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Single Player Scenarios » The Tapir Witch Chronicles: Immortal Cows

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The Tapir Witch Chronicles: Immortal Cows

Author File Description
MosheLevi
File Details
Game Version: AoE3+TWC+TAD
Screenshot:
The Tapir Witch Chronicles: Immortal Cows

This is a 2V2/FFA Supremacy Single Player for 4 players.


This scenario offers many interesting new strategies with unique game play abilities.


This scenario is for TAD+TWC (so you need to have them both).


New Features


1. Break the Immortal Cow Spell – Capture as many Sacred Cows, Yaks, and Water Buffalos, and send them to your Fire Circle . The Fire Circle will break the Immortal Cow spell and the animals will return to their original human form.
These powerful mercenaries will then join your army and fight for you.
These powerful mercenaries include: General Custer, Alain, Shogun (that can train stealth warriors), Daiymo (that can train Japanese warriors), Mameluke, Elmeti, Grand Cannon, Heavy Cannon, Black Riders, Swiss Pikemen, and more….

2. Resources Dropping from the Sky – There are 15 Resource Drop Sites around the map where resources fall into periodically. Control as many of these sites as possible in order to collect more resources than your enemy.

3. Raid Villagers with your Super Ninja unit – Your Super Ninja unit is very powerful and it has special abilities. He has 5000 HP and once he is wounded (50% damage) he Teleports himself automatically to the Fire Circle where he can get healed very fast.
Your Ninja is also super fast and you can use him to raid enemy villagers that collect resources at remote drop sites.
You can even Teleport your armies to you Ninja (see next feature).

4. Teleport your Armies behind Enemy lines - You can Teleport your armies periodically from your “ Teleport Court ” to your Ninja. Use this ability to attack enemy villagers at remote drop sites, or to conduct surprise attacks from unexpected locations.
You can even teleport buildings from the Teleport Court .

5. Capture one or both Churches and receive free Priests and/or Boneguards – These Churches are guarded by Boneguard, but once you capture one or both of them you will receive free priests and later on (once you have 5 priests) you will receive free Boneguards.

6. Discover the Secret Magical way to Defeat the Tapir Witches – Once you defeat your enemies the Tapir Witches will appear.
You have to discover the secret magical way to defeat them before they turn your entire army into Cows.
There is a 10 minute time limit to defeat the Tapir Witches before the Flying Siege Tapir Witches show up and blow up all the bases.


The Challenge


The Tapir Witches use a spell that turns near by enemies into Cows…….


Once you defeat your enemy you will face the Tapir Witches.
Defeat the Tapir Witches before they turn your army into Cows
.

EDIT:


A new version has been uploaded.

Now the player can see instructions on how to defeat the Tapir Witches once he defeats his enemies.


Game Play


The main game play is described above in the “New Features” section.

For more information about the game play read the “Story” section.

This is a 2V2/FFA scenario where any combination of teams can be set up.
However, random teams are not supported.
Computer players are also supported.
In fact the computer players are so good at capturing the cows and converting them into mercenaries that even Moderate level can be challenging.

Players start with a fortified base with Fort walls and 4 towers.
Each player gets his own Fire Circle next to his town center.
The Fire Circle heals units very fast so it is important to use it often.

Each player gets constant resources from his home city (every 30 seconds).
However, if you lose your town center (and you don’t have any other town centers) then your home city will stop shipping you resources (until you build a new town center).

If your starting town center is destroyed then the Fire Circle will be deactivated and it will NOT heal army units any more.

There are some resources scattered around the map but not many, so you may not want to train too many villagers.

You CANNOT build resource collection buildings such as Mills, Farms, plantations, Banks, and so on.
You will have to rely mainly on crate collection from the various resource drop sites.
Crates fall from the sky every 90 seconds.

There are many Sacred Cows and some Yaks, and Water Buffalos scattered around the map.
These animals have huge HP and they are also Immortals (you can’t kill them).
Capture as many as you can and send them to your Fire Circle .
The Fire Circle will break the “Immortal Cow spell” and the animals will return back to their original human form.
These powerful mercenaries will then join your forces.
New Sacred Cows, Yaks, and Water Buffalos will constantly appear in the area.
If you lose your starting Town Center then the Fire Circle will be deactivated and it will NOT break the spell “Immortal Cow spell” any more.

Your Super Ninja unit is very powerful and it has special abilities.
He has 5000 HP and once he is wounded (50% damage) he Teleports himself automatically to the Fire Circle where he can get healed very fast.
Your Ninja is also super fast and you can use him to raid enemy villagers that collect resources at remote drop sites.
Your Ninja will not be able to teleport himself to safety if the Fire Circle is deactivated.

You can Teleport your armies periodically (every 60 seconds) from your “ Teleport Court ” to your Ninja. Use this ability to attack enemy villagers at remote drop sites, or to conduct surprise attacks from unexpected locations.
You can even teleport buildings from the Teleport Court .

There are two Churches that can be captured with 5 army units or more.
You receive free Priests and/or Boneguards from these Churches after you captured them.
At first they are guarded by Boneguards, so you will have to kill them before you can capture them.
Players can capture each other’s churches.
Once you capture a church you will receive free priests and later on (once you have 5 priests) you will receive free Boneguards (every 2 minutes).

After you defeat your opponents the Tapir Witches will appear with their armies of wild animals.

The Tapir Witches will turn your army units into Normal Cows once they are within their line of site.
You can shoot at the Tapir Witches from far range but it is impossible to kill them using this conventional method because they have 400,000 HP each.
Your objective is then to Discover the Secret Magical way to Defeat the Tapir Witches.
You have 10 minutes to defeat them.
After 10 minutes Flying Siege Tapir Witches reinforcement will arrive and they will blow up everyone’s buildings.

Normal cows (previously your army) have huge HP but they are NOT immortal.
If you send normal Cows to your Fire Circle (near your TC) they will then turn into Longbows since their original identity has been lost.
Sacred Cows will still be converted to Mercenary units.

Once the Tapir Witches appear, resources will NOT fall from the sky any more.

Every player gets a Flag Bearer that can be used as a way point for rescued mercenary units. All army units from inside the Fire Circle will follow the Flag Bearer automatically.

Explorers are automatically ransomed for the price of 100 gold (I added this feature because the normal random feature doesn’t work for European explorers in custom scenarios).

You CANNOT accumulate more than 11,000 of each resource.

You can locate your Ninja and your Flag Bearer if you can’t find them.
See “Tips” for how to do that.

Once the Explorer has 95% damage he will be ransomed for you automatically for the price of 100 gold.
Your Explorer will reappear inside the Fire Circle where he can heal fast.

Walls are more expensive (50 extra wood per wall connector) so players can’t spam walls.

For additional game play information such as the Story behind this scenario and Tips please visit this thread:
”The Tapir Witch Chronicles: Immortal Cows“ Scenario Challenge

Screen Shots

Map Overview
Stronghold
Stronghold + Teleport Court
Teleport Court
Base
Fire Circle
Landscape
Brave soldiers fighting Lions, Bears, and Cougars
Tapir Witches showing up
Tapir Witches turning army into Cows
Tapir Witches Blowing up the base
Tapir Witches Blowing up what’s left of it


Scenario Versions


I have included 4 scenario versions with 3 difficulty levels for each one of them (Easy, Normal, and Hard).
Each scenarrio version allows you to play with a different civ.
The playbale civs are:
China, Japan, India, and Sioux

The first 3 are 2V2 scenarios where you have an ally.
The Sioux civ version is a FFA game.

Installation Instructions

Please note that these scenarios don’t mod your game in any way.

Copy all the “Tapir Witches….age3Yscn” files to
"My Documents\My Game\Age of Empires 3\Scenario"

You can copy just the scenario versions that you want.

Copy all the "Homecity…….XML" files to
"Program Files\Microsoft Games\Age of Empires III\Campaign\Wonders"

Copy the music file EdgeOfTheUniverse.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound

Special thanks

Special thanks to Random22 and Pftq for their great “Advanced Trigger Effects”.
I used their custom triggers to add new features to this scenario.

I want to thank pftq for the second time for trying to help me solve the Out of Sync (OOS) errors that occur when the player chooses to play the cinematic.

Thank you,

Moshe Levi
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MosheLevi
Staff
Official Reviewer
File Author
Congratulations to KevtheGreat who discovered how to defeat the Tapir Witches.
That was fast, lol.
Sound like he was working on it all day. :p

Here is what you need to know on how to defeat the Tapir Witches:
--------------------------------------------------

There are 15 Supply Drop locations in this scenario.
If you take a look at them you will see that they look just like the Fire Circle at your base but without the fire.
These supply drops are in fact deactivated Fire Circles.

Once the Tapir Witches show up they deactivate the supply drops.
That allows your Super Ninja with the help of your Flag Bearer and a Priest to Activate the dormant Fire Circles by moving these 3 units inside each supply drop.

Every time you activate a Fire Circle 20,000 HP damage is inflicted upon the Tapir Witches.
Not only that, their Max HP also goes down by 20,000.

In addition to that you can move Cows inside any of these activated Fire Circles and the cows will become military units once again.
You can then use them to keep fighting the Tapir Witches.

Once you activate 10 or more Fire Circles, and you inflict 5% (around 10K) damage on any Tapir Witch with your military units, then the Tapir Witches will run away from you (and be defated).

You must do all that within 10 minutes before the timer runs out.

[Edited on 08/23/08 @ 03:37 PM]

MrMario nice map Levi had fun playing it all day today

Will Rate it on Monday
MrMario
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
A fun map trying to finding how to defeat the Witches and find the secret. You might want to add a witch every 10 minutes in the game even when you are fighting the enemy so that you know they are coming soon. Add a time that says how much time you have left so that you can try to work faster

Balance: 5
Every thing was balance you got the same units from the cows and really didn't need your deck only for fighting your enemy. Just the cows you needed for fights, nothing to talk about in this area but the cows. 

Creativity: 5
Creativity was good I’m going to give you a 5. Like the way once you’re done killing your enemy the witches come and turn your units into cows and you have to find that one way to defeat them.

Map Design: 5
Very nice layout looked like a Valley that was rolled by the witches and had they turned to cows if you got to close. Maybe adding some buildings that are destroyed or dead villages etc... Good pick of music for the map. Might want to add a witch song, so when they come into play, but overall nice map to play on.

Story/Instructions: 5
Easy to understand and follow, knew what to do once you gave us the instructions. Great Story on how the Witches control the land and what you had to find out how to defeat them

Additional Comments:
Loved the maps and had fun playing this all day and with friends.

MosheLevi
Staff
Official Reviewer
File Author

Thank you MrMario for your favorable review.

It’s true, the Tapir Witches show soon after you defeat your enemies.
However, there is a timer at the top showing you how much time you have left to defeat the witches.
CaveTown Timers haven't worked in my aoe3 since a few updates ago - I haven't played this, but I'm pretty sure that would be the case if I play this too, since it even happens in the aoe3 campaign - However, this is for TAD, and I haven't played the aoe3 campaign while in TAD, so I don't know if they work while in TAD for me or not. However, I should really play this before I make a long weirdo comment like this :p.

[Edited on 08/10/08 @ 01:33 AM]

JPSoft (Excellent)³ ... Many Thanks!
Zeus911 Playability: 4
I appreciate that you can get a lot of forces via cows, but the problem is that the AI tends to think the cows are herd and they usually just send their cows to the Town Center which they aren't really aware that the cows turn into troops. Also, due to the (ridiculously) large amount of soldiers, I gave the scenario a slightly lower rating. Other than that, the gameplay is alright and challenging.

Balance: 4
It is not too easy or too hard, but the problem is when defeating your opponents, they tend to have a head start. Mostly because the AI thinks the cow are food so the AI usually sends them to the town center and because of the fire circle is near the town center, the cows become troops. Apparently, because of that, it kinda contributes to the lag.

Creativity: 4
You are quite creative here when it comes designing, but the area is simple flat land, I suggest you add a few obstacles like traps or something to make things challenging.

Map Design: 5
Not much to say, you designed the game really well and quite clever with anti-cheating techniques (Did you use something that the "chat contain" condition?).

Story/Instructions: 5
Instructions are easy to understand and isn't really confusing

Additional Comments:
Not much else to say, just work on a way to deal with the big lag.

[Edited on 08/13/08 @ 05:39 AM]

MosheLevi
Staff
Official Reviewer
File Author
Thank you for your review Zeus911.

However, I must say that in all my tests I had no lag, not even online.
If you have lag when there are many troops on the map then I suggest lowering your graphic settings.
The population limit in this scenario is the same as the population limit for normal skirmish games.
The lag has nothing to do with the cows, lol.

It is true that the AI sends the cows to the base because it thinks it is food, but one thing you don’t know is that I added special triggers to move the cows from inside the AI’s base to the fire circle.
I knew that the AI will send the cows to the base so I took advantage of that with triggers.
Is there any thing wrong with that?
In any case, this has nothing to do with balance.
You capture cows and send them to the fire circle and so is the AI, so it is balanced.

I also have 3 versions – Easy, Moderate, and Hard, and the AI is the same skirmish AI you play against in normal games.
I gave the players 3 different levels to choose from so every player can play against the level that works best for him.
So if this is not enough then please tell me what else should I do for better balance? Lol.

[Edited on 08/10/08 @ 10:57 PM]

MrMario What Lag are you talking about

There was no lag when the cows went to the Fire Pit. So you might want to edit your review
Takk
(id: Luke_Feanor)
Official Reviewer
Review removed because you can't really mark down for lag in a < 200 pop scenario lol.

PLease feel free to repost with better reasoning.

DL Admin
Pages: [1] 2 3 » Last »

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Rating
4.7
Breakdown
Playability5.0
Balance5.0
Creativity4.5
Map Design4.0
Story/Instructions5.0
Statistics
Downloads:3,941
Favorites: [Who?]0
Size:11.26 MB
Added:08/08/08
Updated:09/14/08