So, the normal set up would have to be as usual. Basically the same gameplay, with better graphics, and of course new civilizations. Remember that according to Sandy, with his design team he could have easily made the same type of game style of AoK but with even a whole bunch of more civilizations.
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I'm thinking each civilization could now have one more unique unit. The concept of there being minor tribes and such could also be used, although I don't know how. And the concept of using Home cities could also be used. -Franks = Throwing Axeman and Royal Paladin. -Britons = Longbowman and Aumabellu. -Saracens = Mameluke and Berber Raider. -Turks = Jannisary (Looks more like AoE3) and Sipahi. -Chinese = Chu-Ko-Nu and Fire Junk. -Persia = War Elephants and ... -Mongols = Mangudai and ... -Japanese = Samurai and Ninja. -Celts = Woad Raider and Gaelic Levy. -Byzantines = Cataphract and Legionare and Stradiota. -Vikings = Berserk and Longship and Huskarl. -Russians (By King_Ali and Lord Iraune)= Muscovite Polki and Bogatyr and Druzhina. -Hungary (By Ghostic)= Magyar Hussar and .... -Poland (By Lord Iarune)= Winged Hussar and Strzelcy. -Venetia (By Custergrant)= Ragusan Ships and Italian Gendarm. -Crusader Kingdoms (By Yamato Take) = Temple Guard and Temple Cavalry and Hospitaller Chaplain. -Lithuania (By Lord Iarune)= Boyar and Voyevoda. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% I'm guessing it's going to be 5 - 14 civilizations. All of the Civilizations (Except the African and American) receive missionaries. -Spain = Conquistador and Almogavar and Lancer. -Aztecs = Jaguar Warrior and Eagle Warrior and Teotecuhtli. -Mayans = Plumed Archer and Holcan Spearman. -Koreans = Turtle Ship and War Wagon and Hwacha. -Incas (By Novoa20)= Axeman and Maceman and Huaminca (all -Taino (By Lord Iarune)= Macana Raider and War Canoe. -Toltec (By Yamato Take)= Dawn Knight and Coyote Warrior and Dart Thrower. -Mali (By Yamato Take)= Iron Rider and Assigiri. -Ghana (By Yamato Take)= Ambusher and Sahelian Kwarbai. -Shongai (By Yamato Take)= Gulham and Tuareg Mauraders. -Serbia (By Lord Iarune)= Vlastela and Wallachian Mercenary Cavalry and Moldavian Curteni. -Munhumutapa Empire/Great Zimbabwe = Zimbabwe Fanatic and Architect and Laborer. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ UU: Curteni, Rustici Macemen, Rustici Scythe Wielder -Curteni: A strong Moldvavian archer unit. -Rustici Macemen: A warrior recruited from peasents wielding a mace. -Rustici Scythe Wielder: Another peasent recruited soldier wielding a lethal scythe. -Tatooed Bowman: A Timucua warrior with many tatooes, wielding a strong bow. -Alligator Hunter: A Timucua skill, Alligator Hunters were very strong and could take down an alligator with poles and bare hands. Their strength also works against other soldiers. They are bonused against wild animals. UU: Thegn- A wealthy Saxon warrior with a shield and a sword and chainmail. Gebur Bowman- A cheap, light, fast-moving Saxon archer. Note: Saxons have a special type of villager, the Ceol, that gathers faster and moves a bit faster than normal villagers. UU: Elk Skin Hunter- A hunter clad in an elk skin that uses a native bow. Harpoon Thrower- A warrior that throws two harpoons. It can also build a Fishing Canoe, in which it, and only it, can go into and harpoon fish from. -Saxon Thegn: A Saxon wealthy-man soldier equipped with armor and a sword. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% History: Architectonic style: Middle-Eastern. Why not African? Well, Ethiopians were VERY influenced by Mediterranean civilizations like Egypt, Rome and mainly Byzantium and Pre-Islamic Arabia. In the XVI century they also receive some influences of the Portuguese. UU: Horse spearman, Elite horse spearman. Second UU: ? UT: Devotion to Emperor. Reduce 30% the cost of infantry. Team bonus: Foot spearmen, pikermen and halberdiers have +3 points of attack against camels. On the bad side: They have few armoured cavalry, bad siege weapons and no gunpowder units aside of hand cannoners (introduced in Ethiopia by the Portuguese) %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% *********************************************************** Ranged Infantry: Cavalry: Siege: -Saber/Scimitar swordsmen (Anti-Infantry unit) Range Infantry: Cavalry: Siege: melee infantry: Range Infantry: Cavalry: Siege: Melee infantry: Ranged Infantry: Cavalry: Siege: Melee Infantry: Ranged Infantry: Cavalry: Siege: Melee Infantry: Ranged Infantry: Cavalry: Siege: < I would say keep Minor tribes, but in a different way, as minor allies that you can select along with your civ before the game. When playing you ca build a building which gives you access to a unit or two and some technology. < As you see I need your help to figure things out. Please post your comments, and if you could help it would be even better. As this section is complete, I'll go on to talk about unique technologies, housing, etc. [This message has been edited by Novoa20 (edited 07-20-2006 @ 05:03 PM).]
-Teutons = Teutonic Knight(Infantry) and Teutonic Knight(Cavalry).
have "Royal" upgrades).
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UU: Tatooed Bowman, Alligator Hunter
-Gothic Warlord: A mercenary from deep Germany wielding a heavy axe. The Gothic Warlord is one of the strongest mercenaries in the game.
Wonder: King Ezana’ Stele
Cavalry unit with long range attack, he throws spears in manner of skirmishers. Good against archers, common skirmishers and monks, but bad against cavalry, catapults and onagers. This unit is ideal for fast raids in combination with horse archers, protecting them from the attack of foot archers and skirmishers.
Improvements: Same as horse archers (Archery + Stable).
Brief history: A big part of the History of Ethiopia is the History of the defence against Muslim invasions from all directions. In order to organize fast counter-attacks, Ethiopians trained vast amounts of soldiers, many of them armed with spears, cheaper and faster to construct than swords. The feudal warlords and the own emperor also had detachments of cavalrymen in their service that could move very fast in order to repel attacks in different regions. When Muslims weren’t attack, these riders played an important role in the conquest of other Black African groups that had not cavalry.
Since ancient times, Ethiopian kings (later known as emperors) unified an original form of African Christian Church around them and claimed to be the direct descendants of King Solomon and the Queen of Sheba. This converted the emperor figure in a form of <
+ Relics produce +20% of gold
+ Monks have +2 points of protection.
+ Barracks produce infantry units 15% faster.
Melee Infantry:
-Swordsman (Anti-Infantry unit)
-Pikeman (the best anti-cavalry unit, falls to swordman)
-Halberdier (Good vs cavalry, stands up to swordman better)
-Crossbowman (More of a siege unit than combat, slow ROF)
-Archer (Good vs non ranged infantry)
-Skirmisher (Good vs Archers, and Crossbowmen)
-Arquebus (short range, powrful attack)
-Knight (Good vs range infantry, Swordsmen and siege), falls to arquebuser)
-Cavalry Archer (Good vs cavalry)
-Catapult (Good vs all infantry and buildings)
-Balista (Good vs infantry, not so good vs buildings)
-Trebuchet (Like a mortar, only good at siege, cannot attack units except ships)
-Battering Ram (good vs buildings, particulary gates and walls cannot attack units)
-Axeman (Good vs cavalry, stands up to swordman better, replaces halberdier)
-Pikeman
-Bowmen (longer range than archer, same purpose)
-Skirmisher
-Crossbowman
-Arquebus
-Knight
-Camel Rider (a light cavalry unit, better than knight at taking out range infantry)
-Cavalry Archer
-Catapult
-Balista
-Trebuchet
-Battering Ram
-Halberdier
-Short Swordsman (Good vs Infantry, faster than swordsman)
-Pikeman
-Crossbowman
-Bowman
-Arquebuser
-Skirmisher
-Mounted Spearman (faster and less hp than knights, however the long spear lets it beat halberdiers)
-Horse Archer (faster than cavalry archer)
-Siege Crossbow (Takes the same role as trebuchet, but firs balistas at a longer range, making it able to take out infantry as well)
-Battering Ram
-Catapult
-Obsidian Swordsman (faster and more lightly armored than regulr swordsman, stands up better to Heavy cavalry.
-Spearman (faster version of the pikeman)
-Stone Axeman (less attack, more speed good vs cavalry, stands up better to swordsmen)
-Plumed Archer (Faster with lower attack higher range than even bowman)
-Atl Atl (Longer range than Skirmisher, good vs ranged infantry)
-Slinger (Powerful attack, short range good vs cavalry)
Monks have capture ability allowing them to convert enemy cavalry only, however no matter what cavalry unit you convert you will recieve a:
-Javelineer (mounted skirmisher, good vs cavalry and ranged infantry)
-Pipil Stone thrower (I have no idea how this works)
-Ram (Battering ram type unit held by 2 men)
-Clubman (good against infantry, but has the low attack, high Hp)
-Spearman
-Bronze Axe/maceman (good vs cavalry, stands up better to swordsman)
-Blow Gunner (short ranged high attack, faster than Archer)
-Slinger
-Atl Atl
-Javelineer
-Siege Slinger
-ram
-Spearman
-Ivory Swordman (Uses a Sword made from Elephant's Tusks, less attack, faster)
-Axeman
-Bowman
-Skirmisher
-Slinger
-Mounted Spearman
-Camel Rider
-Javelineer
-Catapult
-Ram
Note: All Bow and arrow units have good siege because of the use of Flaming arrows when attacking a building, flaming arrows ONLY appear when attacking a building.
-Welsh Longbowman
-Highlanders (targe and swordman, good vs archers)
-Landesknecht (carries a Flamberge 2 handed sword good vs infantry)
-Swiss Pikeman (good vs cavalry)
-Hackapell (High attack low Hp, Good raider)
-Black Rider (carries primitive pistols Good vs cavalry)
-Detective (Has the ability to change colors and thus act as a spy)
-Pictish Painted Warrior (This strong soldier wields a blunt sword for crushing)
-War Elephant Heavy cavalry, slow, good vs infantry)
-Egyptian Slave Soldier (highest hp cavalry after elephant)
-Immortal Infantry (Sword and Arquebuss wielder)
-Immortal Cavalry (Arqebuss wielding cavalry, good vs cavalry)
-Hide Soldier (Good vs archer, carries a large shield made from Hippo/Rino/Elephant hide)
-Hornbow Archer (Uses bow made from A horn, short range big attack)
-Bantu Umpakati: A spearmen with a zebra hide shield from the Bantu tribe of Africa.
-Ronin (Good vs infantry,separate unit from samurai)
-Chinese Tigerman (Fast anit-cavalry unit, like a rodelero)
-Chinese Ironman (Slow anti-cavalry unit, high Armor)
-Rocket Wagon (Good vs infantry/buildings with area damage)
-Manchu (Fastest Anti cavalry unit)
-War Elephant
-Khamapa (Fast horsemen mauraders good against infantry, buildings, and villagers)
-Buddhist Monks (A special healing unit that can also hold its own in battle and is primarily effective against light infantry, knows Kung-Fu 'hiaya!')
-Obsidian Archer (Low range high attack)
-PoisonArrow Bowman (Long range, leaves poisonous after effects)
-Beast Rider (captured spanish horses, uses a spear, good vs infantry)
-Thunder Maker (captured spanish guns, uses an arquebuss)
-Inca General (Attack advantage vs. siege units and monks/priests, heals itself slowly, can't be easily converted)
-Auca Sharpshooter (A blowgunner from the Auca tribe of the Amazon rainforest that shoots poison darts that slowly kill the enemy, doesn't have much range)
-Carib Cannibal Warrior (A barbaric Carib warrior with a primitive machete like weapon)
-Tupi Animal Tamer (Wields a short spear, can train up to 5 tame jaguars. When one dies, you can train it again; All for a cost of course)
-Sharktooth Clubman (A Fast clubman with a high attack, uses a club studed with Sharkteeth)
-Sharktooth bowman (powerful and fast, short ranged)
-Ritual Shaman (a strong fighting healer and converter, however comes in small numbers)
-Timucua Tatooed Bowman (An elite archer from the southern Florida Timucua tribe that is covered in native tatooes)
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Philippines- The archepelago of the Philippines hosts random island combinations from a small chain of islands to one big island. Naval warfare is crucial here, and fishing is excellent, giving certain naval powers advantages against the others. The strategy for low power-naval civilizations to rush in to the enemy's island and defeat them on land.
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