Air: Heaven- Kaluwalhatian
Fire: Hell- Kasamaan
Earth: Human Soul- Kaluluwa
The Filipino generate favor by one of their heroes, the Mambabarang, gathering resources in a special way. Task the Mambabarang like a normal villager and they start to gather resources, which they can drop off to temples as offerings. They gather slower than villagers and each five-resource offering is equal to one favor. The Mambabarang are also healers and good vs. MUs. They throw magic like the lampadas in AOM: TT. Kris- Filipino warrior that uses a sword and dagger that is wavy and double-edged, allowing for easy blood flow. Has a special attack that slowly drains enemy health. Good against infantry. Golok- Soldier that uses a large wide machete-like blade, good against cavalry. Kampilan Pirate- uses a two-handed sword that has a hilt resembling the jaws of a crocodile; this weapon was used by Filipino pirates and elite soldiers. The Kampilan was used by the warrior that killed Ferdinand Magellan. Good against other infantry and cavalry. Pinuti- a warrior with low armor, but high HP that uses two curved swords like cutlasses. The Pinuti was a favorite sword of Filipino soldiers and was often used in jungle warfare. Good against heroes and archers. Sumpit- archer that uses a bamboo blowgun, good against infantry. Dart Thrower- Dart throwing archer only good against other archers. Buno Monk- unarmed Filipino monk that is only good against archers. Although weak against all other units, the Buno Monk can slaughter archers; one can easily take at least three archers at once. Arnis Monk- Staff-wielding monk only good against cavalry. Although weak against all other units, Arnis Monks can slaughter cavalry; one Arnis Monk can easily take at least three cavalry at once. Panabas- Halberd-wielding Monk only good against infantry. Although weak against all other units, Panabas can slaughter infantry; one Panabas can easily take at least three infantry at once. Lantakas- cannon-looking siege weapon that uses gunpowder to shoot rocks farther distances and stronger than catapults. Because of experimental gunpowder, the lantakas does a little bit of damage to all units around it when it fires. Cadena- a large steel ball on the end of a chain carried by two warriors. Olisi Toyok- because they have no cavalry, the Filipinos don’t have a natural siege-counter. The Olsi Toyok is a warrior carrying a mace that is a siege weapon only good against other siege weapons. Very fast, and very cheap. Bamboo Balangay- Arrow ship Palm Balangay- Hammer ship Volcano Balangay- Siege ship Bonuses Bonuses Bonuses Kapre- huge tree giants with eyes as big as plates that wander alone in the forests and smoke leg-sized cigars Villager: Alpin- alpin were the slaves and laborers in the Filipino social class Caravan: Caraboa caravan- a type of water buffalo found in the Philippines Titan: [This message has been edited by Yamato Take (edited 01-25-2006 @ 09:40 PM).]
Datu- Filipino hero that attacks with a bow and arrow. Datu were the kings of the local area and often waged war on one another over economic things like farmland and fishing grounds.
God Power: Elven- Turns a group of villagers into Aghoy, which are Filipino elves. The Aghoy gather food twice as fast as a normal villager.
God Tech: Moon offering- Food gathering rate is increased
MU: Omayan- scout unit that is camouflaged when inactive. The Omayan are supposedly so small that you could step on one if your not careful.
-All TC improvements are 20% cheaper
-Caravan units are 50% less
-All ecological upgrades are 30% less
God Power: Gnomish- makes a group of villagers into Dwende, the Filipino Gnome. The Dwende gather twice as fast as an ordinary villager.
God Tech: Kaluwalhatian- wood is gathered faster
MU: Magtitima- scout unit, spirit of sickness that is invisible next to trees.
-Walls are 15% stronger
-Watch towers are built faster
-All defensive upgrades are 30% less
God Power: Dwarven- turns a group of villagers into Lakay, a gray Filipino Dwarf. The Lakay mine gold twice as fast as a normal villager.
God Tech- Madya-as: gold is mined faster
MU: Lampong- one-eyed white deer scout unit. Lampong were guardians of sheppard’s and would risk their lives to protect them from wild beasts.
-Archers have more range
-Infantry are faster
-Monks train faster
GP: Kertes- creates a super powered hero unit that wields a spear. Kertes was a great warrior never killed in battle because Luna watched over him, until Sol, the Sun god slew him in battle.
MU: Multo- ghost of ancestors that will be benevolent if respected, or fearsome if slighted. Attacks in the shape of a cyclone.
Buso- shadow creature that digs up bones and corpses and eat the newly dead.
Myth Techs: Coffin Chip- increases Buso speed
Graveyard Tree- archers have more range
Former kin- upgrades Multo into Minumulto with more attack
GP: Magick- puts a binding spell on a group of enemies, making so they are frozen in place forever.
MU: Tikalang- half-horse creature with a horse’s head, long hair, clawed feet, large teeth, and legs that reach past its head when it is sitting.
Myth Techs: “Tik-Tik”- Tikalang kill cavalry instantly with its special jumping attack.
Mangkukulam- Mambabarangs have more attack
Queen of Witchery- Mambabarangs can carry more when gathering
Crone of Ideale- All myth units have a 15% chance of being transported to a safe TC before dying
GP: Melody- All enemy units are rendered dazed by the beautiful music, but your troops are not.
MUs: Diwatas- spirits of the forest that live in trees and act as guardian spirits of nature
Engkantos- sea creatures that are offered pieces of meat after a good fish harvest. Resemble fish-men that wield tridents.
Myth Techs: Bountiful Harvest- increases fishing ships’ gathering rate
Mountain Masterpiece- Diwatas are faster and have more HP
Sea Serenade- Engkantos train faster
Infantry Symphony- Infantry have more HP
GP: Tempest- creates a storm that capsizes and sinks ships
MU: Gawigawen- six headed giants with spear and axe heads said to be half the size of the sky
Myth Techs: Himpapawirin- Habagat’s kingdom of gold and silver in the sky that increases gold gathering rate
Magnificent Kingdom- Walls are stronger
Implements of War- all myth units have more HP
GP: Lava- a bed of lava flows onto the battlefield swallowing everything in its path for 45 seconds. After it leaves a blackened rock, which no one can build on
MUs: Nuno- Furry creatures that can burrow into the ground and ambush enemies when they attack
Buwaya- Saurian monster that is revered as the protector of the sea
Myth Techs: Makikiraan Lang Po- Upgrades Nuno into Nuno sa Punso with better attack
Coffin Saddle- Buwaya can drag ships to the ocean floor for their special attack
Virgin Sacrifice- Offerings are gathered faster
GP: Pugot- creates a swarm of shape shifting headless men that cause insanity in tour enemies. GP lasts for ten seconds, but insanity lasts forever.
MU: Tiyanak- red skinned half-demon with no hair and glowing eyes
Myth Techs: Bangungot- Tiyanaks are more terrifying and do more damage
Malice- Archers have more armor
Golden cannon- Lantakas and Cadena have more attack
Flexible weapons- Olisi Toyok train faster
GP: Conflagration- a towering column of fire descends upon your enemies scorching them to death instantly
MU: Mameleu- huge snake said to be two fathoms long, with two horns, torch-like eyes, and long fangs. Can be created on land or on dock
Myth Techs: Bellowing- Mameleu are better vs. ships
Torch carriers- Volcano Balangays have more attack and defense
Flaming essence- Monks have more attack
MUs: Sirena- mermaid warriors that fight with spears
Siyokoy- mermen healers that have their bottom as an octopus instead of a fish
Mantahungal- cowlike creature without horns, but with a shaggy coat, and a monstrous pair of tusks
Myth Techs: Tropical storms- Ships have more armor and HP
Brown Scales- Sirens and Siyokoy are better vs. other naval myth units
Strength of the Sea- all buildings are stronger
GP: Blood pact- all wounds sustained in the past thirty seconds are turned back on the enemy
MUs: Aswang- werebats that feed on dead carcasses and come out during the full moon at midnight. They are flying units, but fly low enough to have a mêlée attack, yet can still fly over any kind of terrain.
Myth Techs: Prince of Pain- raises infantry armor
Tobacco leaves- Kapre heal over time
Nocturnal Scavenger- Aswang can heal themselves by drinking their victim’s blood
Pig carcass- Datu have more attack, HP, and armor
Wonders: Sidapa: Likha- enormous grave statues
Ideale: Huge rice terrace
Bathla: Simbahan- sky temple
Cosmopolitan? Check.