Flag Unique Units: Ashigaru, Karo, Yamabushi, Sohei, Ninja, Red Seal Ship Japan's main tool of exploration isn't the explorer, but the Ninja, being faster and having a better LOS along with an instant kill ability available from the Colonial Age. Japan has a slow start because their unique units are more expensive, but they make up for that by their outposts being free, giving them a good turtling strategy. Japan is also suitable for booming because if it gets its resources going high, its unique techs can make gathering them faster, giving you enough of an economy to train an powerful army. Normal Units- Crossbowman, Cavalry Archer, Grenadier, Falconet, Mortar, and Culverin Japan never relied on so much as numbers like the Chinese, artillery like the Koreans, or even tactics like the Mongols, in battle. They relied on skill and experience. Japanese warriors are all highly trained professional soldiers that have seen many battles. Japanese units like the Karo and Yamabushi can devastate in melee combat, but are very vulnerable to artillery killing them, not making them too hard to beat like the Cuirassiers. The only gunpowder infantry the Japanese have is the Ashigaru, and it isn’t very good against cavalry, sacrificing attack for range, hitpoints, and a good damage vs. infantry. Japan had received guns and artillery from Portugal merchants when they crashed into Japan during a storm. The weapons were quickly mass-produced in Japan, giving them an army equipped with the best swords in the world and already great marksmen. The Japanese military is one that relies not on numbers, but on powerful troops and melee units getting in to attack while ranged units give cover fire. Discovery Age- 2 Teppo-tai: Royal guard upgrade for Ashigaru which gives them 30% more attack (Age IV, 1000 gold 1000 wood) Kensei- Royal guard upgrade for the Karo, which gives them 25% more speed and 15% more attack (Age IV, 1000 gold, 1000 wood) -Must rely on melee units, except the crossbowman, until Fortress Age [This message has been edited by Yamato Take (edited 02-20-2006 @ 07:56 PM).]
-Civilization Overview
-Japanese Economy and Military
-Unique Units
-Unique Unit Stats
-Unique Technologies
-Unique Cards
- Civilization Weaknesses
Royal Guard Units: Ashigaru, Karo
Home City Ruler: Toyotomi Hideyoshi- emperor that rose from peasant class to unify Japan and stop its centuries long feudal war
Civilization Bonus: Outposts are free and have more attack
-Has the most Unique Units in the game
-Has the strongest infantry unit, the Karo
-The Ninja is the fastest scout in the game, and has an instant kill ability
Colonial Age- 2
Fortress Age- 2
Industrial Age- 2
Imperial Age- 2
Unique Unit Status
Cost: 90 food 15 gold
Population: 1
Hitpoints: 170
Speed: 5
Resists: 15% vs. range in melee mode, 20% vs. melee in volley mode
Range Attack: 16
Range Rate of Fire: 5
Range: 23
Range Bonus: x2 vs. all infantry
Melee Attack: 13
Melee Rate of Fire: 1.5
Melee Range: 0
Melee Bonus: none
Siege Attack: 20
Siege ROF: 3
Siege Range: 0
Siege Bonus: none
Cost: 150 food 120 gold
Population: 4
Hitpoints: 200
Speed: 4
Resists: 20% hand
Melee Attack: 30
Melee Rate of Fire: 2.5
Melee Range: 0
Melee Bonus: x2 vs. hand infantry and cavalry
Siege Attack: 13
Siege ROF: 15
Siege Range: 0
Siege Bonus: none
Cost: 100 food 95 gold
Population: 3
Hitpoints: 180
Speed: 4.5
Resists: 15% hand
Melee Attack: 25
Melee Rate of Fire: 2
Melee Range: 0
Melee Bonus: x2.5 vs. cavalry
Siege Attack: 55
Siege ROF: 3.5
Siege Range: 0
Siege Bonus: x1.5 vs. buildings
Cost: 150 food 100 gold
Population: 2
Hitpoints: 270
Speed: 7
Resists: 20% vs. range
Range Attack: 20
Range Rate of Fire: 4
Range: 10
Range Bonus: x3 vs. heavy infantry
Melee Attack: 25
Melee Rate of Fire: 2.5
Melee Range: 0
Melee Bonus: x.5 vs. light infantry
Siege Attack: 14
Siege ROF: 3
Siege Range: 0
Siege Bonus: none
Hitpoints: 325
Speed: 6
Resists: 15% hand
Melee Attack: 7
Melee Rate of Fire: 5
Melee Range: 0
Melee Bonus: x2 vs. infantry x2 vs. settlers
Siege Attack: 0
Siege ROF: 0
Siege Range: 0
Siege Bonus: none
Cost: 400 wood 50 gold
Population: 10 limit
Hitpoints: 900
Speed: 6.5
Resists: 65% vs. ranged
Range Attack: 85
Range Rate of Fire: 3.5
Range: 23
Range Bonus: 1x caravels and fishing ships
-Can only obtain Capitol and Factory improvements from Palace Wagon, but the Palace can fire at units like an outpost
-Japan doesn’t get any food crates in the beginning of the game
-The expensiveness of its unique units and their higher population costs
Well there you guys go, I hope I didn’t make this too much like Cy Marlayne’s Chinese Civilization, the layout is similar, but I tried to make it different. Also I will accept all feedback and try to change it based on that, but I won’t accept, “Japan is the worst idea for an expansion idea ever!” or things like that. Bottom line is I worked hard on this and I would like some positive feedback.
Cosmopolitan? Check.