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Miscellaneous Files » Consti's Triggerpack V6.0 (last update 6.4.2012)

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Consti's Triggerpack V6.0 (last update 6.4.2012)

Author File Description
Mister SCP
File Details
Game Version: TAD
Screenshot:
Mister SCP proudly present his custom Triggers to the Community. I had help from Invent00r, Mythic_Freak, Hail_To_The_Oboe, lostrozzacavalli

and finally Musketter925.


6.0:
-Typeloader a)got version number b)functions like sharing ressources
-new Effects: Change Player Control by Hotkey, Modify Unit Type, Forbid Unit Type, QV Store Closest Protounit, Disable Loop Tools, QV Store Armies's Unit ID,...
-new Conditions: like fixed MS Timers (normal,qv,array) , Unit Is Type fixed and improved
-fixed broken things like : Diplomacy Player Range
-the term *SP* has been added to Singleplayer only triggers, Heal MP added
-finally over 200 effects and 40 conditions

REMOVE THE OLD SCP 5.0/5.1 file (you could also back up it and store it somewhere else).
5.1:
-minor fixes
-first Conditional Effect (Units in Area DONT FORGET THE CONDITIONAL END)
-some new triggers (most were invented for SC-P Survivor)
-Typeloader get more functions and variables

About Typeloader:



Your Scenario will break if you havent used Typeloader BEFORE any of the Effects

with *TL* at the end which means they require Typeloader. Typeloader loads custom functions in the

fame which make it easier to have an overview about the triggers as well as they save time and make a smaller

file size. In case you want to launch a Trigger with *TL* at the ending make sure Typelaoder was launched before












Consti's Trigpack
Conditions (26):



Army Selected Single Player
Array: Check Numbers
Array: Check Strings
Current HP
Deck Level
Distance to Unit (Vector)
Is FFA
Is Not FFA
Player Deleted Units
Player Is in Age
Player Is Name
QV Check HP
QV Player Deleted Units
Unit Action Type ID
Unit OBJECT ID
Units Being Attacked
Units Being Attacked by Protounit
Units Not Owned
Visible Location to Player Proactive
XS - Action Type ID
XS - Is Not Type
XS - Is Type
XS - Player All Unit Count
XS - Player Unit Count
XS - Units Not Owned
XS - Units Owned










Effects (140):


Typeloader (TL)
Typeloader Tester Start (TL) (create your own sequences)
Typeloader Tester End (TL) (use this to end your own sequence)



Area


Change Units In Area (Center Unit) *TL*
Convert units in area *TL*
Damage Units around Protounit *TL*
Damage Units in Area Player Range
Destroy units in area *TL
Flash units in area *TL*
Protounits work on Unit *TL*
Protounits work on Units *TL*
Teleport Units in Area (simple) *TL*
Teleport Units in Area Player Range *TL*
Unit Create at closest Unit *TL*
Unit Create At Protounit


Arrays


Array: Create
Array: Set Int Value
Array: Set Float Value
Array: Set String Value
Array: Set String Player Name
Array: Echo
Array: Echo2
Array: Modify Numbers
Inventory: Array Create
Inventory: Array Set Item *TL*
Inventory: QV Get Item Position *TL*
Inventory: Kill Item
Inventory: Echo Item
Inventory: Echo All Items
Inventory: Modify Item Number *TL*
Tech: Array Create
Set Tech Status SP *TL*
Set Tech Status For Lost Techs
Army Deploy and Save IDs


Counters+Echos


AS Object Counter *TL* (Anti-Steal)
AS Resource Counter (Anti-Steal)
Change Name(Res)
Change Name (with Player Name)
Send Chat with Player Name to Player
Send Chat with Player Name
QV Set Resource Count (Anti-Steal)
QV Specific Unit Count *TL*
QV Colored Text *TL*
Show Res on Board for 1 P
Show Res amount on Board
Show QV SPC Note*TL*


Diplomacy


Diplomacy Player Range *TL*
Diplomacy Reset *TL*
Diplomacy To One Player *TL*
Team Won (2 Teams) *TL*


Player Rande


Unforbid Unit Player Range
Forbid Unit Player Range
Set Tech Status Player Range
Mod. Protounit Player Range
Modify All Protounits Player Range
Modify All Protounits


Game Related


XS - SC Starter (create right explorer and TC)
SC Starter (create right explorer and TC)
Player Set Postimperial
Player: Refresh Deck (Units) *TL*


Hitpoints


Heal Unit *TL*
Heal Unit2 (slightly different params)
Heal Units in Area *TL*
QV Set Max HP
Set Max HP for Unit
Set Current HP *TL*
Set Current HP2 (slightly different params)


QV Stuff


Quest Var xModify
QV Count All Units
QV Count Units in Area *TL
QV Damage Units in Area*
QV Factor Unit Kill/loss
QV Number Units attack Unit
QV Randomize 4 amounts
QV Round *TL*
QV Set Civilization
QV Set Number Tech Active *TL*
QV Set Unit OBJECT IDs
QV Set Unit's Target OBJECT ID
QV Unit Create Multi
XS - QV Exponent (ab^x) *TL*


Strings and Vectors


Army Deploy at Vector and Save IDs"
Army Deploy in front of unit *TL*
Typewriter lowercase *TL* (hard to use since there is no instruction)
Typewriter uppercase *TL* (hard to use since there is no instruction)
(incompatible with Random22's vectors (they didnt worked)!!!
Vector Set
Vector: Echo Distance
Vector Modify
Vector: Army Deploy
Vector: Flare Minimap
Vector: Unit Move To Point
Vector: Army Move To Point


UI (Unit+Lighting Effects)


Cancel Repair Unit
Camera Cut Protounit Proactive
Repair Unit
Set Tactic Artillery
Set Tactic NOT Artillery
Stealth Mode ON
UI Delete Selected Unit


Load Lighting Set
Save Lighting Set
Set Bumb Scale
Set Terrain Bumb Scale
Set Hemilight #1
Set Hemilight #2
Set Planar Fog
Set Scene Lightning
Set Sun Color
Set Sun inclination and rotation
Set Shadow Darkness
Set Tone Map Params
Sun-River Lightning
Set Terrain Ambient


Misc


(M) Show Tech ID
Army Deploy everywhere on the map
Army Deploy random unit everywhere on the map
Army Move to Random Location
Disable Trigger2
Fire Event Multi
Easy Defeat Trigger (Key Unit)*TL*
EL Unit Heading Into QV (looped please)
Forbid Age Asian Civs *TL*
Forbid and Disable all Buildings for Players
Get Total Time (overlay Text) *TL*
Hotkey Trigger (fires a trigger if you press a defined key)
Mod. Protounit(2) P1-4 (if tech status is true)
Power Panel by Consti *TL* (can enable some abilities)
QV to Time Converter *TL*
Seperate Digits *TL* (up to 4 digits)
Set All Techsb
Set Costs for Unit
Unit Move Relative to Self
Variable Echo
Wait
Wait MS Fixed
XS User Code
XS User Code 6




In case a trigger doesnt work please report it.

Also if you have any Trigger requests then post. it also reviews are wished :P
Pages: [1] 2 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mister SCP
Staff
File Author
I uploaded a newer version since in the old one My "QV Specific Unit Count" has a fault - everytime if you select Clear QV first -it count all units from ALL Players and everytime if you select Count All Units from ALL Players it cleared QV first. So just a fix of a little misstake

Edi: New version (the Readme) is still in work. AS Trigger get a boost. New
Effect "AS Checker" will be included which show if he tries to kill your Object counter or your Resource Counter

[Edited on 04/18/09 @ 02:50 PM]

Mister SCP
Staff
File Author
21.4. updated

4 New Effects and a better readme are included now
22.4 3 new effects are added
24.4 ReadMe with pictures is now included (open either with IE or MS Word). If you have not these programms you could try to use another one or read the other readme with text only (.txt file)

[Edited on 04/24/09 @ 02:47 PM]

As_Saffah Hey is there a trigger in there that counts number of triggers? I am having a problem with say, people adding triggers which don't directly affect resources. But they are beefing up their units and reducing cost for things like ninjas and spies which are intentially set high for balance. I want to know if AS Checker or QV unit count can be used to count the number of triggers, and this used to terminate a game which has been hacked.
Mister SCP
Staff
File Author
no there isnt any command allowing you to count the number of triggers :(
scenariosonly Is there a trigger that makes you have to pay someone for something like the shops in Cudgel of Sacrifice im not sure how to do that.... :(
please respond A.S.A.P i want to know soon...
Mister SCP
Staff
File Author
condition: player resource count
effect: tribute
btw thx for favorite this file (IDK WHO DID)
As_Saffah First time I've seen useful triggers that activate effects based on player diplomacy options from the Game Setup. This should make all my multiplayer team and FFA maps a LOT easier to set up. Thanks!
TeucerZ Could you make a few triggers that I haven't seen on AoE III Heaven, please?

-Change civ NAME to... (just the view name for a certain player)
-Change civ to other civ (British -> US)

If you could do it that'd be great. Thanks.
Mister SCP
Staff
File Author
change civ name is not possible. Only way would be to MOD stringtable means you'd change the name "British" to your favorite name in the stringtable(x/y).xml (data folder) .
Change british to US can be done by revolution tech (xprevolutionwashington).
Keep attention to age (you can set the age with Player Set Age) and also to the villagers. If you want to train some you shall use unforbid and enable Settler
TeucerZ I'm pretty sure it is, just for one Scenerio. Check out that Havana level after the hurricane in Act 1 of Blood Ice Steel. There's a civ there called "Native tribe". :/
And I don't want revo. It's a multiplayer scenerio and the success of it depends on a trigger changing the team. You cannot choose the USA on ESO. I need the team to be British, then I need it to be the US. Are you positive you can't help me?
Pages: [1] 2 3 » Last »

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HGDL v0.8.2

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Rating
5.0
Statistics
Downloads:917
Favorites: [Who?]6
Size:823.45 KB
Added:04/17/09
Updated:04/06/12