When the X-pack for AoK (the Conquerors) came out, I really thought that the Incas were going to appear as a civilization, for they had such a strong empire. Yet, I was dissappointed in the fact that they weren't included, and had to resign myself to just plainly do with what I had.
Then, I realized that there could be more than one X-pack for a game. So, I may not be a "pro" at doing things such as civilizations, but I'll try my best and I'll be happy to take any help.
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Inca: Infantry and Anti-Cavalry/Infantry Civilization.
-Infantry costs -5% Feudal, -10% Castle, -15% Imperial Age.
-Start with +100 gold, stone, food.
-Buildings +5% HPs Dark, +10% Feudal, +15% Castle.
-Masonry and Trademill Crane, free.
-Monks more resistant to conversion.
-Farms produce -25 food.
-Scout is the Chasqui(Weak, fast).
Unique Units: Macemen and Bolas Warrior.*Maybe a Jaguar(Not a Jaguar Warrior, just a domesticated Jaguar).
Unique Technologies: Terraced Farming(Mill), Tawantinsuyo(Castle).
Team Bonus: Units are more resistant to gunpowder. BUT the Incas don't get the team bonus, not even if they ally themselves with other Inca civilizations.
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A. Barracks:
-Militia(Dark), Man-at-arms(Feudal),Long Swordsman(Castle), Two-Handed Swordsman(Imperial), Champion(Imperial).
-Spearman(Feudal), Pikeman(Castle).
-Technologies: Tracking(Feudal), Squires(Castle)
B. Archery Range:
-Archer(Feudal), Crossbowman(Castle).
-Skirmisher(Feudal), Elite Skirmisher(Castle).
-*Bolas Warrior(Castle), Elite Bolas Warrior(Imperial).
*Same as in AoE3. Elite is faster and stronger.
-Technology: Thumb Ring(Castle).
C. Dock:
-Fishing Ship(Dark Age).
-Trade Cog(Feudal Age).
-Transport Ship(Feudal Age).
-Galley(Feudal), War Galley(Castle), Galleon(Imperial).
-Fire Ship(Castle). Fast Fire Ship(Imperial).
-Fish Trap(Feudal).
-Techonologies: Careening(Castle), Dry Dock(Imperial), Shipwright(Imperial).
D. Monastery:
-Monk(Unit), Redemption, Sancity, Fervor, Herbal Medicine, Atonement(Castle Age).
-Block Printing, Illumination, Faith, Theocracy, Heresy(Imperial).
E. Walls and Towers:
-Paladise Wall(Dark Age).
-Outpost(Dark Age).
-Gate(Feudal Age).
-Stone Wall(Feudal), Fortified Wall(Castle).
-Watch Tower(Feudal), Guard Tower(Castle).
F. Castle:
-Macemen(Castle), Elite Macemen(Imperial).
*Macemen is a unit that gets extra defense against other infantry.
-Petard(Castle).
-Trebuchet(Imperial).
-Hoardings(Imperial).
-Sappers(Imperial).
-Conscription(Imperial).
-Spies/Treason(Imperial).
-Unique Tech: Tawantinsuyo(Imperial).
*Tawantinsuyo makes units more resistant to cavalry attacks.
G. Town Center and Housing:
-House(Dark Age).
-Villager(Dark Age), loom(Dark Age).
-Town Watch(Feudal Age), Wheelbarrow(Feudal Age).
-Town Patrol(Castle Age), Hand Cart(Castle Age).
-Town Center(Castle Age).
H. Blacksmith:
-Padded Archer Armor(Feudal),Leather Archer Armor(Castle), Ring Archer Armor(Imperial).
-Fletching(Feudal), Bodkin Arrow(Castle), Brazer(Imperial).
-Forging(Feudal), Iron Casting(Castle, Blast Furnace(Imperial).
-Scale Mail Armor(Feudal), Chain Mail Armor(Castle), Plate Mail Armor(Imperial).
I. Siege Workshop:
-Mangonel(Castle), Onager(Imperial).
-Battering Ram(Castle), Capped Ram(Imperial).
-Scorpion(Castle), Heavy Scorpion(Imperial).
J. University:
-Masonry(Castle Age-Free), Architecture(Imperial).
-Fortified Wall(Castle Age).
-Chemistry(Imperial Age).
-Murder Holes(Castle).
-Guard Tower(Castle).
-Siege Engineers(Imperial).
-Treadmill Crane(Castle Age-Free).
K. Mining Camp:
-Stone Mining(Feudal), Stone Shaft Mining(Castle).
-Gold Mining(Feudal), Gold Shaft Mining(Castle).
L. Lumberjack:
-Double-Bit-Axe(Feudal), Bow Saw(Castle).
M. Mill:
-Farm(Dark).
-Terraced Farming(Dark,+25 food), Horse Collar(Feudal), Heavy Plow(Castle), Crop Rotation(Imperial).
N. Market:
-Cartographer(Feudal), Caravan(Castle).
-Coinage(Feudal), Banking(Castle).
-Trade Cart(Llama and an Andean guy with a cart, or just a llama with an Andean guy).
-Chasqui(Castle), weak and fast unit.
O. Wonder and buildings:
The buildings could probably be similar to the Aztecs and Mayas, until the Castle or Imperial Age. Then their buildings should completely differ.
The Wonder could probably be some sort of temple or something of that sort. I really can't think of one.
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New Units:
1. Inca Macemen,
Unique Unit that gets extra defense against other infantry, making them good if you upgrade them to their best.
Hp:65.
Attack:11.
Range: 0.
Armor:4/4, +2 pierce Armor, Defense Bonus against other infantry.
Strong Against: swordsmen, skirmishers, and camels.
Weak Against:Heavy Cavalry, Mangonels, scorpions, and archers.
2. Bolas Warrior,
Ranged option for anti-cavalry, attack may not work at maximum range, but will be 100% accurate in 3.
Hp: 50.
Attack: 7, attack bonus vs. cavalry.
Range: 1-4, may be inaccurate at 4.
Armor: 0/0, +3 pierce armor.
Cost: 30 Food 10 Wood
Strong against: Cavalry, Archers, Barracks units.
Weak against: Mangonels, Huskarls, and Woad Raiders.
3. Chasqui(Market),
Fast unit that can run as fast as a horse. Basically just does his job, but is rather weak against everything. Provides the Incas with a scout that they don't have due to their inability of horses and non-eagle warrior holders.
Hp: 30.
Attack: 0.
Range: 0.
Armor: 0/0.
Cost: 10 gold, 10 food.(Or just free, it really would be just an add on to your pop. limit).
Strong versus: Nothing.
Weak versus: everything.
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New Technologies:
1.Terraced Farming.- Allows for the Incas to regain their 25 food loss, due to that they lived in the mountains.
2.Tawantinsuyo.- Makes units more resistant to cavalry(Including villagers and monks). Incas were just weak because of the Civil War, but if the Empire had stayed united as the Tawantinsuyo, they would have been able to stop the Spaniards, who mainly relied on their cavalry and gunpowder(But they still could have gotten beat by gunpowder, hence they don't get resistance).
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1.Along with the new civilizations, the X-pack could include features such as a flag pertaining to an empire flying over the town center and castle to show they've made it to the imperial age.
Outposts could also carry the flag, making it much more realistic and fun. Flags of the color of your team should still appear when there's a garrison, though.
2. Perhaps new music, but the graphics should stay basically the same.
3. Make it possible for civilizations to build bridges so that they will be able to cross rivers or make a pathway to an island.(It wouldn't be cheap, of course, and it could be destroyed by Mangonels, Trebuchets, Ships, Cannons, and petards. Can't be converted, though).
Idea by King_Ali_Skahir:
4. The Natives to be able to get horses without playing with "All Techs", for this they could have a domestication technology available at the university or market, during the Castle or Imperial Age, that would allow them to build a stable and build light cavalry, and a unique cavalry unit; Perhaps a Mounted Spearman, or mounted clubman, or axeman, and cavalry archers may become available from the archery range.
I know the Aztecs and Mayan were nothing like the plains indians, but it would be cool to allow the cavalry...
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Campaign:
1.Rulers of the Andes:
Objectives= Conquer all the other tribes(Will be represented by Incas, Aztecs, and Mayas)by taking over their town center(Sort of like the Anatolia campaign in the Conquerors).
You start out as nomads, and you have to find the perfect location to make "Cuzco." Then you have to take over several of the other tribes all around you, before they take you out. You can only get until the castle age, though.
2.Pachacutec:
Objectives= Once again, take control of the rest of the tribes, but this time there's a catch. The rest of the tribes are much stronger than you, and you'll need to be really good to actually put off the several attacks they will send. If you hang on long enough, Pachacutec and his army will come in to help you.
You start out in feudal age, and you basically will be defending for the first part of the game. Pachacutec will come with a strong force that will help you. He's a macemen, and has an extra attack that make him really strong. He can die, though. The hardest opponents would be the Tupis, but you don't have to conquer them.
3.Civil War:
Objectives=Kill Huascar.
You are Atahualpa. The main thing is to kill Huascar, but it won't be easy. You have your allies, and they have their allies. It will be an all out war, and Huascar is a macemen(Just like Atahualpa). The problem is that Huascar is surrounded by several other armymen, and everytime they are killed, more come to help. Huascar will rarely fight, though, but will protect himself when attacked.
When Huascar dies, Pizarro and his conquistadors arrive(Sort of like the Aztec's "triple allience," except that the Spaniards will come from the land).
4.A Room full of Gold and Silver:
Objectives= Gather 10000 gold.
Atahualpa has been captured, and you are in charge of the operation of gathering the resources needed to pay back his rescue. Your main source on how to get this are by gathering relics. The Spaniards have all of the relics, so there's no chance of a 100% relic victory. This really isn't easy because you have to steal the relics back from the Spaniards, who took them to burn them. Your main Antagonist are the Spaniards under Diego De Almagro, who are attacking what's left of your allies. Even though you are "helping" the Spaniards, they still don't want you to collect the resources for they don't wish to give you back Atahualpa.
5.The Return of the Tawantinsuyo:
Objectives= Take down your enemies.
Even though this seems really hard, you're getting aide from the Portuguese, who aren't really gettin along with the Spanish.
You, your allies, and the Portuguese(Who will change sides eventually) are attacking the Spanish. The allies of the Spanish are also tribes you once had conquered. After you defeat a couple of your enemies, the Portuguese will have a change of hearts and attack you and your allies. This is also when Pizarro and his men come in to aide their fellow Spaniards.
The Portuguese are at war with all the native tribes, and will be taken down eventually. Your enemy tribes, will change sides and attack the Spanish, but they will also attack you. This is going to be an all out battle in which you have to win.
Pizarro is the hardest of the warriors, and will recover HP like an elite Berserk. When he is at a critical stage, he'll simply leave and take down one of your enemy tribes with him(Matter of luck...might even take the Spanish with him). When you achieve victory(Destroying your enemies), Pizarro will return with a huge force, and that's where the game will end(You don't have to destroy the force, it's just to show that the Incas still got conquered).
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That's basically it, what do you think?
[This message has been edited by Novoa20 (edited 03-11-2006 @ 09:43 AM).]