What I need is tons of ideas and content from the community, since this game is made for you, there's not much sense on not getting as much feedback/ideas as possible from the actual players.
Here's the text:
lpg2:
So if you want to contribute, here's how to:
LpG2 will be medieval fantasy, as it seems it's the preferred setting, so we'll have dragons, feudal farmers, mines... etc. Players will be able to "walk around".. or simply move from city to city (similar to what the city module at the Green Dragon RPG was like), each city will be programmed individually and have totally unique content and won't be just something done in 5 mins. I had more in mind, but totally forgot right now Brief history: Thousands of years ago the many adventurous elves of the trees set out in a journey to find a new forest and home. In an ironic twist of fate they found themselves in an endless land of sand where there were no trees, their supplies ran out and they were forced to settle by the nearby ocean and survive off fishing and making large tunnels into the sand to for mining. However, fate once again turned but in favour of them this time. As time went by other cities sprung up along the coastline farther up and from their settlement and further below, when these cities tried to trade they often had to stop at the elves settlement to re-supply considering the empty desert ahead. The settlement quickly expanded to become a trading and resting station for trading along the coastline and ocean because of their position. The city grew rich on trade, and their mining endeavours proved to find many valuable metals. However the strategic placement of the city made many envy and desire to poses it. Over time many invaders have attempted to take over the city but have yet to do so. Culture: The elves of the desert are more open and less conservative then their cousins in the trees. While the elves of the trees strive hard to keep tradition and keep the bloodlines pure, the elves of the desert have been forced to be more open because of all the travelers that come through. As a result, many of the people who live in the lower class are half-elves as they mingled with lesser men. However the higher class clerics still are of pure elven blood. The moon controls the tide, helps lost sailors at night, is the basis for their calendar, and comes out after the harsh hot sun of the day (a lot of the daily activities happen in the night in the city). As a result they worship the moon. The god of it is neither a he nor she, but an embodiment of all that is good in the world. The people who run this worship are called clerics, and they are the social, political, and spiritual heart of the city. The clergy is what makes up their prophets, priests, advisors, ministers, healers, etc; They can both be male, or female, but have to be of pure elven blood The top cleric serves as both their spiritual pinnacle and their king/Queen. After leaving the forest the elves that had once depended on wood now had to find alternatives. As a result they have food alternatives in the form of metal and glass. Their city is dotted with great spires of glass that look like the bottoms of great trees that spiral up into a great pinnacle, almost a reminder of the forgotten woods they came from. These are their cathedrals for their worship. The language they speak is a dialect of elven. Over time their language has been altered by influence from traders from the outside. Economy: The city is rich from trade and mining. Trade brings many ideas and inventions to the city that the elves embrace (unlike their conservative cousins). Mining has found good metal under the sands of the desert and provides great income for the city. In their search for water wells they uncovered a strange black substance that floats on water and burns easier then dry wood. They dubbed this strange substance olioel. They have used in lighting their city at night and applying to their arrows and weapons too terrible affect. They do not trade it and rarely give it out to strangers except for those they consider trustworthy friends because it is a rare substance to find close enough to the surface for harvesting. Many people of the lower class are merchants who trade and buy with the many traders who come up and down the coastline. Poverty in the city is low and many live in second class homes. The city still relies on trade to bring food and wood to the city. Military: The elves that came out the forests found them sort of trees for yew for their bows and had to find alternatives, which came in the form of metal. To be a soldier of the city is considered a great honour. They only retain a small defence army, but it is considered to be one of the most trained, disciplined, and best armed force in the land. Using their skill at metal working elven smiths have provided them with weapons that are light, but cut through metal plating. This has allowed them to make weapons that look more like pieces of art and would be unwieldy if it were made out of a heavier metal. Bows have fallen out of importance, but still have a place in the defence of the city. The main bow of the defenders of the defenders is the crossbow, which fires metal bolts with great accuracy and power, but at less range then the traditional elven longbow. Also, when the city is attacked defenders reveal many hidden contraptions such as chieroballistas, and large ballista that fire great arrows with great accuracy. They have also mastered the art of applying olioel to arrows and creating primitive flammable explosives. The elves in general have given up markmenship for swordmanship. Their army is not very large, but they have a proud heritage as the city has yet to fall to any attackers. They have defeated armies thrice their size in numbers in the past. They never march out of the city unless it is to counter attack and finish an enemy who has attacked them. The constant attacks have caused a network of walls and gates to spring up in the city. It is made so that if one section of the city falls the defenders can retreat behind these walls and force the enemy to restart their siege again on the next section of the city. Advantages to players in the city: Disadvantages: Pictures Name: Rulmon Brief history: The area called Lohind is a desolate land where the earth cracks, and plants whither, it isolated by the geography around it making it difficult to travel through. Humans who lived here were forced to try to scrape together a living off the barren land. As time went by many tribes formed and fought over the land. One particularly powerful tribe settled on a defensible hill and called their village Rulmon, in time their village grew into a great hill fort, and they then built a great castle to show their superiority over the lesser tribes. They ruled the others with an iron fist for a hundred years, putting down all others who opposed them, taking all from the peasants for their own. However the monarchy grew fat and lazy, many of the descendants of the original king lived in luxury and ignorance while the peasants’ hatred of them grew. Suddenly the dam burst when the newly made king demanded all the gold of the peasants to pay for his crowning ceremony. The peasants revolted and brought down the monarchy and had the king beheaded, and burned down the hated castle that represented all they hated. When the monarchy fell it left a hole for a new leader. Many tribes that had been suppressed suddenly remerged, while many others were created, a civil war erupted as each tribe tried to fill the hole. The city Rulmon still remained the place of greatest strategic value and the tribe that controls had the greatest power. The castle that had been destroyed was rebuilt by another tribe, until that tribe fell and castle was burned again, in turn that tribe rebuilt the castle, until they were defeated. The process still continues till today, as the castle gets bigger and higher, been built upon the ruins of the previous one. Culture: The people of Lohind believe in no god, as they are to busy trying to survive each day, let alone having to worship some deity. They are a warlike people that often resort to violence. Many live by the phrase “live fast, die young” as many die at eighteen when they enter the battlefield. A phrase as common as asking about the weather is asking who the king is today, as leadership changes from about every two months, to less then a week. Each king rules with an iron fist rule using his mercenaries to keep the peasants obedient and pay their taxes, king is a term in the land applied to the lord who rules Rulmon. Besides the requirement of paying to the lord they follow or joining the army when their leader calls, the land is lawless as people will murder their neighbour over a loaf of bread. Many criminals from other lands flee here to hide in the lawless environment. Rule is determined by he who wields the most swords. Lords will often hire mercenaries for their army. The greatest of these mercenaries is a group called the Hinaks, it is made up of exiled soldiers, criminals, and ex-gladiators. The mercenaries obey those who pay them the most and will turn on their former provider when someone offers a better deal. Economy: For the peasants, gold is worthless except to keep the lords mercenaries away. Many would rather have food then a bag of gold. As a result bartering has become the main way of exchange. A black market and is filled with shady characters, many of whom cheat the peasants by making them play ludicrous prices for items necessary for survival. The only ones who are rich are the lords who collect money and the mercenaries they pay. Military: When the lord wants to make war he drafts all peasants older then eighteen and still able to wield arms to the army. Many are forced into it by the king’s mercenaries, the peasants are very poorly armed with whatever they can find, and receive no training. The mercenaries who receive most of the gold are often much better armed and have fighting experience with them. War is often internal, but once in a while a strong king may gather all the people repel an outside invasion or march off to attack another land. Advantages to players in the city: -easier to break law Disadvantages: -Easier to break law (other players may attack you regardless of timing)\ Pictures- [This message has been edited by Elpea (edited 09-01-2005 @ 10:52 PM).]
This time around I want to mix elements of the LpRPG and the Legend of the Green Dragon RPGs. I want players to be able to interact and control the world economy like in LpRPG, while having an deep story rich experience like in the Green Dragon RPG. Players would participate in hundreds of quests and little chats with our NPCs, while still interacting tons with other players.
Here's what we need and how you can help-
Each race in LpG2 needs to have a complete individual gameplay. Races will each start at their own city (although they'll be able to travel to other cities occupied by other races as well). Each race will have difference combat and economical bonuses, as well as anything you can think of. Contributing an entire new race means making up new cities, quests, weapons.. etc. So it's recommended that races be a democratic pick, that everyone wants in and is ready to back up with ideas.
As I said before, each city will be individual in LpG2. Each city has shops for various goods, as well as different taxes on sells/buys. If you wish to contribute a city, tell me the quests in it, the shops, the weapons/goods, NPCs, the speech of each NPC (their response to let's say, your charm level.. as well as entire option based conversations). I suggest we do cities after we define most other things such as races and quests.
Quests will be a huge new thing to LpG2. On quests players will be required to fulfill a set of "orders" given to him by the NPC to gain experience/gold in return. Quests may have prequesites (charm level, have completed other quests.. etc) as well as any kind of bonus the quest maker wishes to give. PLEASE, CONTRIBUTE ALL QUESTS THROUGH MY EMAIL (elpea@heavengames.com), we don't want to spoil anything
Quests won't be the only rewarding game sided experience in LpG2. Sometimes you'll be having a nice conversation with a NPC and you may be rewarded a gift, or even enter combat with the NPC because you made it mad.. maybe the NPC will open up a quest for you.. give you a unique item? The possibilities are limitless. Please, SEND ALL NPC IDEAS THROUGH EMAIL.
This was one of the things that bothered me the most in LpRPG.. combat was mostly dull. While I want to keep the simplicity of combat, I want to make it exciting. I'll add small combat modifiers, such as potions, spells, and anything else I can think of while still keeping combat very simple.
Here's a list of combat skills:
I want to add different type of gems, elements.. etc. Basicly, you won't be piling up just one item (like gold) but many different ones depending on your chosen combat/economic skills. Each "resource" will have their value on the economy. There will be many different resources, such as many types of metals to mine, many types of foods to make.. etc. (I hope you understand this last idea
In case we keep magic, here's some spell ideas (contributed by Shiva mostly):
Talanos - Human Starting Town.
Things we want... - Talanos should have a fishing spot, which I think shouldn't be useful at first, but players may comeback later once they have acquired the fishing skill to fish here. Talanos should have small beginners quest that grant some money/exp to get the player started and get them some better armor to push them into the game. Talanos does not have any complicated buildings (no mines, no magic, no guilds..) to keep the beginning simple for new players, and then slowly throw new features at them as they play to keep them interesting
Name: Saalran (aka. City of the Moon)
Size: Huge (metropolitan)
Government: Limited democracy, king/Queen (High Cleric) is elected by other clerics
Religion: Moon worship, large clergy
Economy: Rich, mining, trading
Military: Trained, well armed, professional, small army
Populated by: Elves, half-elves, and a minority of humans
-Weapons (flammable things?)
-Selling merchandise
-Access to port for traveling
-Inn space for staying
-mining
-fishing
-Hard to get to by land
-Expensive
-Lack of stable for mounts
-Hard to break law?
-No wood (fletching)
Size: Medium - large
Government: Warring state of warlords, periodic anarchy at periods
Religion: No official religion
Economy: Poor quality of life for most. Wasteland area
Military: Drafted peasants who are poorly trained and armed. Most lords really on mercenaries. Armies can be large when gathered, but are mostly small and privately owned.
Populated by: Humans
-can hire mercenaries
-can easily make tribe (no tribe bonuses unless they are in ‘power’)
-chances of getting or making deals
-tribe can be pushed from power
-higher chance of getting scammed by an NPC or getting attacked
Sample people:
From left: Hinak mercenary, armed peasent, peasent male, peasent female
Lead Design: Elpea
Lead Programming: Elpea
Lead Artist: Blitzer
NPC Design: Saralanos
Quest Design: Elpea, Saralanos, Shiva
General Game Design: Elpea, Saralanos, Shiva, Matei, Blitzer