my idea:
ok let's say the player starts with 1 potions, and he goes to a store...
trigger 1
on, not looping
condition: object selected: potion shop
effect1: change ownership: 2 to 1: object: potion shop
effect2: change ownership: 1 to 2: object: potion shop* these two effects are to unselect the potion shop*
effect3: display instruction:0: Shop master: Thee look exausted, friend! Perhaps you should buy a few recover potions here!
effect4: display instruction:2: To buy a potion, click on the shop master. To leave, click on the potion shop.
effect5: activate trigger 2
effect6: activate trigger 3
Trigger 2
off, not looping
condition: object selected: potion shop
effect1: change ownership: 2 to 1: object: potion shop
effect2: change ownership: 1 to 2: object: potion shop*same thing, to unselect the potion shop*
effect3: display instruction:0: Shop Master: Come back next time!
Trigger 4 Trigger 5 Trigger 6 _ Trigger 13 Trigger 14 … I’m in a run, I will continue with this later [This message has been edited by The_Conqueror (edited 08-02-2001 @ 09:43 PM).]
Trigger 3
off, not looping
condition: object selected: shop master
effect1: display instruction:0: Shop Master: please follow me into the shop
effect: change ownership: hero: 1 to 2
effect: activate trigger 4
Off, not looping
Condition: timer: 10
_
_____________S
______H_______
Effect1: display instruction: 0: shop master: Click on the potions * relic * to buy them.
Effect: activate trigger 5
Effect: activate trigger 7
Effect: activate trigger 9
Effect: activate trigger 11
Off, not looping
Condition: object selected: relic
Effect: display message: do you want to buy this potion? It will cost you 10 gold pieces. Click on the Shop master to buy the potion.
Effect: activate trigger 6
Off, not looping
Condition: object selected: Shop master
Effect: That will cost you 10 gold pieces, thank you for buying the potion.
Effect: activate trigger 13
Effect: activate trigger 14
_ F ______________
Off, not looping
condition: object in area: flag
effect: activate trigger 15
Off, not looping
Effect: create object: flag: underneath potion 1
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