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Topic Subject: Wildfire's 0 A.D. Alpha Released
posted 08-18-10 02:13 PM EDT (US)   
Rather overshadowed by RE's announcement less than 24 hours later, but 0 A.D. has finally reached Alpha status.

There is a short gameplay video and some basic information here, if you are interested in trying the game out the PC version can be downloaded here (122 MB) and the MAC and Linux versions can be found here, there is more information over at Wildfire's 0 A.D. website

Although playable there is no AI, so the computer players will not do anything, however there is muliplayer available if you can find a friend to play it with.



For those of you aware of 0 A.D. you have probably already downloaded and played the pre-Alpha and Alpha version, for the rest of you a little info on 0 A.D.
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

[This message has been edited by Maffia (edited 08-20-2010 @ 02:59 PM).]

Replies:
posted 08-18-10 03:02 PM EDT (US)     1 / 21  
I think we've found our AoK remake
posted 08-18-10 04:11 PM EDT (US)     2 / 21  
A solid example of how the things should have been made. Period.

There's no word in universe to express my feelings with this and the inevitable comparison with AoEO... x(

But as everybody knows, it's the game-play what makes the difference.

Milita est vita hominis super terram et sicut dies mercenarii dies ejus (Job VII:1)
posted 08-18-10 06:34 PM EDT (US)     3 / 21  
I've been checking up on this for over a year now and it's awesome they finally released an alpha.

For multiplayer, I wonder if you could play it over Steam?

ALso, the designers toolkit/editor seems to be very open, as is to be expected from a release created by expert modders of other games. (It looks like you have to know/learn a bit of code to do any modding/scenario editing, but once you do, you can do anything with it you could in AOE3 + a whole lot of things and shortcuts you couldn't do in the kludgy Editor.)

So glad there's something for every taste...all you have to do is be patient...Looking forward to downloading and giving this a real rigorous test. Definitely check out their civs and units - this seems like the first time the Iberians are playable in a RTS

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
Crunkatog on Steam.

[This message has been edited by As_Saffah (edited 08-18-2010 @ 06:36 PM).]

posted 08-19-10 05:30 AM EDT (US)     4 / 21  
- this seems like the first time the Iberians are playable in a RTS
Nope, they appeared together with Roman and Carthaginian at least in Imperivm II, an RTS of FX Interactive in 2003, about the Punic wars battled in Hispania.

Milita est vita hominis super terram et sicut dies mercenarii dies ejus (Job VII:1)
posted 08-19-10 05:47 AM EDT (US)     5 / 21  
I watched the video on their site and it seems so slow. It looks like all the unit movements and battles are in slow motion.

"There must be some way out of here," said the joker to the thief
[TΣ]_Ha_Luke_331



"All murderers are punished unless they kill in large numbers and to the sound of trumpets."
-Voltaire
"A good decision is based on knowledge and not on numbers. " - Plato
posted 08-19-10 07:07 AM EDT (US)     6 / 21  
Don't forget this is only at the alpha stage, so is still very much a work in progress, download the game, try it yourself and then see what you think.

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
posted 08-19-10 11:46 AM EDT (US)     7 / 21  
Yup this is just the beginning of alpha stage but it's a great picture of how a game should be made that's the same idea as the age series. Kudos to Wildfire studios
posted 08-19-10 12:17 PM EDT (US)     8 / 21  
I love the guys at WildFire. I only hope they can release it fairly soon, I know they've picked up the pace quite a bit lately. But it's still losing its innovation with every passing month. It looked absolutely stunning a couple years ago but the graphics haven't gone anywhere since then while every other game is whipping out the latest technology and beautiful graphics and models with great optimization and performance.

Don't get me wrong, it's a truly amazing feat for an indie game, and especially for a freeware game.

posted 08-19-10 01:38 PM EDT (US)     9 / 21  
I love the guys at WildFire Reverie. I only hope they can release it fairly soon, I know they've picked up the pace quite a bit lately. But it's still losing its innovation with every passing month. It looked absolutely stunning a couple years ago but the graphics haven't gone anywhere since then while every other game is whipping out the latest technology and beautiful graphics and models with great optimization and performance.
posted 08-19-10 01:50 PM EDT (US)     10 / 21  
Heh, tell me about it. Though we are reworking a lot of the graphics and release isn't too far away.

posted 08-19-10 01:50 PM EDT (US)     11 / 21  
I haven't got a problem with the graphics. Sometimes there's a line where enough is "enough" and anything further is very cool but not essential for the game as a whole. For instance, exquisite raytracing and rendering aren't required for most skirmishes, quests, RPGs, and even most in-game cinematics. The line is about where AOE3's graphics top out. 0 A.D. meets or exceeds that level in its current form, but much more than that and you are installing a diorama creator.

As an open-source game, the graphics, physics, etc aren't hardbound to the game exe but can be upgraded along with the game. So if in the next year or so, players and graphics specialists decide they want to push the envelope for those eye popping cinematics or God powers with animated lightning bolts, then it's a lot easier to do it open-source than it would be to reverse engineer it into AOE3 or AOM.

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
Crunkatog on Steam.
posted 08-19-10 02:33 PM EDT (US)     12 / 21  
I'm with Saffah on the graphics issue, I think the graphics look good at the moment anyway, especially things like the water and the units.

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]
posted 08-19-10 02:36 PM EDT (US)     13 / 21  
Yeah, they have beautiful water. And most of their other buildings and units look great, I just thought the ones in the op screenshot looked a bit dated.

And the historical accuracy is definitely something other games should pay more attention too.

posted 08-19-10 02:52 PM EDT (US)     14 / 21  
I took the OP screenshot myself from the Alpha release .

It has been compressed a bit by photobucket which might explain things.

This month I have mostly been playing Zelda Breath of the Wild
Steam - Maffia GFWL - Maffia01 YouTube - HGMaffia Twitter - @HGMaffia
Age of Empires 3 Heaven Seraph

What is this life if, full of care, We have no time to stand and stare.
[This message hasn't been edited by fred_ernie (or Maffia) (not edited 12-29-2005 @ 09:57 AM).]

[This message has been edited by Maffia (edited 08-19-2010 @ 02:54 PM).]

posted 08-19-10 07:06 PM EDT (US)     15 / 21  
Installing now and gonna pass these dated buildings through my dual 1Gb DDR5 graphics cards.

edit:


Egypt start


Upper Nile port of call


Lower Nile shoals


North Africa, the breadbasket of Greece and Rome


The Ionian ships maneuver in the Cayster River near Ephesus.

I haven't had much chance to screw with the Editor because it keeps crashing whenever I zoom in maximally (it does not crash when I do this in-game). However, I did get to see that all the lighting effects and triggers Sir Constantin and I worked on last year are AUTOMATICALLY built into the editor in a very tidy GUI format. Basically you slide the sun around, change the colour and reflectivity of your water, scale the wave anims, etc. and you can fine tune the weather and lighting effects in ways you couldn't dream of doing in AOE3, or at least without a solid coding knowledge.

Also, the only terrains in the Alpha are those for the two map types, desert and Mediterranean pine scrub.

Haven't had a chance to dig around in the Object list but it looks like all the promised civs have fully animated and skinned objects in there - Gaulish pikers, Persian units, buildings, etc. The names are sometimes off. Trial and error should get you the buildings and units you want. You write your own "triggers" and add them into the box. THese range from event scripts to special animations and sounds. It's much easier than hunting for frequently used trigger effects in a gigantic drop down list.

I've got a list of bugs about a notepad page long, will look on the trac site to see which if any are novel observations.

edit @Pawelec_PL: The shallows are passable by both ships and land units.

@ Alex: Is there a middle ground for graphics between "omg full graphics" and "disable shadows and water"? One thing I noticed even on my dual gfx card system was jumpy lag when switching between units. I want a little less rendering detail in the trees and textures, a little less detail in the water, but do not want to turn off all shadows and all water rendering. How much of the gfx are handled on the CPU and how much on the GPU, and can I change this?

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
Crunkatog on Steam.

[This message has been edited by As_Saffah (edited 08-19-2010 @ 11:44 PM).]

posted 08-20-10 00:50 AM EDT (US)     16 / 21  
Considering this is just a "alpha" I'm liking it.

I played around in their multiple maps (3-4)in the single section.

They can gather 4 different resources and most units can gather any resource (including troops).

Was able to attack and fight "player 2" on one map, they didn't build, etc. as stated in game site copy.

Couldn't figure out how to upgrade to next level or establish a new settlement at the settlement sites ((like AOM). You could build a settlement at any other location, similar to all buildings).

Appears they are still working on gathering resources from animals as you units follow the animals "picking up" droppings from the animal until they have gathered all meat value from the animal.

You can gather meat from animals, berry bushes and crop fields but the available resources per source is less than AOE3.

Do to the inability to upgrade, I Haven't figured out how the market, lumber mill, etc. play a part in the total game.

The dock has a merchant ship (like AOE2) and you have a trade merchant who's available at the market. Looks like "trade" will play a part like older AOE games.

Without the "fog of war" in play it's difficult to locate your units and there isn't an idle villager indicator.

Although this is the "alpha" download, it plays and appears to be what AOE3 should have been.

Unfortunately, the healer, from the Temple doesn't said "WOLOLO!", but hey there's a chance, it's still just an Alpha.

[This message has been edited by Teutonic Twit (edited 08-20-2010 @ 00:55 AM).]

posted 08-20-10 00:56 AM EDT (US)     17 / 21  
"Don't forget this is only at the alpha stage, so is still very much a work in progress, download the game, try it yourself and then see what you think."

Thank you for the post, it is great, i'll enjoy the game more.

------------
How To Get The Best House Security

[This message has been edited by sueannlaib (edited 09-14-2010 @ 00:16 AM).]

posted 08-20-10 02:42 AM EDT (US)     18 / 21  
those are some pretty sweet screens, Saffah.

clearly from the alpha there's a lot more work to be done and features to add, but it still looks pretty sweet and I love the environment it generates.

Signed,
DaVe.
posted 08-20-10 08:45 AM EDT (US)     19 / 21  




Also, try out the camera controls. WASD for movement, then Q and E for rotation. Ctrl+W and Ctrl+S do pitch. H key takes camera back to default seemlessly.

You can fiddle with different settings in...

data\config\default.cfg

To make a local copy with your changes (so you can always have a default file), just copy the lines you want to change into a text file, change the values, then save it as local.cfg. Your changed lines will overwrite only those lines in the default when you load the game. This is very basic modding. In the future there will be a settings page in-game that will do this for you.

[This message has been edited by Mythos_Ruler (edited 08-20-2010 @ 09:06 AM).]

posted 08-22-10 05:01 PM EDT (US)     20 / 21  
Welcome to Ardobriga, an Iron Age Celtic hill fort in what is now Galicia, in northern Spain.

It is now April of 520 A.U.C. (233 BC) and war ravages the kingdoms to the south. Far to the northwest, the village of Ardobriga is nestled between the harsh mountains and the brutal Atlantic. Chieftain Maglawn exhorts his javelineers before a sortie against a neighbouring fishing village. Spring piglets root in a pen behind the hill fort.


Overview of Ardobriga.


Closer look at the keep and the bailey of Ardobriga.


Looking northwest towards the docks and the setting sun.


View from the eastern shore of the river in which the isle Inis Lyn sits.

Crunkatog on ESO
Bart331 balance suggestion: aztec: remove civ
Voltiguer: Ender, Sioux in 1.04 will be a top civ, no matter how many layers of Sioux goggles you put on
schildpad on Elephants: ...their mansabdar unit sucks so hard it looks like a black hole
Crunkatog on Steam.
posted 08-27-10 03:21 PM EDT (US)     21 / 21  
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