Age of Kings Heaven
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Multiplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Multiplayer Scenarios » Gwyndlegard - Multiplayer Edition

Download File Post Review Post Comment

Gwyndlegard - Multiplayer Edition

Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Number of players: 2-8
Screenshot:
Welcome to the country of Gwyndlegard! Or, well, it's not much of a country nowadays; all traces of civilization were destroyed recently in a mysterious accident (someone meddling with the Relic of the Rock perhaps?) and now the land is up for grabs. Perhaps YOU will be the new ruler of this once, and to-be, great nation?

ABOUT THE SCENARIO:
This is a classic B&D scenario, a random map with a better looking map and some lil' surprises. And yes, that's about it. As this was mainly made for local amusement (i.e. LAN games) don't expect the greatest, most advanced multiplayer scenario of all time. However, if you enjoy an occassional random map and perhaps even enjoyed playing "Gwyndlegard", you might find some joy in this as well.

This map contains the outlay of the land, the terrain, the mountains and most of the roads and paths. All cities and villages are gone and it's up to you rebuild them or build new ones wherever you see fit. And, most importantly, give whoever you're playing with a run for their money and beat the crap out of their inferior militias!

Each player will control a main hero, all taken from the story in Gwyndlegard. If you have played Gwyndlegard (the single player version) you will recognize them all. If not, you might want to consider playing Gwyndlegard! In other words, you don't need to have played the single player version to play this, but it might help in understanding who the heroes all are and what the locations looked like before civilization ended.

HEROES & LOCATIONS:
P1 - Felicity (Gwynhill)
P2 - Xaphira (Capital)
P3 - Count Tengil (Sarachrion)
P4 - Lord Mezenghi (Pumpkindon)
P5 - Immanuel (First Base)
P6 - Daru (Winsburough)
P7 - Magnus McAnthony (Selenir)
P8 - Emily (Wale Island)


Want to play the single player version? Download it here.
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Mash
(id: Mashek)
Staff
Official Reviewer
I like. Looks like fun. :-)
Lanor I wish more people would make a multiplayer version for their campaign and single player maps
Joshua4missions I played with Raj and some others a while back. It was very fun, especially racing to get the most heroes :D.

joshua4missions :)
Madsmat I't a Very fun map
But! after i played it i meant that it neede some more mountains like Count tengils fort
But otherwise it whas fun and a good remake
Keep up the good work

----MadsMat
Popeychops
Official Reviewer
Rating
3.8
Breakdown
Playability3.0
Balance5.0
Creativity2.0
Map Design4.0
Story/Instructions5.0
Gwyndlegard- Multiplayer Edition is a tie in to the recent and hugely popular Gwyndlegard, by the same author. It involves a simple RM game with heroes given, placed on a custom map.
Playability: 3
On its own merit, it is no better or worse than a randomly generated map. I feel unable to award a high score here since my experience of it was basically a comparison of the original to our own playing. I did not enjoy this any more than I would any other random map.

Balance: 5
All players start with equal units, and a well balanced hero. The map has been modified so it is relatively even, with each player getting a fair number of chokepoints and resources.

Creativity: 2
The map was creatively poor, as all that has been done is the addition of a hero. I was left feeling "is that it?" A blood-style system where players get resources or units in exchange for kills and razings would have been most welcome.

Map Design: 4
The map is a straight port from the single player game, but with slight modifications to the resource locations. This makes it fairer, but the rivers are not connected and so end up simply as a wall of galleons to harrass soldiers crossing the bridges. Some players don't get natural chokepoints to defend, while others do, which is a minor niggle. Unfortunately, the map just doesn't seem suited to RM. The resources present expire very quickly, and the map is difficult with anything other than 4v4.

Story/Instructions: 5
The instructions provided are adequate for the game to be successfully played. It is really quite self explanatory.

Additional Comments:
Minimalist at best, Gwyndlegard - Multiplayer edition is very much like the bonus features on a DVD. If bundled with the Game itself, this would provide a welcome addition to the family. It does not have enough variety to stand alone. Regrettably, I recommend you play the original, or play a random map instead. The two have sadly not combined very well.

[Edited on 07/24/10 @ 08:20 PM]

Localwoodcut Looks very, very promising, I'll post a review once I've tried it out.
Localwoodcut
Rating
4.6
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 4
It plays just like an original random map game, beside the fact that you can obtain extra heroes, I tried it one single player, against the Standard AI's and it all worked pretty well, although only I could obtain the heroes. (I am aware it should be played on Multiplayer).
Each player starts off with a hero to even the odds a little, and there are heroes scattered round the map, this gives an exciting feel trying to find them.

Balance: 5
Each player has their own unique advantage on the map, whether it be the amount of resources they start off with, the amount of resources local, or the availability of good building land, it really balances out the overall game play. I personally could not think of anything more to add to increase the balance. So a 5.

Creativity: 4
I would have not hesitated to give this map a 5, however it was a random map, and they're not very original, the original thing is that you've turned one of the most epic single player scenarios out into a multi player scenario. Without taking away it's incredibility.

Map Design: 5
Instant 5, without a shadow of a doubt, easily one of the most incredible map designs released to AOK heaven games, the terrain is not random, it's all harmonious to the next piece of terrain next to it, the correct proportions of elevation have been used, without leaving random hills and/or cliffs in the map,forests or isolated trees look beautiful with the surroundings, and it all looks rather magnificent.

Story/Instructions: 5
Obviously there would be little to say here, it's a random map, enough said, instructions are self explanatory, giving it a very, very average mark. However this multiplayer scenario still intertwines with the single player scenario, with all of the heroes, with is rather cool, it also gives you added information, which is unnecessary, but extremely clear, giving this a 5.

Additional Comments:
A rather nice map overall, I would suggest any who have pondered to download it, whether they wish to use it for their own scenarios if they lack Lord Basse's map designing (such as myself :P) or just to play against some friends, which would be just as exciting, keep up the good work.
Lord Basse
Official Reviewer
File Author
Thanks for the reviews chaps! Much appreciated! :)
Possidon
Official Reviewer
I have played this map so many time with my two brothers. We really enjoy it and it is fun racing to see who can get the most heroes.
CommandoDude It's a nice map, I like having the free roam to build on the map, however, I think there could be better balance.

-Some of the civs should not receive docks. The unconnected rivers just cause players to build walls of galleons to block invading armies. Wale Island, Xaphira, and Winsborough should only get docks, maybe Sacharion. Or, certain ships, such as combat ships, should be removed. (Wale Island should probably start with a dock considering it has no land routes to it)

-Could use more resources out towards the middle where Aienborg used to be, to keep the game going and provide dynamic conflict over said resources (As much of the maps location of gold/stone is located in quarries at easily defendable locations.)

-The AI won't build docks.





Pages: [1] 2 » Last »

Post Review Post Comment

HGDL v0.8.2

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity3.3
Map Design4.7
Story/Instructions5.0
Statistics
Downloads:1,143
Favorites: [Who?]2
Size:232.83 KB
Added:07/08/10