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Topic Subject: The RUMM Rush (Russian)
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posted 09-01-08 01:13 PM EDT (US)   
Okay, so I finally decided to write an actual strategy guide. I bet you just want to read the strategy, but first, this is both a Vanilla and a TAD strategy.

The RUssian Mostly Musketeer Rush
By Arcane Ranger

This Musketeer Rush utilizes the good resource based musketeer, combined with the spammibility of Russian units. It starts with just some harassing to keep them contained, followed by map control by blockhouses, and finally, musketeers to bring any opposition down.

Deck
Discovery - 300w
Colonial - 700f, 700w, 5 cossacks, Boyars, Fencing School, Reformist Tsar, Advanced Arsenal
Fortress - 1000w, 2 falconets, Royal Mint, Refrigiration
Industrial - Factory

Optional Cards
Discovery - Team Scout Cavalry
Colonial - 600f, 600w, 700g, Team Dueling School, 13 strelets
Fortress - 6 oprinicks, Strelet Combat, Cavalry Combat, 11 musketeers, Ransack, 1000f, 1000g (mercantilism)
Industrial - Nothing Much Here, Add Whatever You Want

Discovery Age
All 5 villagers to the crates, food first. Use your explorer to scout for treasures, food and wood are the most important ones. After collecting enough to que up one batch of villagers, send 1-2 villagers (depends on crate start) to the wood crate, and 3 villagers to herd/hunts. After your (1) wood crate is gathered, build a house with one villager. You should now have 1 villager buildings a house, 1 batch of villagers qued, 3 villagers on hunts, and 1 villager on the food crates. After building the house, that villager goes to herd another hunt, while the villager who's gathering the food crates goes to the nearest hunt. Set the tc gather point to food, the closest hunt depending on how well you've herded. Send 300w when you get your first shipment.

When the 3rd batch of villagers (14 villagers) is made, check how much food you have. Generally if you have above 700f by the time the villagers are made, leave some idle tc time and go colonial. If you have below around 650f, then que up another batch of villagers. Your 300w should've arrived around now, send 2 villagers to gather it. Age with the 400w politician.

Transition Discovery-Colonial

After the 2 villagers that are gathering crates are done, send them to a forward location to build a blockhouse, preferably near hunts or mines. Depending on how many villagers you aged with, your villager split should be around this:
9f/3w (If you started with 2 wood crates) - 14 villager age up
7-8f/4-5w (If you started with 1 wood crate) - 14 villager age up
10f/5w - 17 villager age up

Depending on your age up and starting crates, you may or may not need food/wood treasures. If you started with 1 wood
crate, you will probably need treasures. Now, once you hit 100w, build a house with a villager (food villager if you started with 100w, wood villager if you started with 200w). By the time you hit colonial, you should have 645+ food and 100+ wood (if you do not have this, wait a couple of seconds for it, although it will delay your rush).

Colonial Age
Now comes a bit of micro, que up a batch of villagers, que up a batch of strelets, send 5 cossacks, and re-organize your villagers. If you do not have 645+ food by this time don't create a batch of villagers. Your probably thinking, 'But constant villager production is important!', well, not in this rush. Your re-organized economy should be around this:

10f/1w/3g - 14 villagers
11f/2w/4g - 17 villagers

Also, send 1 villager to collect the 400w, you'll need this for housing and maybe a batch of strelets. Once this villager is done gathering 100w of the 400w, send him to make a house.

Remember to make the home city gather point your blockhouse before the 5 cossack shipment comes in. 10 strelets and 5 cossacks should be made at around the same time. Send this 15 man army to raid. Keep him contained. No large assaults yet, if possible, find his fb location and destroy it. You should start creating muskets now, along with vills. Send in 700f as your next card, this will help villager and military production. If somehow, your army has been destroyed along with your blockhouse, send 13 strelets instead.

When you have 10-20 musketeers, go in. Your strelets and cav should still be harassing them, the less damage to them, the better. Your musketeers will beat cav cost wise, while your strelets beat any xbows, pikes, musketeers, or skirms cost-wise. Your cossacks should be raiding if he's massing on HI, or defending if he masses on LI and/or cav. Your combined army should be enough to take down any opposition, along with their tc. By this time, you should have another shipment, send in 700w. This will help you create a stable (if you want), a blockhouse, houses (again, if you want), and strelets. Create the blockhouse in a strategical spot, hunts, mines, another fb. You should have around 20-29 villagers by now, and your villager split should be around this:
15f/4-5w/6-7g

If your rush has been defeated, he should at least be crippled. If you haven't already, make a market and research the techs there, you'll need most of them. Make 5 cossacks from your new stable, along with musketeers, and maybe 1-2 batches of strelets. Send the 5 cossacks in to raid, and when you feel confident, depending on your/opponent's military, go in again. This time, he should be defeated. If he is somehow not defeated by now, go fortress, along with sending the Reformist Tsar card. Age with 5 cossacks or 17 strelets depending on your military position.

Transition Colonial-Fortress
Not much to do here, make some military, but have 10+ vills on wood, this will help to get you the Reformist Tsar tech.

Fortress Age
Usually games don't get to here unless you are playing the rare turtler or a person equally skilled. Upon reaching fortress, send in the 2 falcs, 1000w, 1000f, or the 11 musketeers card, depending on your situation. Get the Reformist Tsar tech, and put your villager split back to normal. No you have veteran units, along with the choice of more of them. Your army should consist of at least 30-60 men depending on how well you and your opponent fared against each other. Add oprinicks to your army, use them to raid. Look for dead hunts, mills, plantations, falling trees, mines, ect. for your oprinicks to raid with. Occasionally, you might be able to get down a stray house or rax somewhere. Again, attack when you feel ready, use your oprinicks to siege, and your falcs will also come in handy. Ransack is a good card to boost your infantry's siege too. This should generally end the game, oprinicks and falcs will siege down the strongest buildings, while your massed infantry can kill most armies.

Recordings:
http://aoe3.heavengames.com/downloads/showfile.php?fileid=2193 - This is the first one, me against a French turtle. Although I did not follow the BO strictly, you can get a good sense of the rush, along with my horrid micro >.<

TAD Version

Deck
Discovery – Distributivism
Colonial - 700f, 700w, 5 Cossacks, Boyars, Fencing School, Reformist Tsar, Advanced Arsenal
Fortress - 1000w, 2 falconets, Royal Mint, Refrigeration
Industrial - Factory

Recommended Cards
Discovery - Team Scout Cavalry, 300w
Colonial - 600f, 600w, 700g, Team Dueling School, 13 Strelets
Fortress - 6 Oprinicks, Strelet Combat, Cavalry Combat, 11 Musketeers, Ransack, 1000f, 1000g (mercantilism)
Industrial – Factory, Industrial Revolution, National Redoubt, Castramentation.

Discovery Age
-All 5 Settlers to crates, start clicking the settler button like crazy
-Treasure hunt with your explorer, prioritizing Food and Wood treasures
-Queue up batch of settlers
-3 Settlers on hunts, 1 vill building house, 1 vill on rest of crates
-Set Town Center gather point to food
-Send Distributivism
-Age with 14 Settlers, and the QuarterMaster (400 wood)

Transition Discovery-Colonial
-Two settlers to a forward location to build blockhouse, preferably near huntables
-Split settlers so that it’s 9f/5w (2 wood crates) or 7-8f/6-7w (1 wood crate)
-Continue gathering resources, and then build a house

Colonial Age
-Queue up batch of settlers
-Queue up batch of Strelets
-Send 5 Cossacks
-Make home city gather point your blockhouse
-Re-organized eco should be 10f/1w/3g (approximately)
-Send 10 Strelets+5 Cossacks to raid and only RAID Killing unguarded Light Infantry is also acceptable
-Keep raiding until you have around 10-20 Musketeers (or what you find suitable enough for the final push)
-Second card in colonial should be 700f or 13 Strelets if your 5 cossacks+10 strelets have been severely damaged or killed.
-You should be harassing and raiding until you have sufficient musketeers to effectively take out any military and also effectively siege buildings
-If your rush has been defeated, go to Fortress, you generally want to age with 5 Cossacks or 17 Strelets politician, or you can stay in colonial and continue battering him with more waves of Musketeers and some Strelets


And that's the RUMM Rush, feel free to comment, criticize, question, or compliment this strat. It took me 35 minutes to write this whole thing, so any comment (except flaming) is appreciated. There might be some mistakes here and there, I'll fix them later.

[This message has been edited by Arcane Ranger (edited 10-30-2008 @ 08:17 PM).]

Replies:
posted 09-03-08 07:16 PM EDT (US)     26 / 53  
Damn straight I'm not giving away my precious Grenadier strat
I'll give you a cookie... :P

@arcane the problem of trying the russian grenadier rush is that kivlov will laugh at you since his strat WILL be better lol. maybe try a RUMMM (RUssian Mostly Minute Men rush) lol jk
posted 09-03-08 07:17 PM EDT (US)     27 / 53  
Sorry, that's already take by the Portuguese.

◓◓◓◓◓
posted 09-03-08 07:31 PM EDT (US)     28 / 53  
Plus, a straight out Grenadier rush just gets messed up by Cavalry now, got to be tricky in how you do it!
Deck
Discovery - 300w
Colonial - 700f, 700w, 13 strelets, 5 cossacks, Boyars, Fencing School, Reformist Tsar, Advanced Arsenal
Fortress - 1000w, 1000f, 2 falconets, Royal Mint, Refrigiration
Industrial - Factory

Optional Cards
Discovery - Team Scout Cavalry
Colonial - 600f, 600w, 700g, Team Dueling School
Fortress - 6 oprinicks, Strelet Combat, Cavalry Combat, 11 musketeers, Ransack
Industrial - Nothing Much Here, Add Whatever You Want
1000 resource crates are pretty much useless.
13 Strelets is also pretty useless unless you intend on rushing them as fast as humanly possible.
I'll give you a cookie... :P
I love cookie

Proud Citizen of Sovietcanuckistan

[This message has been edited by CookieCrisp13 (edited 09-08-2008 @ 10:28 PM).]

posted 09-03-08 10:11 PM EDT (US)     29 / 53  
How about some money for gas?
nah I'm broke... the cookie offer is still up for your strat A nice big soft chocolaty cookie!!!
posted 09-04-08 07:59 AM EDT (US)     30 / 53  
Lol, gas cost get to ya? Try China, their gas cost is 8yuen a LITER. Even more expensive that the US, and probably Canada. How about a nice chocolaty cake too? Oh, and thanks for the tips.
posted 09-04-08 06:57 PM EDT (US)     31 / 53  
lol forget about gas in china I think it's 12+ dollars per gallon in sweden.
posted 09-06-08 03:34 PM EDT (US)     32 / 53  
Anyone got any more question/comments? I'll try to post the gren rush I've been still developing soon.
posted 09-06-08 04:58 PM EDT (US)     33 / 53  
How many yen do you get for a dollar?

My grandmother slaps harder than the Agra Fort shoots. And she's dead. ~ Ender_Ward

By the same token, if I attempt to operate the mouse using nothing but my butt-cheeks, micro will also come down to "luck." ~ Beatnikjoe
posted 09-06-08 05:01 PM EDT (US)     34 / 53  
I checked on yahoo currency converter and it said 6.8 yuan for one dollar
posted 09-06-08 08:20 PM EDT (US)     35 / 53  
well he said 8 yuen per liter, so do the conversions.
posted 09-07-08 00:48 AM EDT (US)     36 / 53  
Tell me if im wrong but I think:
3.78 liters= 1 gallon
8 yuan a liter
6.8 yuan= 1 dollar
so...
8/6.8=$1.17x 3.78=$4.45 a gallon
posted 09-07-08 01:34 PM EDT (US)     37 / 53  
yeah that's correct assuming the yuen-dollar and liter-gallon conversions are accurate.
posted 09-07-08 01:40 PM EDT (US)     38 / 53  
And assuming you're using the right conversion factor for litre-gallon, yadi yadi completely off-topic rambling, who cares? Gas is expensive.

Proud Citizen of Sovietcanuckistan

[This message has been edited by LordKivlov (edited 09-07-2008 @ 01:41 PM).]

posted 09-07-08 09:07 PM EDT (US)     39 / 53  
My bad, I meant pints.
posted 09-07-08 11:27 PM EDT (US)     40 / 53  
1 pint= 2.11 liters so multiply by 2.11 equals about $9.38
a gallon
But, as you say, off topic.
posted 09-08-08 02:13 AM EDT (US)     41 / 53  
Has anyone noticed that I haven't been posting much?
posted 09-08-08 06:31 PM EDT (US)     42 / 53  
"Has anyone noticed that I haven't been posting much"

now that you mention it i do... :P arcane seems to now be posting enough posts for you and him combined ...
posted 09-08-08 06:42 PM EDT (US)     43 / 53  
Yeah, when it was summer, I got nothing to do. Now it's school, you can probably understand. Yeah James, why have you been posting less?
posted 09-08-08 10:22 PM EDT (US)     44 / 53  
wow how did this get so off topic?...?

Get back on topic nao.

Proud winner of the FFA Winter Round '07!
[Judgε][Epic Thread]
My Vods:[One] [Two][Three][Four]
"with all the bling on a mandsabar you could win the game by paying the enemy to resign." IL
posted 09-08-08 10:48 PM EDT (US)     45 / 53  
Has anyone noticed that I haven't been posting much?
Why, did you want us to create a topic about how much we miss James and how cool he is and how he might have left AOE or moved to agesanc because thats the stuff you would do to get attention cuz your 13 or whatever and maybe a couple guys that were up to no good started makin trouble in your neighborhood, I got in one little fight and my mom got scared she said, "your movin with your auntie and uncle in Bel Air".....

On Topic: The rec you posted was not you vs. an opponent, I think you posted the wrong one....

I do that a lot, thats why I name all of mine.

Need a quick way to get laid? Chaplain gives you results.
"Screw me if I'm wrong, but haven't we met?"
"Damn girl, you have more curves than a race track."
"Oh, I'm sorry, I thought that name tag was in Braille."
"If I were you, I would have sex with me."
3 reasons I am the sexxyest forumer: Raiding Cav... - China Merc... - Aztecian coloni... <-- howzat?
posted 09-09-08 02:44 AM EDT (US)     46 / 53  
I've been designing my new clan website (www.ausblueseals.com the past week or two.

But, the past 5 days or so, I've been reading the forums, and really only posting where I have an opinion. I can't be bothered posting wasteful posts (like this one).

Yeh, Arcane... You post way too much!

Like, your average amount of post's per day is 11.876! Jesus! Hold it back man! Only post when your needed!

That goes to all of you out there! Only post when you want to ask question (use search button first), or post your opinion. No need to go 'Yep, I agree with that'.... Maybe say "Yep, I agree with that, but, you could also try sending in card x before card y because it will help your military force".

@ Magneus:

Yes, I was waiting for that!

Anyway, listen to CookieCrisp13! Back on topic "nao"!

[This message has been edited by James246 (edited 09-09-2008 @ 02:45 AM).]

posted 09-09-08 07:54 PM EDT (US)     47 / 53  
Well, soooorrrry for my summer boredom. And I'll try to fix the recording, And cookie, plz don't lock my precious thread. It's moine!

EDIT: Fixed (I think)

[This message has been edited by Arcane Ranger (edited 09-09-2008 @ 08:19 PM).]

posted 10-30-08 08:17 PM EDT (US)     48 / 53  
Alright, my bad for double posting and also bringing back a very old thread, but just to let you guys know, it has been updated with the TAD version.
posted 10-31-08 02:24 AM EDT (US)     49 / 53  
Good TAD bit. It's a lot like the MrMilo NVR, but, I'd have to say, maybe a bit slower and weaker, but, still very good.
posted 10-31-08 09:02 PM EDT (US)     50 / 53  
Lol, thanks, I think.

It's faster than the usual Strelet+Cossack rush, with the 14 settler age up, but it's not quite as risky as the No Villager Rush.
posted 10-31-08 11:32 PM EDT (US)     51 / 53  
It's faster than the usual Strelet+Cossack rush, with the 14 settler age up, but it's not quite as risky as the No Villager Rush.
Very true there, but, most of the time Strelet and Cossack rushes usually but you on the semi-boom.
posted 11-21-08 11:31 AM EDT (US)     52 / 53  
hi all, newbie here,

new to this game and been experimenting around with a few civs/strats. this one seems to work and i like it, but i have a few questions:

1) this strat works best (for me) against boom civs like the ports and french. what do i do against a dutch turtler with outposts protecting his vills?

2) is it more efficient to use one vill to herd or to just point my hunters in the general direction of food and hope for the best? im not very good at micro.

3) i can click up by 3:40 pretty consistently. is that fast enough, or should i have to fear a rush by then?

4) in general, when is the earliest i can expect a good player to rush me, and therefore need to be prepared by?

thanks for the strat, and thanks to anyone who responds.
posted 11-21-08 03:32 PM EDT (US)     53 / 53  
"1) this strat works best (for me) against boom civs like the ports and french. what do i do against a dutch turtler with outposts protecting his vills?"

- Best think you could do is to keep his settlers away from resources, while u can make more eco or ageup yourself.

"2) is it more efficient to use one vill to herd or to just point my hunters in the general direction of food and hope for the best? im not very good at micro."

-With russia, in start put each settler gather from their own food crate. When u queued 1st settlers, shoot the animals towards ur town center. Doesn't really matter do u herd with 1 or 3-4.

"3) i can click up by 3:40 pretty consistently. is that fast enough, or should i have to fear a rush by then?"

-Is this 14 or 17 settler ageup? Even if it was 17 settler ageup, it's a bit slow. U can get faster ageup times by getting food treasures, queuing settlers ASAP, and keeping settlers working.

"4) in general, when is the earliest i can expect a good player to rush me, and therefore need to be prepared by?"

-With what civ? ottos and sometimes russians attack very early. Normal time for first attack would be around 6 minutes, but with ottomans or russian 14 settler ageup it could be around 5:30.

Hope i answered correctly to your questions (and i hope i helped )

'09 Match Of Death Winner

My elorating

Never interrupt your enemy when he is making a mistake. -Napoleon
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