Anyone who's made a new civ must have thought about making a new set of buildings for it, right? At least, so did I when making my Danish Civ Mod. If you don't know how to do that, this will hopefully be the solution.
Firstly, I must note that cultures are all about buildings (of course), and buildings have Granny 3D Models. So bear in mind you can't edit models, only textures.
OK, let's start. If you want to create a new set of buildings, you'll have to create a new culture. Cultures are defined in cultures.xml, inside Data.bar . Extract and open it, and you'll see this short amount of text:
WesternEurope
22856
Mediterranean
22857
EasternEurope
22858
Aztec
43701
Sioux
43702
Iroquois
43703
Start by copying a piece, let's say you take the first one, paste it somewhere and rename it to Scandinavian.
And incredibly fast, you're done in cultures.xml . Convert it back to .xmb, and place it in your
"...\Program Files\Microsoft Games\Age of Empires III" folder
This is another easy and short part. Go to civs.xml and search the following tags (Danish is an example):
Danish
1
DU
objects\flags\danish
WesternEurope
80000
80001
26446
26445
26444
Change 'WesternEurope' into 'Scandinavian', and you've finished the second step.This is the slightly duller part of the tutorial. You'll have to edit the visual xml files of all buildings you want to use in your civ. As an example I'll use the Barracks.
Search Barracks.xml (It's in one of the art.bar's, I thought art1, but I'm not sure) and open it. You'll get a big amount of text, so don't browse to search the following tags, but use Ctrl+F. The tags to search (promise me you won't type this all into the search box
west_age2
collapse_smoke
collapse_smoke
effects\smoke\collapse_smoke_a.particle
Idle
collapse_smoke
base smoke
smoke base
effects\smoke\collapsesmoke01.particle
Idle
smoke base
base smoke2
smoke wave
effects\smoke\collapse_smoke_wave.particle
Idle
smoke wave
base smoke3
smoke wave center
effects\smoke\collapse_smoke_wave02.particle
Idle
smoke wave center
west_age2
buildings\barracks\west\age_2\west_barracks_age2_damaged
buildings\barracks\west\age_2\west_barracks_age2
buildings\barracks\west\age_2\lp_west_barracks_age2
default
buildings\barracks\WEST\AGE_2\west_barracks_ground
shadows_selections\selection_square_128x128
9.00
9.00
This is, as visible on top of it, a Barracks which can be built by the WesternEurope Civs in the Colonial and Fortress Age. Beneath this big piece of text are 3 others, called west_age2_death, west_age3 and west_age3_death.If you want to make your new building based on this one, copy all this info, and paste it somewhere else. Edit the textures (described in other tutorials) and go to the bottom of the file.
At the bottom of the file you'll find this:
Copy and Paste it, and change WesternEurope into Scandinavian. Also change the bold tags, if you edited the parts of this file they're pointing to...Do the same as in step 4 with all other buildings you might want to be appearing in your civ.
peugeot407
|> Robert Faber (aka peugeot407)
|> Humble Creator of: Knights and Barbarians, Danish Civ Mod, Several Tutorials and the Tutorial Database
|> November 2007 Modding Contest: 2nd place (me: 360 pts, Captain_Soanso: 365 pts!)
|> January 2008 Modding Contest: first place!
When in doubt, flat out! (Colin McRae)
[This message has been edited by peugeot407 (edited 09-30-2010 @ 11:22 AM).]