Kayak’s can heal ally units
Bonuses
-MUs can be trained from angakuit
-Angakuit have more attack and are good vs. cavalry
-Buildings are stronger
GP: Famine- Enemy villagers cannot gather food for one minute (Sedna, Tekkeitsertok, Anguta)
MU: Agloolik- Ice spirit that aids hunters and fishermen
Myth Techs: Summer Thaw- Dog sleds and Qamutiit have more attack
Snow glare- Panas have better range in archer form
Parka- Villagers have more HP
GP: Despair- lowers enemies’ attacks by 50% for 40 seconds
MU: Adlet- blood drinking monsters that are offspring of red dogs and women
Myth Techs: Sea Crossing- Umiaq have more armor
Adlet offspring- Adlet are upgraded into Eriqigdlit that have more attack and are faster
Ten Red Dogs- myth units do more damage against infantry
Kodiak Bear- Tame Polar Bears are upgraded into Kodiak Bears with better attack
GP: Forbidden- makes a point on the map where enemies can’t go to for fifty seconds
MU: Kigatilik- vicious and violent demon that is an amazing scout and also is very good against heroes
Myth Techs: Shaman killer- Kigatiliks are upgraded into Kigatilik slayers with more HP and attack
Giant Eye - Unit LOS is increased
Retribution- Harpoon throwers and Qajait have more attack
Relentless Observation- Glacial Nomads’ stun time is increased
GP: Ka-Ha-Shi- creates a shaman hero that saved his village by prophetic dreams he had, Ka-Ha-Shi has very good attack vs. MUs and it advances to being able to kill a myth unit in about two hits in the Mythic Age
MU: Akhlut- A monster that takes the shape of a wolf on land, but turns into a giant whale in the water, can be created at temple or dock.
Myth Techs: Ocean Tracks- Akhluts have more attack and get a special ship-ramming attack in whale form
Underworld Purification- MUs have more HP
Seagrass- Increases Seaweed farm gathering rate
GP: Strife- Select a group of enemy units and they will kill each other until one of them remains
MUs: Atshe- a cannibalistic spirit that wails and lowers an enemy units’ attack for its special attack
Myth Techs: Kamik- Infantry are faster
Defacement of Nature- gives a slow trickle of wood
Red Snow- Tundra Warrior attack increased
GP: Desire- creates a gold mine anywhere on the map, and when and enemy tasks a villager to mine from it the gold goes to you
MU: Amarok- giant wolf that has almost complete immunity to archers with 99% pierce armor
Myth Techs: Lone hunter- Amaroks are upgraded into hunter Amaroks that do more damage to buildings
Solitary Traveler- Angakuit attack increased
Soapstone- infantry is trained faster
Ice raids- Totem soldiers have more attack
GP: Ice Over- coats a buildings in ice, which slowly does constant damage to them, cannot be stopped
MUs: Wentshukum- water elemental that protects animals from hunters and humans
Tuurngaq- evil demon spirit that converts enemy units into allied units, but not controlled units
Myth Techs: Malina- Angakuit heal faster
Broken Tools- Tuurngait have a faster conversion rate
Otter protector- Wentshukum can be created at the dock and temple with more armor
GP: Northern Lights- The glimpse into the afterlife gives you two Adlivun for every Inuit unit cast upon
MUs: Adlivun- Caribou-skin clad spirits of the afterlife that attack with two axes
Quirin- hairless dog spirit that does a thrashing attack which damages units all around it
Myth Techs: Torna- Buildings are much stronger
Westward feet- Upgrades Adlivun into Southwest Adlivun with a disarming special move that makes the units not able to attack for five seconds
Chthonic Hound- upgrades Quirin into Keelut, which have more HP
Mourning Venison- Every two minutes of game length an Adlivun is granted at your Town Center
GP: Destiny- a group of ally units has their HP doubled until killed
MUs: Inua- the living soul that exists in all things from the lakes and mountains, to the plants and deer
Tupilak- seals under control of an Angakuq that will carry out their masters will with otherworldly strength
Myth Techs: Breath of Life- upgrades Inua into an Airniq, which have more HP and heal faster
Movement of Change- Upgrades Tupilak into Possessed Tupilak which have more speed and attack
Placating Ritual- cavalry have more armor
If Tekkeitsertok: Rock Inukshuk
If Anguta: Bone Inukshuk
Cosmopolitan? Check.