Here are some of the Ideas I have for including the US, in the expansion and still having some kind of historical sense. please leave you opinion, and comments, and suggestions to anything that should be changed.
I remade the stats for the US the first time was too sloppy. I organized it by ages
Unique Units
-Rifleman : replaces the skirmisher with Higher attack, but shorter range. Has a Stealth ability.
-Carbineer : Replaces the dragoon, carries a revoling carbine rifle, shoots faster and further, but deals less damage.
-Confederate Rapid-fire Gun (RFG) : A light artillery piece that is good vs infantry. Fires 5 shots at a time. Pop 3.
For more details on this weapon visit the site below:
members.tripod.com/~ProlificPains/wpns.htm
Gunboats : The gunboat replaces the caravel. It aquires a gatling gun ability in the industrial age 3, good against infantry on land, and heavy warships.
-Frontiers Men : A stronger settler unit, like the CdB, but can only be shipped from HC, or bought from TC once the Professional Lumber-Jacks card hase been sent. (Limit 10)
Civilization Bonuses
-Strong Industrial age military.
-Unique minutemen- Patriot Minutemen.
-Explorer can create 3 units to help explore, and fight treasure guardians.
-Can train either heavy cannon or Gatling Guns in factory.
-Can ship Ironclads and Gatling guns.
-General can build 2 forts in the Fortress age, and 3 forts in the industrial age.
-Unique Building: Embassy, allows you to call for aid from allies.
Civilization weaknesses
-Must research Declaration of independance before advancing to Fortress Age, and to unlock artillery foundry.
-Strong but expensive units, late in the game.
-Lacks pikemen, halberdiers, crossbowmen, and grenadiers.
Discovery Age
Start with 6 settlers, 1 Frontiers Man 200 food. 200 wood.
Unique Card :
-Ship 1 Frontiers Man : Ships 1 Frontiers man, this card can be sent infinite times.
-Second Amendement : Increase settlers attack by 20%
Colonial Age
-Embassy: Picks an ally from among the other major civilization
French Allies
-French Fleet: Ships a Caravel and a Team of 5 Grenadiers. 200 wood 200 Gold.
Unique Technology-
-Declaration of Independance : Unlocks Fortress Age for the US, and unlocks the Artillery Foundry. Explorer Upgraded to Captain.
Cost 200 gold. (research at Town Center)
Unique Cards :
-Boston Tea party : All Shipments (except military shipments) shipments arrive 50% faster. (Lvl 5)
-John Paul Revere's Ride : Cavalry LOS increased. Speed Increased by 10% (Lvl 1)
-Westward expansion : Houses support plus 5 population. (lvl 5)
-Continental Army : Infantry are trained 10% faster, but move 5% slower. (Lvl 5)
-Rifleman/Musketeer Health : Increase health by 15% (Lvl 10)
-Professional lumber-jacks : Allows you to train Frontiers men at your TC. (Lvl 1) (Limit 10)
Units available :
-Musketeer
-Hussar
-Rifleman
Fortress age
Embassy
French Allies:
French Cavalry Division: Ships 3 Cuirassiers and 2 dragoons. 400 food 300 gold. Limit: 5
Unique Cards
-John Paul Jones' Naval Tactics: Gunboats and Galleons do bonus damage to monitors, and Friagtes. (Lvl 15)
-Union Army : Infantry are trained 10% faster, but move 5% slower. ( Lvl 5)
-Patriotism : Increase musketeer attack by 15%.
(Lvl 10)
-Coast guards : Increase ship LOS, and Dock LOS. Docks can now slowly heal ships. ( Lvl 1)
-Trail of Tears : Infantry do bonus damage to native warriors. Adds x1.5 bonus damage to native warriors. Native Warriors cost increased by 10% (Lvl 20)
-Rifleman/musketeer Damage : Increase attack by 15% (Lvl 10)
-Hussar/Carbineer Combat : Health and Attack increased by 20%
-Western Tactics: Hussars now carry a pistol, allowing them to fire at range before engaging in melee. Ranged ability has a 30 second cool-down.
Units Available :
Veteran Musketeer
Veteran Rifleman
Veteran Hussar
Veteran Carbineer
Rapid-Fire gun
Falconet
Culverin
Industrial Age
Embassy:
French Allies
French Napoleonic Force: Sends 3 cuirassiers, 5 skirmishers, and 5 Grenadiers. 1000 Food 800 gold. Limit 5
unique Technologies :
-Parrot Rifles : Falconets and culverin ranged increased.
Unique Cards :
-Dr. Gatlings prototypes : Ships 2 Gatling Guns from home city. (Lvl 25)
-Purchase Gatling Guns : Ships 3 Gatling Guns from home city. (Lvl 25) Cost 1000 gold. This card may be sent an infinite amount of times.
-The Civil War Draft : Receive 10 Musketeers and 10 Riflemen. (Lvl 20)
Rifleman/Musketeer Combat : Increase Health and damage by 20 % (Lvl 15)
Purchase Ironclads: Sends an Ironclad warship. Costs 800 Gold. This card can be sent an infinite amount of times. (Limit 2)
Units Available :
Revolutionary Musketeer
Ranger Rifleman
Guard Hussar
Revolver Carbineer
Guard Rapid-Fire
Field Gun
Culverin Royale
Mortar
Gatling Gun
Horse-Artillery
Unique Unit and Unique Tech Overview
-Patriot Minutemen : A stronger version of the minuteman, loses Hp at a much slower rate.
-The Monroe Doctrine : All units within Town Center, Outpost and Fortress LOS have 10% more Hp.
-Unique Church Card : The revolt
- 1 lantern : Ships 15 revolutionary Musketeers, upgrades all current musketeers to revolutionary status, Revolutionary musketeer upgrade enabled. Age 4. Cost 1000 food, 1000 gold.
-2 Lanterns : Ships 2 Privateers, and 2 gunboat. Cost 500 wood, 500 gold. (Age 3)
***********************************************************
Special Thanks To :
-Yamato Take
-Alocucious
I remade the stats for the US the first time was too sloppy. I organized it by ages
-Rifleman : replaces the skirmisher with Higher attack, but shorter range. Has a Stealth ability.
-Carbineer : Replaces the dragoon, carries a revoling carbine rifle, shoots faster and further, but deals less damage.
-Confederate Rapid-fire Gun (RFG) : A light artillery piece that is good vs infantry. Fires 5 shots at a time. Pop 3.
For more details on this weapon visit the site below:
Gunboats : The gunboat replaces the caravel. It aquires a gatling gun ability in the industrial age 3, good against infantry on land, and heavy warships.
-Frontiers Men : A stronger settler unit, like the CdB, but can only be shipped from HC, or bought from TC once the Professional Lumber-Jacks card hase been sent. (Limit 10)
-Strong Industrial age military.
-Unique minutemen- Patriot Minutemen.
-Explorer can create 3 units to help explore, and fight treasure guardians.
-Can train either heavy cannon or Gatling Guns in factory.
-Can ship Ironclads and Gatling guns.
-General can build 2 forts in the Fortress age, and 3 forts in the industrial age.
-Unique Building: Embassy, allows you to call for aid from allies.
-Must research Declaration of independance before advancing to Fortress Age, and to unlock artillery foundry.
-Strong but expensive units, late in the game.
-Lacks pikemen, halberdiers, crossbowmen, and grenadiers.
Start with 6 settlers, 1 Frontiers Man 200 food. 200 wood.
Unique Card :
-Ship 1 Frontiers Man : Ships 1 Frontiers man, this card can be sent infinite times.
-Second Amendement : Increase settlers attack by 20%
-Embassy: Picks an ally from among the other major civilization
French Allies
-French Fleet: Ships a Caravel and a Team of 5 Grenadiers. 200 wood 200 Gold.
Unique Technology-
-Declaration of Independance : Unlocks Fortress Age for the US, and unlocks the Artillery Foundry. Explorer Upgraded to Captain.
Cost 200 gold. (research at Town Center)
Unique Cards :
-Boston Tea party : All Shipments (except military shipments) shipments arrive 50% faster. (Lvl 5)
-John Paul Revere's Ride : Cavalry LOS increased. Speed Increased by 10% (Lvl 1)
-Westward expansion : Houses support plus 5 population. (lvl 5)
-Continental Army : Infantry are trained 10% faster, but move 5% slower. (Lvl 5)
-Rifleman/Musketeer Health : Increase health by 15% (Lvl 10)
-Professional lumber-jacks : Allows you to train Frontiers men at your TC. (Lvl 1) (Limit 10)
Units available :
-Musketeer
-Hussar
-Rifleman
Embassy
French Allies:
French Cavalry Division: Ships 3 Cuirassiers and 2 dragoons. 400 food 300 gold. Limit: 5
Unique Cards
-John Paul Jones' Naval Tactics: Gunboats and Galleons do bonus damage to monitors, and Friagtes. (Lvl 15)
-Union Army : Infantry are trained 10% faster, but move 5% slower. ( Lvl 5)
-Patriotism : Increase musketeer attack by 15%.
(Lvl 10)
-Coast guards : Increase ship LOS, and Dock LOS. Docks can now slowly heal ships. ( Lvl 1)
-Trail of Tears : Infantry do bonus damage to native warriors. Adds x1.5 bonus damage to native warriors. Native Warriors cost increased by 10% (Lvl 20)
-Rifleman/musketeer Damage : Increase attack by 15% (Lvl 10)
-Hussar/Carbineer Combat : Health and Attack increased by 20%
-Western Tactics: Hussars now carry a pistol, allowing them to fire at range before engaging in melee. Ranged ability has a 30 second cool-down.
Units Available :
Veteran Musketeer
Veteran Rifleman
Veteran Hussar
Veteran Carbineer
Rapid-Fire gun
Falconet
Culverin
Embassy:
French Allies
French Napoleonic Force: Sends 3 cuirassiers, 5 skirmishers, and 5 Grenadiers. 1000 Food 800 gold. Limit 5
unique Technologies :
-Parrot Rifles : Falconets and culverin ranged increased.
Unique Cards :
-Dr. Gatlings prototypes : Ships 2 Gatling Guns from home city. (Lvl 25)
-Purchase Gatling Guns : Ships 3 Gatling Guns from home city. (Lvl 25) Cost 1000 gold. This card may be sent an infinite amount of times.
-The Civil War Draft : Receive 10 Musketeers and 10 Riflemen. (Lvl 20)
Rifleman/Musketeer Combat : Increase Health and damage by 20 % (Lvl 15)
Purchase Ironclads: Sends an Ironclad warship. Costs 800 Gold. This card can be sent an infinite amount of times. (Limit 2)
Units Available :
Revolutionary Musketeer
Ranger Rifleman
Guard Hussar
Revolver Carbineer
Guard Rapid-Fire
Field Gun
Culverin Royale
Mortar
Gatling Gun
Horse-Artillery
-Patriot Minutemen : A stronger version of the minuteman, loses Hp at a much slower rate.
-The Monroe Doctrine : All units within Town Center, Outpost and Fortress LOS have 10% more Hp.
-Unique Church Card : The revolt
- 1 lantern : Ships 15 revolutionary Musketeers, upgrades all current musketeers to revolutionary status, Revolutionary musketeer upgrade enabled. Age 4. Cost 1000 food, 1000 gold.
-2 Lanterns : Ships 2 Privateers, and 2 gunboat. Cost 500 wood, 500 gold. (Age 3)
***********************************************************
Special Thanks To :
-Yamato Take
-Alocucious
[This message has been edited by King_Ali_Skahir (edited 07-02-2011 @ 05:30 PM).]