- - - -
- - - - I quite enjoyed making my Greek AOM2 civilization, so I decided to come up with some possible ideas for an AOE4 game, if it were to become a remake of the original game. Originally, my big plan was to have the original game based around the Bronze Age and earlier civilizations, such as the Egyptians, Hittites, Jomons and Mycenaeans, and for the expansion to cover the advancement into Rome's peak. However, it pretty much came to me that those would have to be completely different games. Because the Bronze age civilizations were harder to research (and less interesting, I'd say) I decided to go with civilizations from 600-1BC. Along with the typical Roman and Greek civilizations, there are also Yayoi-Yamato (Japan) and Zhou-Qin (China) factions, which should add some variety and regain some of the eastern feel of the original game. If you can think of any better ideas or ones to add onto (and perhaps some different Yayoi and Zhou units - they were a pain in the arse to research) then you're very welcome to. Hellas: Persia: Celts: Macedon: Egypt: Carthage: India: Yayoi-Yamato: Zhou-Qin: Dark Age > To train mercenaries, garrison a Carthage Mahout Hero Classical Greco: Hellas/Macedon Infantry: Archer: Siege: Navy: An extensively powerful unit unique for each civilization that is expensive and hard to mass. It can be infantry, cavalry or archer, depending on the civ. While it is a very strong unit, its not essential to an armys survival, and should still be backed up by other units in war. The campaign is divided into 5 acts, each one set in a different period of the Iron age. These scenerois follow stories and include many cut scenes, like the AOM and AOE3 campaigns. However, there is much more historical interest, as was the case in the first two games. While you fight in important battles, you also control main characters personally and follow their lives. The stories arent necessarily linked, there is no sort of fountain of youth or circle of Ossus involved. Common themes, however, include conquering, oppression and patriotism. _______________________________ This exciting new expansion introduces the Huns, Iberians, Parthians and Goths into the game, featuring two new single player campaigns, more units, maps, mercenaries and more! Huns: Goths: Iberia: (I suppose this would be the right time to say that forests in this game are not like those in AOE3, and cannot be walked through by non-Iberian units). Parthia: New Unique Units[/b]: (Caetrati and Scutari mercenaries from the original game have been scrapped. There are now new unit skins and stats for these expansion units. Only available to Iberia.) (Cataphract mercenary has been scrapped from the original game. Now has new unit skins and stats and is only available to Parthia.) New Shared Units: Virus Marauder: When tasked on any enemy building, the Virus Marauder will slowly suck the HP of any enemy units that are around it. It takes longer to poison a larger and more expensive building than a cheaper one. Even after the Marauder is killed, the building will still suck HP from surrounding units until it is destroyed or deleted. Weak against all units and cannot fight, only sabotage. Age 2. New Shared Buildings: Mirror Tower: Another construct invented by Archimedes. Very powerful against units, but has a minimum range. Age 4. New Campaigns: ------------------ Many thanks to Yamato Take for his Egyptian civilization, map and mercenary ideas, and also Lord Iarune for his Indian and Bactrian civilizations, maps and mercenaries. [This message has been edited by Dieneces (edited 08-15-2006 @ 08:04 AM).]
Rome
Hellas
Carthage
Persia
India
Macedonia
Egypt
Celts (Gauls, Britons, Germanics, etc.)
Yamato
Zhou-Qin Dynasties
Rome:
-Infantry +15% siege attack
-Siege +20% speed
-Buildings +25% hitpoints
Bonus: For each building of one type built, their cost is depleted by 10% for the next.
Example: 1st house built costs 100 wood, second costs 90 etc.
-Infantry +20% hitpoints
-Warships +25% speed
-Age advancement time 30%
Bonus: Two types of villagers: Citizen unit costs extra, but builds and gathers faster than others, can be used as a man-at-arms and does not require any drop-off point for resources, and Helot unit is cheaper and costs no population but poor at gathering, building and has a training limit of 25.
-Can build extra mercenaries, forges alliances quicker.
-Cavalry +15% speed
-Archers +20% hitpoints
Bonus: Trains infantry and villagers in bulk, +25 population limit and starts off with more population.
-Infantry +20% speed
-Infantry +15% attack
-Buildings 30% cost
Bonus: Houses spawn Shleiyders once built.
-Infantry +15% melee and range defence
-Cavalry +15% melee and range defence
-Cavalry 15% cost
Bonus: Town Centre has ranged attack even without garrisoned units.
- Cavalry 15% cheaper
- Priests train and heal 100% faster
- Chariot Archers +30% speed
Bonus: Town Center heals allied units.
-Mercenaries stronger, all stats +5%.
-Mercenaries -15% cost
-Naval units +20% hitpoints
Bonus: Tribute is given once aging up (+20% of current total resources)
- Ranged units 100% accuracy
- Gold slowly generates from your Town Centres. The more Town Centres, the faster gold generates.
- Gold mining 15% faster
Bonus: 2 free Four-Horse Chariots for every Stable built
-Archers +15% attack
-Archers +20% speed
-Villagers +100% attack
Bonus: Starts with two different heroes.
-Buildings built 30% faster
-Villagers 15% cost
-Chariot archers +30% attack
Bonus: Villagers can be trained into cavalry militia at a cost, and can be upgraded.
Bactria:
-Cavalry +25 LOS
-Cavalry +15% Range Distance and Accuracy
-+10% Defense against Hellas or Macedon infantry
Bonus: Cavalry does trample damage
Scythia:
-Ranged units (except for ships) attack 50% faster
-Villagers hunt and gather gold 5% faster
-Human units heal automatically
Bonus. Enaree can build Sacred Fires, which give a special bonus to units around them.
Thrace:
-Human units +15% HP
-Infantry deal +10% more damage against units belonging to a civilization advanced at a higher age than Thracian player
-Light infantry +25% speed
Bonus: Enemy Town Centre locations automatically revealed on mini-map
Town Centre Provides 10 population, trains villagers, scouts and can revive heroes. Build in age 2
House Provides 10 population, building limit is 15. Age 1
Granary Food drop site point for villager units, with the exception of the Greek Citizen. Age 1
Storehouse - Wood drop site point for villager units, with the exception of the Greek Citizen. Age 1
Mining Camp - Coin drop site point for villager units, with the exception of the Greek Citizen. Age 1
Watch Tower Defensive tower with good line of sight and a ranged attack, building limit is 20. Age 1
Market Researches economical upgrades, builds merchants, allows tribute, can trade to other allied markets with merchants. Age 1
Dock Builds naval units and researches their upgrades. Age 1
Farm Villagers tasked on a farm can slowly gather an unlimited supply of food, wood or gold. Age 2
Wall Defensive building that can be turned into a gate. Age 1
Tent Can only be built by infantry. Adds 5 population, building limit is 10. Age 2
Armoury Researches military improvements, required for advancing to the Classical Age. Age 2
Barracks Trains heavy (melee) and light (ranged) infantry and researches upgrades. Age 2
Stable Trains heavy (melee) and light (ranged) cavalry, and researches upgrades. Age 2
Workshop Trains siege units and researches upgrades. Age 3
Stronghold Huge building that trains any military unit except siege and has a strong ranged attack; building limit is 6, required for advancing to the Iron Age. Age 3
Government House - Researches unique civilization techs. Build limit 1. Age 3
Shipyard Automatically heals all allied units around it. Build limit 1. Age 3
Temple Trains priests and automatically heals all allied units around it. Age 3
Academy Trains the Civilizations unique Guardian unit and researches their upgrades. Age 4
Wonder Supreme building that can solve a stalemate. Age 5
Afrikaan Crane Shieldbarer
Afrikaan Spear Thrower
Assyrian Pikeman
Assyrian Iron Rider
Babylonian Marksman
Batasea Fanatic
Dacian Falxman
Germanic Clubman
Hebrew Slinger
Hittite Charioteer
Iberian Caetrati
Iberian Scutari
Indian Bull Chariot
Malayan Kali
Minoan Toxote
North African War Elephant
Nubian Chariot Archer
Nubian Raider
Numidian Cavalry
Parthian Cataphract
Phoenician Trireme
Roman Mamertine
Skiritan Outrunner
Scythian Archer
Thracian Peltast
Thracian Rhomphaia Warrior
Acropolis teams start on a defensive plateau
Arabia- mountainous area with good hunting and plentiful gold mines, but little wood.
Anatolia deserted area with starting military buildings and sometimes water
Biscay half land, half ocean
Black Sea a large area of water surrounded by land
Cyclades many islands may separate teams
Crete large Island with many mountains
Illyria coastal
Highlands mountain routes separate teams
Gaul mountainous area with plenty of forests
India jungle area with plenty of wood and occasionally lakes
Kushite Kingdoms- players have to destroy Kushite Forces scattered across the map in addition to beating the enemy player.
Libyan Desert resources are low, and no water
Nile a long river separates teams
Savanah- Featuring exotic animals like lions and water buffalo, the Savanah has abundant resources.
Sicilia players start on small islands and must relocate south to Sicilia for survival
Southeast coastal with small islands and extra starting resources
Syria a long coast runs down the left side of the map
Thrace grassland with some trapping valleys, gold and silver guarded by Thracians
Arabia: Assyrian Pikeman, Assyrian Iron Rider, Babylonian Marksman
Acropolis: Skiritan Outrunner
Anatolia: Scythian Archer, Thracian Peltast, Thracian Rhomphaia
Biscay: Iberian Caetrati and Scutari
Black Sea: Dacian Falxman, Scythian Archer
Crete: Minoan Toxote, Phoenician Trireme
Cyclades: Minoan Toxote, Phoenician Trireme
Gaul: Batasea Fanatic, Germanic Clubman
Highlands: Batasea Fanatic
Illyria: Roman Mamertine, German Clubman
India: Indian Mahout, Indian Bull Chariot
Libyan Desert: North African Elephant, Numidian Cavalry
Kushite Kingdoms: Nubian Raider, Nubian Chariot Archer
Nile: North African Elephant, Numidian Cavalry, Assyrian Pikeman, Assyrian Cavalry Archer
Savanah- Afrikaan Crane Shield Bearer, Afrikaan Spear Thrower
Syria: Hebrew Slinger, Hittite Charioteer, Parthian Cataphract
Sicilia: Roman Mamertine
Southeast: Malayan Kali, Indian Bull Chariot
Thrace: Thracian Peltast and Rhomphaia Warrior
A Hero unit is not intended to scout, like the AOE3 Explorer. However, its the only unit that can allow you to train mercenaries and boost morale. Names (and perhaps also appearances) are customable. Heroes have different attack abilities for each civilization. The Hero is available at the start of the game, although his stats are initially weak. They develop overtime.
Celts Infantry Hero
Hellas Infantry Hero
India - Mahout Hero
Macedon Cavalry Hero
Persia Cavalry Hero
Roman Empire Infantry Hero
Yayoi-Yamato Cavalry Archer and Infantry Hero
Zhou-Qin Cavalry Archer Hero
Bactria- Cavalry hero
Thrace - Cavalry hero
Scythia - Cavalry Archer Hero
Roma: Roman Empire/Carthage
Middle Eastern: Persia/Egyptian/Indian/Bactrian
New Dynasty Asian: Yayoi-Yamato/Zhou-Qin
Celtic: Celts
Man-at-Arms cavalry counter
Swordsman infantry counter
Javelineer archer counter
Cavalry:
Raider archer counter
Companion archer and siege counter
Chariot Archer cavalry counter (available to Egypt and Zhou)
Mounted Bowman cavalry counter (available to Persia, Bactria, Scythia and Yayoi-Yamato)
Mounted Javelineer cavalry counter (available to Hellas, Thrace, Rome, Celts, Macedon and Carthage)
Sagitarius infantry counter
Slinger archer counter
Gastraphetes building and archer counter
Capped Ram building counter
Oxybeles infantry and archer counter
Onager siege and ship counter
Helepolis building counter, transports
Fisherman fishing boat
Hepteres scout and merchant ship, light attack
Trireme transport ship with a medium attack
Liburna war ship with heavy attack
Juggernaut siege ship with heavy attack
Hoplite (Replaces Man-at-Arms - Heavy Infantry cavalry counter)
Ekdromos (Replaces Swordsman - Light Infantry infantry counter)
Sphendonotes (Replaces Slinger Light Archer archer counter)
Spartiate (Guardian Unit - Heavy Infantry non-Hellenic, cavalry and infantry counter)
Hastatus (Replaces Swordsman- Heavy Infantry infantry counter)
Velite (Replaces Javelineer - Light Infantry archer counter)
Ballista (Replaces Oxybeles Siege archer and infantry counter)
Praetorian: (Guardian Unit- Heavy Infantry non-Roman and infantry counter)
Mede (Replaces Man-at-Arms - Light Infantry cavalry counter)
Asabari (Replaces Raider - Light cavalry archer counter)
Sagartian Lasso (Heavy Cavalry cavalry and archer counter)
Athanatoi (Guardian Unit - Heavy archer non-Persian and infantry counter)
Shleiyder: (Replaces Man-at-Arms - Heavy Infantry cavalry counter)
Avernian: (Light Infantry archer and siege counter)
Gaesati: (Replaces Swordsman Light Infantry infantry counter)
Matara Covinus: (Guardian Unit - Cavalry archer non-Celtic and infantry counter)
Phalangite: (Replaces Man-at-arms Heavy Infantry cavalry counter)
Hypaspiste: (Replaces Swordsman Heavy Infantry infantry counter)
Prodomos: (Replaces Raider Light Cavalry archer counter)
Hetairoi: (Guardian Unit Heavy Cavalry non-Macedonian, archer and infantry counter)
Libyan Spearman: (Replaces Man-at-arms Heavy Infantry cavalry counter)
Balaeric Slinger (Replaces Slinger Light Archer archer and infantry counter)
Imperial Elephant: (Special version of the North African War Elephant mercenary Heavy Cavalry)
Sacred Band: (Guardian Unit Heavy Infantry non-Carthaginian, archer counter)
Halberdier: (Replaces Man-at-Arms Heavy Infantry cavalry counter)
Corvee Staffman: (Light Infantry infantry and archer counter)
Tiger Chariot: (Replaces Cataphract Heavy Cavalry archer and infantry counter)
Zheng Crossbow: (Guardian Unit Heavy Archer non-Zhou Qin, infantry counter)
Tanto: (Replaces Swordsman - Light infantry infantry counter)
Yumi: (Replaces Sagitarius Light Archer infantry counter)
Longswordsman: (Heavy Infantry cavalry counter)
Sakamori: (Guardian Unit Heavy Cavalry non-Yayoi, cavalry and archer counter)
Khopeshman (Replaces Swordsman- Heavy infantry- Infantry Counter)
Fustbalus (Replaces Slinger- Heavy Archer- Added building bonus)
Camelry (Replaces Cataphract- Light Cavalry- archer and villager counter)
Temple Guard (Guardian Unit- Ranged Infantry- non-Egyptian and Cavalry counter)
Lightbowman: (Replaces Sagitarius - Light Archer - Infantry Counter)
Four-Horse Chariot: (Replaces Mounted Bowmen - Heavy Cavalry Archer - Siege and Infantry Counter)
Mahout: (Replaces Oxybeles and Mounted Javilineer - Heavy Cavalry)
Maiden Guard: (Guardian Unit - Non-Indian and Cavalry Counter)
Saka Horse Archer (Replaces Mounted Bowman - Light Cavalry - Cavalry Counter)
Cretan Mercenary (Replaces Slinger and Sagitarius - Light Archer - Infantry and Archer Counter)
Arachosian Javalineer (Replaces Mounted Javalineer - Light Archer - Cavalry and Building Counter)
Iranian Lancer (Guardian Unit - Non-Bactrian Counter
Enaree (Replaces Priest, can build Sacred Fires and heal units, slightly larger attack than other religious units)
Sagaris (Replaces Swordsman, good against heavy infantry)
Thanvbara (Replaces Sagitarius, light infantry good against light and heavy infantry)
Asapatish (Guardian unit, Light Cavalry, cavalry, siege and non-Scythian counter)
Peltast (Replaces Javelinist, Light Infantry, archer counter)
Curved Clubman (Replaces Swordsman, Heavy Infantry, infantry counter)
Getai Noble (Replaces Mounted Javelineer, Light Cavalry, cavalry counter)
Dii Highlander (Guardian unit, Heavy Infantry, infantry, cavalry and non-Thracian counter)
A campaign that shares the tales of two great Asian nations the Zhou and Qin dynasties in China, and the Yayoi-Yamatos in Japan. In the first part of the campaign, you will learn the basics of battle and strategy as you bring the Yayoi-Yamato people from prehistory to a classical period. In the second part of the act, the Qin dynasty has begun. Follow Emperor Qin Shi Huang with the building of the Great Wall and the Terracotta army, as China unites and fights against barbarians from the north.
Civilizations featured: Yayoi-Yamato, Zhou-Qin, India
The one warring city-states of Greece unite against the enormous invading Persian army. Featuring such famous battles as Marathon, Thermopylae, Salamis and Plataea, and starring heroes that include Militiades, Themistokles and Leonidas. Starts from the Ionian revolt.
Civilizations featured: Hellas, Thrace, Scythia, Persia (includes Indian, Bactrian and Egyptian units)
Follow the footsteps of Alexander the Great after the murder of his father. Conquer the east in many exciting battles forming brilliant strategies along the way. Fight in the legendary Granicus River battle, Issos, the Siege of Tyros and Hydaspes until the fall of Alexander himself.
Civilizations featured: Macedonia, Hellas, India, Persia, Egypt, Bactria, Thrace, Scythia and Zhou-Qin
3rd Century BC: the Second Punic War in Italy. Hannibal Barca is set to destroy Rome and youre going to help him attempt this seemingly impossible feat. From the crossing of the Iberian Peninsula and the Alps to Trebia and the Battle of Cannae, Hannibal and his war elephants will hold no mercy against the Roman dogs.
Civilizations featured: Carthage, Rome (In Expansion, Iberians are included)
The final act. Rome is expanding, and Julius Caesar is leading the way in the Gallic War against the Gauls. In this most adventurous campaign, you will defeat the Helvetii and Veneti, fight in the battle of Alesia against Vercingetorix and even attempt to invade the British Isles. Can you help him succeed?
Civilizations featured: Rome, Celts
-Ranged cavalry +5% all stats
-No houses, extra buildings give population
-Plundering through razing buildings gives extra resources.
Bonus: Buildings can be transported anywhere across the map using carts.
-Starts off with 200 population, but no wood
-Age Advancement is 25% cheaper
-Villagers gather all food faster
Bonus: Free Roman Guardian Praetorian unit for each military building built
-Human units +10% attack
-Human units +10% armour
-Starts with four watch towers
Bonus: Units can move through forests.
-All mounted units 20% cost
-All improvements 20% cost
-Infantry units 30% cost, but 10% hitpoints, speed and attack
Bonus: Ranged units can shoot while moving.
At Asker - Cavalry replaces raider excellent against villagers and infantry
Sise Effendi Archer replaces Gastraphetes good against buildings and infantry
Tarken cavalry replaces companion good against buildings and archers
Kawwasz Guardian unit good against non-Huns, archers and cavalry
Cadariou Heavy Infantry replaces man-at-arms -cavalry counter
Bogafers - Light Infantry replaces Sagittarius - archer counter
Turma Heavy Cavalry replaces raider - infantry counter
Warband Heavy Infantry Guardian unit - non-Gothic, archer counter
Saunion Light Infantry replaces javelineer archer and infantry counter
Caetrati Heavy Cavalry replaces companion archer counter
Scutari Heavy Infantry replaces swordsman infantry and cavalry counter
Devotio Heavy Infantry Guardian unit non-Iberian, all units counter
Hamspah Light Cavalry replaces raider good against archers and villagers
Griwbanar Heavy Cavalry replaces Companion Good against archers and buildings
Steed Archer Light Cavalry replaces Mounted Archer good against cavalry
Cataphract Guardian Unit Heavy Cavalry good against non-Parthian units and infantry
Flamethrower: Contrary to popular belief, early Chinese and other cultures used ancient flamethrowers tubes as early as fifth century BC. Now you can finally use them in a game. This light infantry unit is devastating against both units and buildings, but is expensive, slow and has a minimal range. Age 4.
Archimedes Claw: A building that acts as a unit. This construct destroys any boats that cruise past it. Age 4.
The Iberians, Goths and Parthians fight back against Roman invaders. Semi-fictional, but includes plenty of important figures and battles over a period of time.
Civilizations featured: Iberians, Goths, Parthians, Romans, Celts, Carthage
Follow Attila and the Huns as they ravage, pillage and set flames to the European countryside!
Civilizations featured: Huns, Goths, Romans, Celts