Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Miscellaneous Files
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Miscellaneous Files » Onfiregun17 Trigger Pack v5

Download File Post Review Post Comment

Onfiregun17 Trigger Pack v5

Author File Description
onfiregun17
File Details
Game Version: AoE3
Screenshot:
Hello!

This is the 5th version of my trigger pack. With v4 being released 5 and a half years ago, it seemed necessary to release an update (albeit small). This trigger pack includes 10 Condition triggers (1 new condition) and 26 Effect triggers (5 new effects). Quite a few triggers were removed for being unnecessary or for simply not working.

I've also updated the code of existing triggers.The biggest change in my opinion is with the "Civilization" triggers. I modified the civilization parameters from:


<Param name="Civ" dispName="Civilization" varType="string">XPAztec</Param>


to the better:


<Param name="Civ" dispName="Civilization" varType="civilization">XPAztec</Param>


The change is subtle, but I modified the varType from "string" to "civilization". This allows you to access a drop down menu to select civilizations instead of looking up which string to input for the civilization.

Also included is a description txt file. This includes descriptions for how each trigger works.

Conditions

Player - All Enemies Dead
Player Handicap*
Player is Civilization
Player is in Game
Player is on Team
Players Are Defeated - Player Range
Players Are Defeated (2)
Players Same Team
QV Player Dead Units
QV Player Unit Count
Unit Count Garrisoned in Area**

Effects

Change Proto Name In Area
Change Unit Type In Area
Civ - Change Object Type
Civ - Change Unit Type
Civ - Convert*
Civ - Forbid Protounit
Civ - Modify Protounit
Civ - Set Tech Status
Civ - Unforbid Protounit
Convert Units In Area*
Destroy Units In Area
Disable Deleting
Kill Units In Area
OFG Kill Counter
Overlay Text With Player Name*
Player Age Up OFG*
Player Set Handicap*
Set Player's Team Won
Set Team Defeated
Set Team Won
Set Tech Active (X Times)
Set Tech Active For All Players (X Times)
UI Look at Unit
UI Select Protounit*
UI Stop Selected Units
Unit Create At Unit Multi

*new triggers
** new new trigger(s)
4/2/18 edit: fixed syntax error in trigger pack

4/19/21 edit: Added a new trigger and made compatible for DE

To install for DE, go to your DE installation folder such as \Steam\steamapps\common\AoE3DE\data\trigger. If the trigger folder doesn't exist create it. Drop the XML file there and you're good to go.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
DjReplica Set Tech Status (x times) doesn't seem to work, if I'm guessing this tech has to mimic the researching of techs few times to get more attack/hp on a unit.
murdilator You have to set tech status "active" then set "unobtainable", then set "obtainable" or "active" and repeat as many times as you want. Its a thing in the editor that researching multiple times doesn't work unless its a homecity card or a Shadow upgrade, such as EliteMusketRidersShadow.

This is not a bug in the trigger, rather, the trigger requires you to manually set obtainable, unobtainable, active. I think this is the problem you ran into.

I haven't tried the rigger pack (yet), but theories should work regardless of new or old editor.
murdilator
Rating
5.0
Rating: 5
(Insert Rating analysis here)

Additional Comments:

This file is a good addition to any scenario designer!


Solid work!

Post Review Post Comment

HGDL v0.8.2

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
5.0
Statistics
Downloads:180
Favorites: [Who?]1
Size:4.86 KB
Added:03/22/18
Updated:04/20/21