FU Castle age Tarkan vs FU Castle age Knight Just for some extra info, the Tarken has 30 more Hp and 1 more armor than a light cavalry does. Now the Tarkan vs the Knight in tearing down buildings FU Castle age Tarkan vs a Barracks with no upgrades FU Castle age Knight vs a Barracks with no upgrades The tarkan was able to tear down the barracks an extra minute faster than the knight could. FU Castle age Tarkan vs a Barracks with masonry FU Castle age Knight vs a Barracks with masonry As you can see, the tarken effectiveness is greatly deminished when someone researches masonry. Now onto how effective the tarken is against walls, towers, and castles compared to the knight. FU Castle age Tarkan vs an unupgraded wall A FU Castle age knight does 3 damage to a wall Just for some extra info, a wall isn't considered a building so masonry and architecture doesn't affect it at all As you can see, the tarkan is excellent for breaching walls, one advantage that 1 knight, let alone 6 knights can't do. A FU castle age Tarkan vs a castle without masonry A FU castle age Tarkan vs a guard tower without masonry (at the max range of the tower) A FU castle age Knight vs a guard tower without masonry A FU castle age Tarkan vs a guard tower with masonry A FU castle age Knight vs a guard tower with masonry As you can see, the tarkan does also very good vs towers as well. Now here's the pro's and cons of each unit. And for the record, I'm not saying that Tarkans are better than knights, I'm just showing you what their strong points are (so don't put words in my mouth). If you actually read this far I want to shake your hand, since most people would have wussed out and left after 2 or 3 lines of reading this (why they clicked this link and expected something different is beyond me). If you like how this went then
Knight wins with 65 out of 120 HP (54% HP left with the Knight attacking first!)
Knight wins with 60 out of 120 HP (50% Hp left with the Tarkan attacking first)
The tarken took 2 min 39 seconds to tear down the barracks.
The tarken does 14 damage to the building
The knight took 3 min 37 seconds to tear down the barracks
The knight does 9 damage to the building
The tarkan took 4 min and 6 seconds to tear down the barracks.
The tarkan did 10 damage per hit to the building
The knight took 4 min 29 seconds to tear down the barracks.
The knight does 8 damage per hit to the building
The tarkan took the wall down in 1 min and 32 seconds
The tarkan did 21 damage to the wall
The tarken does 21 damage per hit. Judging by how fast they die I wouldn't recommend using 'em against castles at all, even in large masses.
The tower had 879 out of 1500 Hp left (58% Hp left)
The tower had 1200 out of 1500 Hp left (80% Hp left)
The tower had 1121 out of 1650 Hp left (67% Hp left)
The Tarkan did 23 damage per hit
The tower had 1380 out of 1650 Hp left (83% Hp left)
The Knight did 9 damage per hit
Create very fast (with the patch that is)
Costs 15 less gold than the knight letting you mass more (ex. for the price of 10 knights you can get 12 tarkans and have 30 gold to spare)
Can tear down towers faster and more cost effectively than the knight
Can rip walls to shreads really fast
Weak attack (only as strong as a light cavalry? Come on ES)
Comes out of a castle so you can't make a huge hoard fast unless you have some extra castles
Very slow attack speed
Is a lot more affective against other units than tarkans
Comes out of a stable so you can mass 'em quicker
Hits the old gold pocket if you lose a bunch in a battle compared to tarkans
Is slower at taking out buildings lacking masonry compared to tarkans
The tarkan is souly useful for taking out buildings, especially towers and walls. But if the enemy has researched masonry then the tarkan's only real advantage is in taking out towers and ripping walls to shreads. I guess ES meant the Tarkan in the castle age to be sort of a cheaper building smasher than the ram that can do fairly (when I say fairly, I mean slightly better than Light cavalry effectiveness) decent against units.