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Utilities » Advanced Genie Editor 2024

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Advanced Genie Editor 2024

Author File Description
Keisari Tapsa
File Details
Version: Age of Empires II: DE
Screenshot:
Advanced Genie Editor
for Age of Empires, Rise of Rome (including DE), Age of Kings, The Conquerors (including DE), Star Wars Galactic Battlegrounds and Clone Campaigns.

This is a program for editing data of genie (DAT and DLL) files. It can edit properties of units, civilizations, technologies, graphics, terrains, sounds, player colors and some other things.

Please, ask questions on the forums.

Check out this program also. It's for graphical modding.

For editing language files in The Conquerors,
I recommend this download.

Version History
Guide makers et cetera, please include the version into which your guide was written.

Version 2024.4.18:
-Added warning when saving into steamapps.

Version 2023.5.21:
-Restored functionality for Star Wars.

Version 2023.5.17:
-Added support for Return of Rome.

Version 2023.3.7:
-Fixed heap corruption when using a language DLL file.

Version 2022.8.21:
-Improved search filters.
-Terrains can use localized name, if available.

Version 2022.2.2:
-Prevent focusing on sub-lists unintentionally.
-Updated default civilization resource names for AoE II DE.
-Allow choosing a file for editable lists.

Version 2021.10.24:
-Added support for updated Expanding Fronts.
-Added missing technology effect types into list for AoE II DE.

Version 2021.8.23:
-Restored redundant and slower, but functioning erasure of multiple items from lists.

Version 2021.7.25:
-Restored modifiers for strings, /+ with text to append, and /- with integer to shorten the strings.

Version 2021.7.19:
-Added hero glow sprite for units.
-Fixed display angle in SLP view.

Version 2021.5.9:
-Updated technology effect attribute list for DE2.
-Updated armor list defaults for DE2.
-Fixed multiple bugs in units and terrain restrictions tabs.
-Added additional folder for loading modded sprite files.
-Prevented AGE windows from spawning beyond observable desktop.
-Fixed fresh bug in SLP view close handler.

Version 2021.4.25:
-Fixed more bugs in effects tab including inability to type in negative armor and attack values for UP and DE2.
-Show all angles of DE sprites.
-Fixed targeting with mouse.

Version 2021.4.18:
-Scroll rate of tabs can be adjusted in options.
-Window no longer spawns larger than screen space.

Version 2021.4.11:
-Age of Empires DE SLP shadows displayed.
-Sprite cache based on memory used instead of sprite count.

Version 2021.4.4:
-Fixed crash when no palettes were loaded.
-Made SLP view update more reliably.
-Smoother scrolling.
-Improvements for high display scaling.

Version 2021.4.2:
-Added SMX reading support.
-Fixed reading Age of Empires DE SLP files.
-DE palette paths are saved in recent list.
-Improved reading of palettes.
-Fixed some rare crashes when switching data files.

Version 2021.3.22:
-Fixed several bugs in effects tab.
-Reduced lag when dragging main window.
-Stopped old recent paths from opening as wrong version.

Version 2021.3.15:
-Updated effects tab for UserPatch 1.5.
-More accurate text input error messages.

Version 2021.3.12:
-Added support for Expanding Fronts 1.3 and beyond.
-Fixed bugs in effect commanmd type drop down menu.

Version 2020.10.2:
-Support for new charge and damage resistance features in AoE II DE.
-Revealed hidden boxes in tech effects for new features in AoE II DE.

Version 2020.6.12:
-Fixed bug with language text indexes.
-Renamed technology cost and time modifiers for AoE DE.

Version 2020.3.30:
-Support for new AoE II DE game features.

Version 2019.11.28:
-Added more unit search filters.

Version 2019.11.22:
-Fixed default paths for AoE II DE.

Version 2019.7.2:
-Negative armor types can be changed via effects.
-Supports newer game versions.

Version 2018.1.29:
-Marked resource multiplier as not available in AoE 1.

Version 2017.11.7:
-Internal unit name filter works the way it used to.
-Graphics can be filtered by rainbow.
-Images are saved centered on hotspot.

Version 2017.10.6:
-Saving an SLP handles player color properly.
-Deleting terrain tables uses correct indexes.
-Unit terrain table defaults to 0.
-Small improvements here and there.

Version 2017.5.17:
-Fixed loading order of DRS files.
-Fixed a problem with angle sound count.
-Editing box widths are customizable.
-New icon by gagman.

Version 2017.3.14:
-Scrolling lag fixed.
-Graphic sounds can be heard.
-Many unknowns named.
-Able to show loose SLP files along with DRS.
-Fixed bugs in saving data with enter.
-Can save as different game version.
-Fixed bugs in relisting.
-Improved tooltips all over.
-Fixed switching between building and unit icons.
-Pause between animations visible.
-SLP cache improved.

Version 2017.1.10:
-Fixed pasting terrains.
-Fixed buttons on terrain tables and borders.
-Mirrored graphics with two angles display properly.
-Added some helpful buttons to graphics tab.

Notes

Make your own backups or use the auto-backup feature!
Extract to anywhere and run. No help files are included.
You may need to run the program as administrator if your game is installed in a protected folder.
You may be able to undo changes by going back to the text box and pressing Ctrl + Z.

Tips

You can have multiple search entries separated with "|" letter.
Upper search boxes are inclusive and lower ones exclusive.
Example: "tower|ship|ram"
Use the check boxes to toggle matching between all and any entries.

Developers

Mikko "Tapsa" P, since 2.0b
Apre - genieutils, 2.1a to 3.1
Estien Nifo aka StSB77, 1.0a to 2.0a

Credits

Ykkrosh - GeniEd 1 source code
Scenario_t_c - GeniEd 2 source code
Alexandra "Taichi San", DarkRain654 - data file research
DiGiT, JustTesting1234, AOHH - genie file structure
Cysion, Kris, Sarthos - important help
Tevious - SMX support
Grenadier (RvA) - terrain patch
withmorten - UserPatch effect support
BF_Tanks - some help
Donnieboy, Sarn, chab - tooltip texts
gagman - new icon

Follow development here and here.

My other uploads.
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 [54] 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
razenbrenday is there anyway to make a point explode and the other projectile spread out off 8 direction (8 projectile)

and is there anyway to build a wall in large layer like this? there have a type of it to change? https://imgur.com/a/LfI875f
razenbrenday is there anyway to make 8 direction projectile even it in explode event

is there anyway to build a wall like this in only one placing? https://imgur.com/a/LfI875f
conchito Hey Tapsa!

It's me again. :) Since u haven't been replying to my last post I thought I'll ask again.
How is it going with the UserPatch 1.5 support? Are you waiting for a stable release to include the new features?

As I mentioned before, what I'm talking about can be found on http://userpatch.aiscripters.net/ starting from "Tech Effect Updates".

I uploaded some pics to hopefully make more clear what I'm trying to say. The way I understand it, the highlighted stuff is what should be included i.e.

Tech Effect Updates:
https://abload.de/img/techeffectsrbewp.jpg

Tech Attribute Updates:
https://abload.de/img/techattributes5tip4.jpg

Resource Amount Updates:
https://abload.de/img/resamountsmqcs3.jpg

To be continued

It would really be just awesome if you could support that stuff sometime since it would help me a lot in proceeding with my work.

Thank you for all the work so far! It's simply the best! :)

Cheerz Chito

[Edited on 10/31/18 @ 06:12 PM]

JuanPabloWarthon I always get a runtime error.

Is there a way to get the classic Advanced Genie Editor 2? that never crashed for me.
volume wait did i read this correctly? it works for Age of Empires Definitive Edition? like i can change the technology tree and give assyrians composite bowman?

and it works for AoK/TC HD?

also the age for gaia cannot be changed in aoe by this genie editor - gaia remains in stone age, no resources?

[Edited on 11/11/18 @ 04:06 AM]

bunte_kuh Hello,

Thank you very much for this very nice tool.

I have however a question about what seems to be a strange bug.

What I'm trying to do is to show damage graphics for units. In other words, I would like a unit (for instance, an archer) to have different graphics depending on his damage level.

To do this, I first tried to copy/paste the damage graphics from a building (for instance, an outpost) to my archer. This first step worked very well, my archer had flames around him when his health decreased, just like an outpost.

I then tried to replace the flames graphics by another self-made graphic (a circle filled with different color depending on the health level). I managed to create a new SLP with my own graphic and to import it, with TurtlePack. When I assign this new graphic to the archer in AGE, everything seems fine in AGE (the new graphic appears correctly in the SLP window): however, the graphics change does not seem to reflect in the game, which is still stuck to the initial graphics (the outposts flames). In other words, the damage graphics shown in the SLP window in AGE do not match with the damage graphics in the game, which is quite annoying.


Do you have any idea why this happens and how to fix it ?

Thanks in advance.

Edit : I found the bug, the box "Including graphics to selected civilizations" was not checked. With this box checked, everything works fine.

[Edited on 11/18/18 @ 12:07 PM]

kroodric Hi all, can I do the following with your editor?

-Increase pop limit to 1000 (as well as in the conquerors mod)

-Train scenario only units (legionary, centurion, nordic swordmen...)

-Train more than one unique unit for civilization and unique technology (f.e japanese can train samurais, chu ko nu and boyar and can research unique techs of slavs, chinese and japanese)

Thanks
kroodric Cannot run the editor. It gives me an error:

No file C:/program files
(86x)steam\steamapps\common\Age2HD\resources\_common\
dat\empires2_x2_p1.dat

[Edited on 02/15/19 @ 04:54 AM]

Ropy Does anyone knows where can i find an old version of this ?

This one is garbage.

[Edited on 03/15/19 @ 03:05 PM]

dontstayafk Hello, I created 3 icons to use the program in an application dock, I also did for the Advanced Genie Editor.
Preview: https://i.imgur.com/iSNBHEJ.png | Download: http://www.mediafire.com/file/bbs4guopc5subt0/age.ico/file
If you use it, you do not have to give credits, I'll be happy if you use it.

[Edited on 03/07/19 @ 07:50 AM]

Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 [54] 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 » Last »

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HGDL v0.8.2

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Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Statistics
Downloads:73,996
Favorites: [Who?]101
Size:3.72 MB
Added:09/04/11
Updated:04/18/24