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Multiplayer Scenarios » Global Wars

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Global Wars

Author File Description
KevTheGreat
File Details
Game Version: AoE3+TWC+TAD
# of Players: 6
GLOBAL WARS:




This scenario is based on the Arab Desert Series by me, KevTheGreat. Many people had wanted an Arab Desert 8, but i decided to try something new, and made this, includes many, many features new, old, and perfected.



The Storyline of ths game doesn't make much sense, but i still decided to put it in. Five Empires have risen to face the test of time, they compete in a world tournament. Who will win, who will conquer? You control your diplomacy, so be prepare to experiance cold wars, World Wars, and others...



Features:



*day-night-day cycle


*rain events


*miniquests for each player


*flags of diplomacy


*tutorial on the flags


*over 550 triggers


*over 1200 effects


*many more



This scenario is in the CSO contest, so please grade well :)



P1-5 are human players, p6 is a comp (ivan the terrible), Discovery Age, FFA, Read Hc names for civ order



By KevTheGreat



P.S please do not edit, or claim this map as your own.



My Website



Other Scenarios by KevTheGreat-

Arab Desert
Arab Desert 2
Arab Desert 3
Arab Desert 4
Arab Desert 4V2
Arab Desert 7
Burn em All
Russia The Epic Begins
Fort of War
The Race




PATCHES:



6/21/08. 6/22/08. 6/25/08. 6/27/08. 8/21/08

1.10
-fixed minor trigger bugs
-added houses
-removed 2 wonders from japan
-added the victory trigger
-other minor things

1.20
french reinforcements come faster
-if france revolts they lose reinforcements from the homeland and gain a one reinforcement army (from the people uniting, not the homeland)
-heroes that die are removed form the game unlike explorers
-heroes now have trigger attacks when injured and/or death
-aztec hostages are now not invincible and have no attack (converted to igc) therefore making it harder to do mission
-aztec hostage mission rewards have been increased greatly
-fixed minor bugs

1.21
-misspellings have been fixed
-the loss trigger for france has been added (I don't know y it was missing)
-hostages are no longer IGC units
-minor faulty triggers have been fixed

1.30
-increased amount of lighting changes, not just 2 settings that change every 15 minutes anymore, now there are 10 lightings that change every 200 seconds
-rain occurs more often and are shorter
-spanish houses have been fixed to match their culture

1.40
-Gates can now be closed to allied players or opened (your choice) this will prevent entering your city and declaring war on you. However this only applies to preset gates.
-Fixed flagsno longer getting "lost"
-New music including a custom music file in the download (if you are wondering what the song is trying to say, it basically means religion causes wars)
-Intro cinematic is now optional
-You can now move around during tutorial cinematic if you didn't want to watch it and some other people did
Pages: [1] 2 3 4 5 6 7 8 9 10 11 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
ivanelterrible by its description seems nice, gonna try to review it soon :).
KevTheGreat
File Author
i have had no negative comments on it yet, execpt it is too dark in the night cycle
Pastoolio
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)
The game is very simple. It even gives you instructions and objectives. You just kill eachother.
Balance: 5
(Insert Balance analysis here)
I think it was pretty balanced. Some of the civs werent very strong at first but he fixed them and ive won it with nearly every civ.
Creativity: 5
(Insert Creativity analysis here)
It was pretty creative. It had suicide bombers, sacrifices, and even its own alliance/war system.
Map Design: 5
(Insert Map Design analysis here)
The map was pretty acurate for each civilazation. Each area was suited to the customs and enviroment of the civs. So each had its own theme.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
The storyline had missions and objectives for each civilazation so it wasnt everyone doing the same thing. Like the Aztecs had to sacrifice to their gods. The Spanish had to gather gold for their queen. The Japanese had to protect their lands. The Ottomans had to appease Allah. And the French had to conquer them all.

Additional Comments:
I think the map was very well done and a lot of time was spent on it. It had cinematics, good objectives, a diplomacy system, and it fitted well together. I think it deserves credit for the work put into it.

[Edited on 07/17/08 @ 02:16 AM]

KevTheGreat
File Author
please provide more info on it :). And accurate storyline? lol, umm this didn;t relaly happen in real life

[Edited on 06/19/08 @ 10:51 PM]

KevTheGreat
File Author
thx for your review pastoolio
mark10867
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Very simple, you kill each other. The instructions in the beginning can help you, too.

Balance: 5
All the civilizations are balanced equally, you can win with each and every civ available. I have yet to see where the same civ has won twice in a row. Everyone can access each resource, noone is cut out on anything, and each civ has their strong resource.

Creativity: 5
This is what makes this scenario so awesome. Kev added miniquests, characters and their lines, and the war and truce flags.

Map Design: 5
Flawless map design. He balanced it so that there were trees by each person, and that they could access each resource. Also, the gameplay gets an added spark because he made it switch from day to dusk to night to dawn back to day, which really makes you feel into it.

Story/Instructions: 5
The storyline is pretty cool, each civ has come into this land ready to conquer it, and the aztecs(who have already been there) have yet to see if white men will be good or bad for them. For the instructions, it lets you see how to work the flags, and thats all you need to know.

Additional Comments:
Great game, I look forward to more in the future ;)
KevTheGreat
File Author
thx for your genorous review mark10867.

I have also patched up the map adding/fixing:

-fixed minor trigger bugs
-added houses
-removed 2 wonders from japan
-added the victory trigger
-other minor things

in the next patch i will focus on adding new miniquests & heroes

[Edited on 06/21/08 @ 04:51 PM]

ivanelterrible the win trigger?
Which trigger are you talking of?
Set player won or End Game+Win Message?
KevTheGreat
File Author
ex.
for p1:

Condition: all units killed (2)
Condition: all units killed (3)
Condition: all units killed (4)
Condition: all units killed (5)
Effect: Set player win (1)
Effect: Set player defeated (6)
Effect: Overlay Text
KevTheGreat
File Author
Patch:

-french reinforcements come faster
-if france revolts they lose reinforcements from the homeland and gain a one reinforcement army (from the people uniting, not the homeland)
-heroes that die are removed form the game unlike explorers
-heroes now have trigger attacks when injured and/or death
-aztec hostages are now not invincible and have no attack (converted to igc) therefore making it harder to do mission
-aztec hostage mission rewards have been increased greatly
-fixed minor bugs

[Edited on 06/22/08 @ 03:00 PM]

Pages: [1] 2 3 4 5 6 7 8 9 10 11 » Last »

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HGDL v0.8.2

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Rating
4.4
Breakdown
Playability4.4
Balance4.6
Creativity4.6
Map Design4.5
Story/Instructions3.9
Statistics
Downloads:8,646
Favorites: [Who?]1
Size:7.80 MB
Added:06/19/08
Updated:08/24/08