Some of you say that a standard unit of a civ is better than a UU because they don't make out of a castle, are faster to make, dress nicer, have better names, and blah blah blah. Well here's a test to see which unit is superior to the civs, the standard or the Unique. All these tests are 1 vs 1 by the way, all UUs are Elite, and everyone's in Post Imp for the civ. And I tested and retested I don't know how many times (too many if you ask me) to make sure that these results are set in stone.
If the test says above that it is TC info, then it has the TC changes in it to affect the outcome of the results. But if it doesn't have TC above the test, then it also matches up to just AOKs as well.
British LBM vs British Arb Byzantines Cataphract vs Byzantine Paladin Byzantines Cataphract vs FU normal Cavalier (as in it gets all the cavalry techs) Test result: Many people thought the Byzantines Paladins are much more superior than the Cataphract. As you can see the Cataphract is quite a useful unit and is worth building (as in not weak to halberders, trample damage, ect) over their paladin if you want. Just remember that they have a lower PA than the paladin, but have no infantry or cavalry weakness other than the paladin. And Cataphracts are about equal to a FU hunish Cavalier, which shows that they don't "suck" and are not weak to cavalry like so many say. That's just some food for thought there. Celtic Woadraider vs Celtic Champion This test is TC info Gothic Huskarl vs Gothic Champ This test is TC info (since Huns isn't even in AOK) Japanese Samurai vs Japanese Champ This test is TC info This test is TC info Duh, TC info This test is TC info Vikings Bezerker vs Champion Overall test results: As you can see, many people thare are saying that a civs UU is inferior to a civs standard unit is on something that should be outlawed or is outlawed in most countries. UUs are not weak to their standard units, and are worth their extra cost no matter what people say since they have their own place where they really shine where a standard unit just does soso. Uniques may come from a castle, but next time think twice about just throwing standard units around at the enemy town since their civs UUs can be far superior as tested (such as the japanses and the Celts for example). I excluded the Aztecs, Franks, Koreans, Persians, and Spanish since their UUs are special (as in they have no standard unit to take its place) and it would be awkward to test something like a jag warrior against a champ since a jag warrior has an infantry bonus for example. Just something to think about next time you plop in your TC disk. I may do another test using the UUs and standard units castle age counterparts if this goes over well, but if you just let it die with 1 or 2 posts, or with a ton of moronic posts (like "why use sammys when you can use champs?") then I'll say screw it and play a game of TC instead. And if you had enough patients to read [This message has been edited by Sir Marf of Ans (edited 06-19-2001 @ 11:47 PM).]
LBM wins with 10 out of 40 HP left (LBM attacking first)
LBM wins with 5 HP out of 40 HP left (Arb attacking first)
Test result: LBM are worth building over Arbs anyday of the week. Laugh next time you see a british player that has a castle and is pumping off arbs to attack your base.
Paladin wins with 25 HP out of 160 HP left (Paladin attacking first)
Paladin wins with 16 HP out of 160 HP left (cataphract attacking first)
Cavalier wins with 5 HP out of 140 HP left (Cataphract attacking first)
Cavalier wins with 14 HP out of 140 HP left (Cavalier attacking first)
Woad Raider wins with 10 HP out of 80 HP left (Woad Raider attacking first)
Champ wins with 5 HP out of 70 HP left (champ attacking first)
Test results: Many may say after reading this "well their champs are still superior since they come out of a barracks!" Just remember that a woad raider trains in 7 seconds after Conscription, that beats a champs production time a lot. So if you want a perfect town raiding unit, the Woad raider is far superior than their champ (Woadys can take more missle damage with their extra HP, are way faster, ect)
Chinese Chu Ko Nu vs Chinese Arb
Chu Ko Nu wins with 2 HP out of 50 HP left (arb attacking first)
Chu Ko Nu wins with 14 HP out of 50 HP left (Chu Ko Nu attacking first)
Test results: This one's for you to decide on if you want to use Chu Ko Nus or not. Chu Ko Nus are much better in mass and can smash buildings quite well too.
Champ wins with 18 HP out of 70 HP left (champ attacking first)
Champ wins with 5 HP out of 70 HP left (huskarl attacking first)
Test results: Yep it's true, the huskie just don't work against infantry. Leave 'em to archers and they'll be ok, but hand to hand battles you're bound to lose with huskies resource wise. Oh and in the edit I left the normal champ test on japanese by mistake, no wonder the poor husky did so bad
Hunish Tarken vs Hunish Cavalier
Cavalier wins with 20 HP out of 140 HP left (cavalier attacking first)
Cavalire wins with 10 HP out of 140 HP left (Tarken attacking first)
Test results: The Cavalier is a little bit more superior, but considering that the Tarken is 15 gold cheaper than a cavalier and has a building bonus they're worth your effort in using them with their paladins or cavaliers. Laugh at all that raid your town with nothing but hunish paladins since they're not even using their anti building unit to rip your town apart 70% faster. (take that all that think tarkens suck)
Sammy wins win 15 HP out of 80 HP left (champ attacking first)
Sammy wins with 28 HP out of 80 HP left (sammy attacking first)
Test results: Hands down the Sammy can smash their own champs, and can just murder other civs champs as well (tested it). They're worth the 10 extra gold to build over champs any day, no argument after what I've seen them able to pull tonight. (I did other tests with them and they're a lot better than their champs and just murder civs UUs)
Mongols Mangudai vs Mongol HCA
Mangudai wins with 17 HP out of 80 HP left (HCA attacking first)
Mangudai wins with 10 HP out of 80 HP left (Mangudai attacking first)
Test results: Duh, no thought here. Plop a castle or to and pump manguadi out like they're going out of style. Just ignore their HCAs since they cost more, don't have a seige bonus, and are inferior to the mongols manguadi in almost every way except for the fact that they come out of an archery range.
Saracens Mameluke vs Saracen Heavy Camel
Camel wins with 71 HP out of 170 HP left (camel attacking first)
Camel wins with 60 HP out of 170 HP left (Mameluke attacking first) Mamelukes have a slllooow attack rate
Test results: Uh...Use Mamelukes in large packs, otherwise you're not going to be happy with your results. Heavy camels attack almost 3 times faster than the mameluke, yikes!
Spanish
There isn't a test for this. I just wanted to remind you that the Missonary has less range and may be faster, but is considered a cavalry unit (as in is very weak to halberders and camels), and can't pick up relics. did a lil test and Missonarys get shreaded in 2 wacks by most anti cavalry units, ugh.
Turkish Jannisary vs Turkish HC
Jannisary wins with 11 HP out of 50 hp left (HC attacking first)
Jannisary wins with 24 HP out of 50 left (Jannisary attacking first)
And yes I made sure that every shot hit
Test results: Well um... Hard to say but Jannys are better against other units, but this one's your choice since jannys lack the infantry bonus that HCs have.
Bezerker wins with 6 HP left (before healing begins after champs death and Champ attacking first)
Bezerker wins with 17 HP left (Bezerker attacking first)
Test results: 4 word, build bezerkers over champs. They heal like crazy (about 1 HP every second with their UT) with their UT but seem to be weaker than their champs against archer fire *shrugs*. They train quite fast too...