There are a lot of different opinions and ideas. I think it is unnecessary to write all of them here because they could be read below, however I will include and update some statistics about the preferences in the following table.
Updated to feb 10, 2003.
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Hello:
What about water as a new resource? Some people have posted good ideas for this. The gallery of quotes is here. Read about and send your thoughts.
I have posted some topics in which I have included the idea of adding water as a resource, but actually there is no special topic for this interesting addition to the game.
What do you think?
All your replies will be posted here.
Here are the quotes I have found:
Quoted from Hector Ocampo: Water was and is an essential resource for building construction, farming and for life. This resource could be gathered on water and land-water maps by using a water-mill designed with a reservoir and not villagers required only the water-mill placed near a lake, river, pond, shallow, etc.. On land maps it will be necessary to add some small ponds to all the maps in order to be able to build the water-mill. Of course this resource could be bought or sold at the market, could be sent as a tribute and with an additional feature, it could be possible to build an aqueduct between allies in order to "trade" or "share" this resource. This characteristic could be important if one ally had to leave its town and rebuild in some other place without water, allies can build the aqueduct and share the resource. The updates for this mill could be the same or equivalents as the ones on the actual mill. This will be a never ended resource. The only way we could be out of water is not having the water-mill. Water could be added as a required resource for towers, walls, buildings and not mounted military units perhaps or instead of this last one, maybe for villagers. Water could be a required resource for building farms as well, and farms could be upgraded with a special technology that adds more water to the crops. Quoted from fishface60: GOOD!! WATER!!! JUST WHAT I NEED!!! Quoted from ChrisJBA: I like these water ideas. Quoted from Antz: A good idea with water as a resource! Quoted from l2aGeFul2i0uS: That is a good idea how Water could be a new resource. The only units that will need such a resource though is living units. Thats a good idea! The only building that probably only requires water is farms. Quoted from King Jeff 2: When you replenish your farms, you would have to pay water too. I think water shouldn't be an everlasting resource, but it should come in rather quickly. Mabye a technology to lower how much water is needed to build a farm could be "irrigation". Quoted from Nabrimn: Unnessecary complication. Quoted from Brian Black: Water should be especially the farm resource, and if the farm doesn't get water in a long time, it shall exhaust, maybe? Or lose capacity. Quoted from NedmadOhcet: i like that idea, how about we build farm out of water instead of wood, itll make more sense and 50 gallons of water is better then 50 wood.. Quoted from Mad_CatMk2: I agree with NedmadOhcet for farms Quoted from Dark Side of Day: Those are different ideas....... Quoted from Warturtle: Hehe good idea. Difficult to understand how can it will be applied to the game. Quoted from Danthered: I guess it could always bring up the question, can the water supply be poisoned?. Not that i think it should be included in the game but its still a talking point I guess. Quoted from Brian Black: How about you could also lift land from underwater (like they did in Holland) but very slowly and it should be very expensive. But it should be that if you don't gather water reguralry the farms lose food. [This message has been edited by Hector Ocampo (edited 02-10-2003 @ 10:20 AM).]
Aqueducts seem nice idea.
Maybe resource caravans could be added.
explain in more depth how they would work in the game!
However the idea you suggest is quite interesting. All the other ideas about using water for farming and irrigation sound cool.
Anyone could add some suggestions or ideas how can we make this to work?
Interesting idea or Unnessesary complication?
Vote here.
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