Hello again Forumers!
Ladies and gentlemen, (I guess that accounts for most of you) I bring to you the Hexuquel (?) of the Age of The Empire series. So, without further ado, I bring you the long awaited* Age of The Empire VI!
Sorry, I guess there is further ado. In previous games there is only one main empire, but, in this time period, there are two empires; the Americans and the Soviet Union, so, I have put the civs into two faction groups, the Capitalists and the Communists, with varying differences between them (such as names of buildings), so therefore, I have added a new resource, the Comradeship/Taxes (Depends on the faction group) which is like export.
* not really, but still,
I) Ages
I: Reconstruction Age
II: Arms Age
III: Space Age
IV: Thermonuclear Age
V: Imperial Age
II) Resources
Provisions (collected in farms, wildlife, and Hydroponics Lab, used for units and economic upgrades)
Concrete (collected in factories, used for buildings)
Steel (collected in smelters, used for units and buildings)
Oil (collected in refineries, used for units and military upgrades)
Taxes (capitalists only, spawned by civilians, used for units and all upgrades)
Comradeship (communists only, spawned by civilians, used for units and all upgrades)
III) Civilizations
Capitalists:
Name: America
Home City: Washington D.C.
Leader/Hero: Richard Nixon
Special Units: Apache Helicopter, Adams Tank
Special Ability: Units train faster, Taxes are generated faster
Name: Canada
Home City: Ottawa
Leader/Hero: Pierre Trudeau
Special Units: Avro Arrow, Commando
Special Ability: Farms gather faster, can build airbase at 1st age
Name: United Kingdom
Home City: London
Leader/Hero: Margret Thatcher
Special Units: Hovercraft
Special Ability: Civilians train from houses
Name: France
Home City: Paris
Leader/Hero: Jacques Chirac
Special Units: R.E.F.O.R.G.E.R.
Special Ability: Civilians gather faster
Name: West Germany
Home City: West Berlin
Leader/Hero: Karl Carstens
Special Units: Bonn Artillery
Special Ability: Free Bonn Artillery with every age-up
Communists:
Name: U.S.S.R.
Home City: Moscow
Leader/Hero: Nikita Khrushchev
Special Units: Red Army Infantry, Comrade
Special Ability: Comradeship is gathered much faster
Name: People’s Republic of China
Home City: Beijing
Leader/Hero: mao Tse-tung
Special Units: People’s Soldier
Special Ability: Units trained in groups, population limit increases with every age up
Name: Cuba
Home City: Havana
Leader/Hero: Fidel Castro
Special Units: Camuguey Artillery
Special Ability: Resources gathered faster, but cannot build marketplace.
Name: Vietnam
Home City: Hanoi
Leader/Hero: Ho Chi Minh
Special Units: Viet Cong
Special Ability: All military units near trees are stealthed.
Name: East Germany
Home City: East Berlin
Leader/Hero: Erich Honecker
Special Units: Frankfurt Artillery
Special Ability: Comradeship can be traded at market
IV) Units
Provisions=P
C=Concrete
Oil=O
Steel=S
Taxes=T
Comradeship=CM
Infantry:
1st age
Light Machine Gun
200P 100S
Cheap ranged unit, good against other infantry
Saboteur
300P
Can damage buildings or stop buildings from training units
Light Anti-Tank Infantry
100P 200S
Cheap Ranged unit, good against Armour
Commando (Canada Only)
200P 100T
Inexpensive melee unit, good against artillery
Red Army infantry (USSR only)
100P 200CM
Inexpensive ranged unit, good against melee units
People’s Soldier (People’s Republic of China)
100S 200CM
Inexpensive ranged unit, good against support units
2nd age
Special Ops
400P
Stealthed unit, good against infantry
Heavy Machine Gun
200P 200S
Inexpensive ranged unit, good against infantry
Heavy Anti-tank Infantry
200P 200S
Inexpensive ranged unit, good against tanks
Viet Cong (Vietnam Only)
200P 200CM
Powerful ranged unit, good against support units
Spy
400P
Stealthed unit, good against cheap units
3rd Age
Sniper
300P 200S
Powerful ranged unit, very good against infantry
Black Ops
400P 100S
Powerful stealth unit, good against infantry
4th age
Anti-Air Infantry
200P 400S
Expensive unit, only good against air
Flamethrowers
100P 300S 100O
Expensive melee unit, very good against infantry
Armour:
AAV=amphibious armoured vehicle
FR=fallout resistant
2nd age
Light AAV
300S 100O
Cheap transport that can attack and move on water and land, good against ships
Light tank
200S 200O
Cheap armoured unit, good against infantry
Light anti-air Jeep
200S 200O
Cheap armoured unit that can only attack aircraft
Adams Tank (America Only)
200S 100O 100T
Inexpensive armoured tank, good against other armour
3rd age
Heavy AAV
300S 200O
Inexpensive tank that can transport troops across water and land, good against ships
Heavy tank
200S 300O
Inexpensive armoured unit, good against infantry
Heavy anti-air jeep
400S 100O
Inexpensive armoured unit, good only against aircraft
4th age
FR tank
300S 300O
Expensive armoured unit, will not take damage from fallout
FR anti air jeep
200S 400O
Expensive tank, will not take damage from fallout, only good against aircraft
FR-AAV
400S 200O
Expensive tank, can transport units across water and land, will not take damage from fallout
Navy:
1st age
Whaling ship
200S 100O
Can gather resources from fish and whales
2nd age
Amphibious landing craft
200S 200O
Can transport units across water and land and has light attack
Hovercraft (United Kingdom only)
200S 100O 100T
Can transport units across water and has strong attack
3rd age
Battleship
200S 300O
Powerful naval vessel, has sonar, good against navy
Light Submarine
200S 300O
Light attack, stealthed to people without sonar, has sonar, good against submarines
4th age
Heavy submarine
300S 300O
Strong attack, has sonar, good against navy.
Warship
400S 200O
Expensive naval vessel, has sonar, good against navy and buildings
Nuclear Submarine
200S 400O
Fast naval vessel, can train and launch ICBM, stealthed to everyone but submarines, has sonar
Aircraft Carrier
500S 100O
Has all of the abilities of the air base.
Artillery:
3rd age:
Light artillery
500S
Inexpensive artillery, good against buildings
Bonn artillery (West Germany only)
400S 100T
Strong artillery, good against armour
Camuguey Artillery (Cuba only)
400S 100CM
Powerful artillery, good against buildings
4th age
Heavy Artillery
600S
Powerful artillery, good against buildings and armour
Frankfurt artillery (East Germany Only)
400S 200CM
Expensive artillery, good against other artillery
ICBM
Air force:
1st age
Avro arrow (Canada Only)
300S
Can be made in the first age, but turn into light fighters in the 4th age and can only be retrained in the 5th age
3rd age:
Light Fighter
300S
Cheap air unit, good against other fighters
Light Bomber
300S
Cheap air unit, can only attack buildings
4th age
Heavy Fighter
400S
Powerful fighter, good against fighters and helicopters
Helicopters
300S 200O
Powerful air unit, does not need to refuel, cannot attack fighters or bombers
Apache Helicopter (America only)
300S 100O 100T
Expensive air unit, does not need to refuel, can attack fighters and bombers
Heavy Bomber
400S
Powerful air unit, very good against buildings
5th age
Stealth bombers
500S
Expensive bomber, cannot be shot down by anti air, cannot carry ICBM.
Civilian:
Civilian
100P
Can harvest resources and build buildings
Comrade (USSR Only)
200P
Can gather resources and build buildings much faster
Priest
100P
Trained in church, can heal units
Medic
300P
Trained in hospitals, can heal units faster
Tax Collector/Secret Police
300P 200T/CM
When the unit is overseeing (like empowering on AOM) a farm, hydroponics lab, smelter, factory, or oil gusher, the building will generate taxes/comradeship but will generate resources slower. You are limited to only three Tax Collectors/Secret police.
Provisions truck
100P/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Provisions to allies, ones made in HC can be harvested.
Cement Mixer
100C/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Concrete to allies, ones made in HC can be harvested.
Scrap Metal Truck
100S/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Steel to allies, ones made in HC can be harvested.
Oil Tanker
100O/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Oil to allies, ones made in HC can be harvested.
R.E.F.O.R.G.E.R (France Only)
100P 100C 100O 100S/ 1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send All Resources to allies, ones made in HC can be harvested.
V) Intercontinental Ballistic Missiles
The nuke from my last game; Age of the Empire V, has the similar attack, and the same launch abilities, for more info, see my last game by searching it on the aoe3 forums under my name, READ IT BEFORE YOU READ THIS, IT MAKES MORE SENSE.
These are the changes:
•Nukes can be launched by all Civilizations, yeah you heard me, ALL CIVS!
•No limit of launched nukes
•The nuke’s crater makes fallout, which damages all units who don’t have either the FR upgrade, (fallout resistant) or has the FR upgrade built in.
•The whole “nuke stealing” concept is, as they say in England, “in the bin” Lucky old bin, I say!
•ICBMs can be fired from missile silos and nuclear submarines.
•After 1 nuke, the map stays the same, (apart from the big freakin crater) after 3 nukes, wildlife starts to leave, and civilians and infantry are seen wearing filter masks, after 4 nukes, farms cannot be harvested, trees are dying, the land seems scorched, your flags are tattered, farms are unharvestable, your buildings and navy have more lead lining, and civilians and infantry are seen wearing gas masks, after 5 nukes, the land is like mordor from the lord of the rings movies, and the sky looks like the sky from the machine world in the matrix movies, your buildings and navy are completely covered with lead lining, and your civilians and infantry are wearing anti-radiation suits. At this point, units without FR die instantly. Scary, isn’t it?
VI) Buildings
1st age
City Center
400C 100S
Trains Civilians, HC Drop-off Point, start with one at 1st age, can be built at 3rd age
Farm
400C
Civilians tasked on it can harvest Provisions, Unharvestable after 4 Nuclear Bombs, 1 if it hits it!
Hydroponics Lab
500C
Civilians tasked on it can harvest provisions even after 4 nukes, but at a slower rate.
Factory
100C
Civilians tasked on it can harvest Concrete
Smelter
100C
Civilians tasked on it can harvest Steel
Refinery
100C
Built on oil gushers, Civilians tasked on it can harvest Oil
Apartments/Worker Barracks
200C
Increases Population cap by 20
Shipyard
300C
Trains Navy units
Barracks
200C
Trains Infantry units
Supermarket/Marketplace
100C
Can exchange taxes/comradeship for resources and vice-versa, economic upgrades are bought here
Defensive bunker
200C 100S
Can attack enemy units and is a HC shipment drop-off point
Church
200C
Can train priests
Hospital
200C
Can train medics
2nd age
Armoured factory
200C 200S
Trains Armour units
Munitions Factory
300C 100S
Military upgrades are bought here
3rd age
Artillery Foundry
200C 300S
Artillery units are bought here
Anti Aircraft Installation
500S
This building can change from building to unit in order to move about, can fire only at aircraft
Airbase
300C 200C
Can train Air units
Tax Office/Secret Police HQ
200T/CM
Can adjust Taxes/comradeship intake and can train special units (Tax Collectors for Capitalists, Secret Police for Communists)
4th age
Missile Silo
300C 300S
Nukes can be trained and fired here
Capitol
600C
Can train a Hero unit for 700T/CM (making it the most expensive unit in the game), Hero units are named after the leader of the civilization you’re playing, the hero unit can increase the attack and speed of the units surrounding them. You can only train one hero unit, if it dies, it respawns at the capitol.
VII) Campaign
The Campaign is split into four acts, the first is the Vietnam war, and the start of World War III, the second act is the battles between East Germany and NATO, the third act is the battles in the north between Canada and the USSR, and the third act is the naval battles between the USA and Cuba, and the end of the war.
Next time, the war has ended, and possibly the world, but, some survivors have survived Armageddon, and the fight for survival begins in Age of the Empire VII, The End of Empires.
-Orowac
"This is the flag of a new country, flying from the Mississippi to the Pacific. The thirteen stripes of red and white still represent the thirteen colonies, but they run in a new direction, just as we must chart a new direction for ourselves. [...] God bless you, and God bless the Allied States of America!" -President Tomarchio, first president of the ASA. This Quote is from the TV series Jericho, one of the best shows on earth.
Ladies and gentlemen, (I guess that accounts for most of you) I bring to you the Hexuquel (?) of the Age of The Empire series. So, without further ado, I bring you the long awaited* Age of The Empire VI!
Sorry, I guess there is further ado. In previous games there is only one main empire, but, in this time period, there are two empires; the Americans and the Soviet Union, so, I have put the civs into two faction groups, the Capitalists and the Communists, with varying differences between them (such as names of buildings), so therefore, I have added a new resource, the Comradeship/Taxes (Depends on the faction group) which is like export.
* not really, but still,
I) Ages
I: Reconstruction Age
II: Arms Age
III: Space Age
IV: Thermonuclear Age
V: Imperial Age
II) Resources
Provisions (collected in farms, wildlife, and Hydroponics Lab, used for units and economic upgrades)
Concrete (collected in factories, used for buildings)
Steel (collected in smelters, used for units and buildings)
Oil (collected in refineries, used for units and military upgrades)
Taxes (capitalists only, spawned by civilians, used for units and all upgrades)
Comradeship (communists only, spawned by civilians, used for units and all upgrades)
III) Civilizations
Capitalists:
Name: America
Home City: Washington D.C.
Leader/Hero: Richard Nixon
Special Units: Apache Helicopter, Adams Tank
Special Ability: Units train faster, Taxes are generated faster
Name: Canada
Home City: Ottawa
Leader/Hero: Pierre Trudeau
Special Units: Avro Arrow, Commando
Special Ability: Farms gather faster, can build airbase at 1st age
Name: United Kingdom
Home City: London
Leader/Hero: Margret Thatcher
Special Units: Hovercraft
Special Ability: Civilians train from houses
Name: France
Home City: Paris
Leader/Hero: Jacques Chirac
Special Units: R.E.F.O.R.G.E.R.
Special Ability: Civilians gather faster
Name: West Germany
Home City: West Berlin
Leader/Hero: Karl Carstens
Special Units: Bonn Artillery
Special Ability: Free Bonn Artillery with every age-up
Communists:
Name: U.S.S.R.
Home City: Moscow
Leader/Hero: Nikita Khrushchev
Special Units: Red Army Infantry, Comrade
Special Ability: Comradeship is gathered much faster
Name: People’s Republic of China
Home City: Beijing
Leader/Hero: mao Tse-tung
Special Units: People’s Soldier
Special Ability: Units trained in groups, population limit increases with every age up
Name: Cuba
Home City: Havana
Leader/Hero: Fidel Castro
Special Units: Camuguey Artillery
Special Ability: Resources gathered faster, but cannot build marketplace.
Name: Vietnam
Home City: Hanoi
Leader/Hero: Ho Chi Minh
Special Units: Viet Cong
Special Ability: All military units near trees are stealthed.
Name: East Germany
Home City: East Berlin
Leader/Hero: Erich Honecker
Special Units: Frankfurt Artillery
Special Ability: Comradeship can be traded at market
IV) Units
Provisions=P
C=Concrete
Oil=O
Steel=S
Taxes=T
Comradeship=CM
Infantry:
1st age
Light Machine Gun
200P 100S
Cheap ranged unit, good against other infantry
Saboteur
300P
Can damage buildings or stop buildings from training units
Light Anti-Tank Infantry
100P 200S
Cheap Ranged unit, good against Armour
Commando (Canada Only)
200P 100T
Inexpensive melee unit, good against artillery
Red Army infantry (USSR only)
100P 200CM
Inexpensive ranged unit, good against melee units
People’s Soldier (People’s Republic of China)
100S 200CM
Inexpensive ranged unit, good against support units
2nd age
Special Ops
400P
Stealthed unit, good against infantry
Heavy Machine Gun
200P 200S
Inexpensive ranged unit, good against infantry
Heavy Anti-tank Infantry
200P 200S
Inexpensive ranged unit, good against tanks
Viet Cong (Vietnam Only)
200P 200CM
Powerful ranged unit, good against support units
Spy
400P
Stealthed unit, good against cheap units
3rd Age
Sniper
300P 200S
Powerful ranged unit, very good against infantry
Black Ops
400P 100S
Powerful stealth unit, good against infantry
4th age
Anti-Air Infantry
200P 400S
Expensive unit, only good against air
Flamethrowers
100P 300S 100O
Expensive melee unit, very good against infantry
Armour:
AAV=amphibious armoured vehicle
FR=fallout resistant
2nd age
Light AAV
300S 100O
Cheap transport that can attack and move on water and land, good against ships
Light tank
200S 200O
Cheap armoured unit, good against infantry
Light anti-air Jeep
200S 200O
Cheap armoured unit that can only attack aircraft
Adams Tank (America Only)
200S 100O 100T
Inexpensive armoured tank, good against other armour
3rd age
Heavy AAV
300S 200O
Inexpensive tank that can transport troops across water and land, good against ships
Heavy tank
200S 300O
Inexpensive armoured unit, good against infantry
Heavy anti-air jeep
400S 100O
Inexpensive armoured unit, good only against aircraft
4th age
FR tank
300S 300O
Expensive armoured unit, will not take damage from fallout
FR anti air jeep
200S 400O
Expensive tank, will not take damage from fallout, only good against aircraft
FR-AAV
400S 200O
Expensive tank, can transport units across water and land, will not take damage from fallout
Navy:
1st age
Whaling ship
200S 100O
Can gather resources from fish and whales
2nd age
Amphibious landing craft
200S 200O
Can transport units across water and land and has light attack
Hovercraft (United Kingdom only)
200S 100O 100T
Can transport units across water and has strong attack
3rd age
Battleship
200S 300O
Powerful naval vessel, has sonar, good against navy
Light Submarine
200S 300O
Light attack, stealthed to people without sonar, has sonar, good against submarines
4th age
Heavy submarine
300S 300O
Strong attack, has sonar, good against navy.
Warship
400S 200O
Expensive naval vessel, has sonar, good against navy and buildings
Nuclear Submarine
200S 400O
Fast naval vessel, can train and launch ICBM, stealthed to everyone but submarines, has sonar
Aircraft Carrier
500S 100O
Has all of the abilities of the air base.
Artillery:
3rd age:
Light artillery
500S
Inexpensive artillery, good against buildings
Bonn artillery (West Germany only)
400S 100T
Strong artillery, good against armour
Camuguey Artillery (Cuba only)
400S 100CM
Powerful artillery, good against buildings
4th age
Heavy Artillery
600S
Powerful artillery, good against buildings and armour
Frankfurt artillery (East Germany Only)
400S 200CM
Expensive artillery, good against other artillery
ICBM
Air force:
1st age
Avro arrow (Canada Only)
300S
Can be made in the first age, but turn into light fighters in the 4th age and can only be retrained in the 5th age
3rd age:
Light Fighter
300S
Cheap air unit, good against other fighters
Light Bomber
300S
Cheap air unit, can only attack buildings
4th age
Heavy Fighter
400S
Powerful fighter, good against fighters and helicopters
Helicopters
300S 200O
Powerful air unit, does not need to refuel, cannot attack fighters or bombers
Apache Helicopter (America only)
300S 100O 100T
Expensive air unit, does not need to refuel, can attack fighters and bombers
Heavy Bomber
400S
Powerful air unit, very good against buildings
5th age
Stealth bombers
500S
Expensive bomber, cannot be shot down by anti air, cannot carry ICBM.
Civilian:
Civilian
100P
Can harvest resources and build buildings
Comrade (USSR Only)
200P
Can gather resources and build buildings much faster
Priest
100P
Trained in church, can heal units
Medic
300P
Trained in hospitals, can heal units faster
Tax Collector/Secret Police
300P 200T/CM
When the unit is overseeing (like empowering on AOM) a farm, hydroponics lab, smelter, factory, or oil gusher, the building will generate taxes/comradeship but will generate resources slower. You are limited to only three Tax Collectors/Secret police.
Provisions truck
100P/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Provisions to allies, ones made in HC can be harvested.
Cement Mixer
100C/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Concrete to allies, ones made in HC can be harvested.
Scrap Metal Truck
100S/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Steel to allies, ones made in HC can be harvested.
Oil Tanker
100O/1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send Oil to allies, ones made in HC can be harvested.
R.E.F.O.R.G.E.R (France Only)
100P 100C 100O 100S/ 1 HC shipment
Made in Marketplace/Supermarket or HC, ones made in Marketplace/Supermarket send All Resources to allies, ones made in HC can be harvested.
V) Intercontinental Ballistic Missiles
The nuke from my last game; Age of the Empire V, has the similar attack, and the same launch abilities, for more info, see my last game by searching it on the aoe3 forums under my name, READ IT BEFORE YOU READ THIS, IT MAKES MORE SENSE.
These are the changes:
•Nukes can be launched by all Civilizations, yeah you heard me, ALL CIVS!
•No limit of launched nukes
•The nuke’s crater makes fallout, which damages all units who don’t have either the FR upgrade, (fallout resistant) or has the FR upgrade built in.
•The whole “nuke stealing” concept is, as they say in England, “in the bin” Lucky old bin, I say!
•ICBMs can be fired from missile silos and nuclear submarines.
•After 1 nuke, the map stays the same, (apart from the big freakin crater) after 3 nukes, wildlife starts to leave, and civilians and infantry are seen wearing filter masks, after 4 nukes, farms cannot be harvested, trees are dying, the land seems scorched, your flags are tattered, farms are unharvestable, your buildings and navy have more lead lining, and civilians and infantry are seen wearing gas masks, after 5 nukes, the land is like mordor from the lord of the rings movies, and the sky looks like the sky from the machine world in the matrix movies, your buildings and navy are completely covered with lead lining, and your civilians and infantry are wearing anti-radiation suits. At this point, units without FR die instantly. Scary, isn’t it?
VI) Buildings
1st age
City Center
400C 100S
Trains Civilians, HC Drop-off Point, start with one at 1st age, can be built at 3rd age
Farm
400C
Civilians tasked on it can harvest Provisions, Unharvestable after 4 Nuclear Bombs, 1 if it hits it!
Hydroponics Lab
500C
Civilians tasked on it can harvest provisions even after 4 nukes, but at a slower rate.
Factory
100C
Civilians tasked on it can harvest Concrete
Smelter
100C
Civilians tasked on it can harvest Steel
Refinery
100C
Built on oil gushers, Civilians tasked on it can harvest Oil
Apartments/Worker Barracks
200C
Increases Population cap by 20
Shipyard
300C
Trains Navy units
Barracks
200C
Trains Infantry units
Supermarket/Marketplace
100C
Can exchange taxes/comradeship for resources and vice-versa, economic upgrades are bought here
Defensive bunker
200C 100S
Can attack enemy units and is a HC shipment drop-off point
Church
200C
Can train priests
Hospital
200C
Can train medics
2nd age
Armoured factory
200C 200S
Trains Armour units
Munitions Factory
300C 100S
Military upgrades are bought here
3rd age
Artillery Foundry
200C 300S
Artillery units are bought here
Anti Aircraft Installation
500S
This building can change from building to unit in order to move about, can fire only at aircraft
Airbase
300C 200C
Can train Air units
Tax Office/Secret Police HQ
200T/CM
Can adjust Taxes/comradeship intake and can train special units (Tax Collectors for Capitalists, Secret Police for Communists)
4th age
Missile Silo
300C 300S
Nukes can be trained and fired here
Capitol
600C
Can train a Hero unit for 700T/CM (making it the most expensive unit in the game), Hero units are named after the leader of the civilization you’re playing, the hero unit can increase the attack and speed of the units surrounding them. You can only train one hero unit, if it dies, it respawns at the capitol.
VII) Campaign
The Campaign is split into four acts, the first is the Vietnam war, and the start of World War III, the second act is the battles between East Germany and NATO, the third act is the battles in the north between Canada and the USSR, and the third act is the naval battles between the USA and Cuba, and the end of the war.
Next time, the war has ended, and possibly the world, but, some survivors have survived Armageddon, and the fight for survival begins in Age of the Empire VII, The End of Empires.
-Orowac
"This is the flag of a new country, flying from the Mississippi to the Pacific. The thirteen stripes of red and white still represent the thirteen colonies, but they run in a new direction, just as we must chart a new direction for ourselves. [...] God bless you, and God bless the Allied States of America!" -President Tomarchio, first president of the ASA. This Quote is from the TV series Jericho, one of the best shows on earth.