@everyone: Here is an outline of your posts, with my explanation for the new designer to easily begin to control difficulty:
A.) Technical:
1) Less is More: Be straight forward in your design; if your story calls for a powerful enemy overlord, than give him a castle and place him in an advanced age. Don't give him 300 heroes and counter it with 268 heroes of your own. Use triggers to learn them, but rely more on the original game balance.
2) Use a variety of attacks: This is easily done by creating some small fixed forces made of different kinds of units for each enemy or allied player. The easiest way to vary attacks would be to choose some different civilizations.
B.) Difficulty Dynamics:
1) Limit resources: By placing more or less gold, stone, trees, units, etc., on your map. Setting limits with resources should be done carefully, because you are trying to create a balance in difficulty. An easy way to create balance is to give players similar or the same amounts.
2) Use terrain: The easiest way to use terrain is just in the placing of the enemies and allies, an example would be that the powerful overlord is in an advanced age, but his castle and village are at a distance with an ally between. Terrain is, and can be used as a resource, and to limit fairly easily.
3) Playtest: Playtest and your experience will help you to maintain the balance with all the difficulty dynamics described. It will also help when you begin to create new ones through triggers and other options in the editor. Try to look beyond your own 'Secret Knowledge'and have others playtest it for you.
Note: I wanted to add that I have learned a lot about balance by studying (playing) the RMS designers scenarios, as I do consider RMS a scenario. It is RMS where you will often see simple 'difficulty dynamics' (outlined by everyone) perfected.
@storycreator ... was just a smile in appreciation for the topic, I understood your meaning and purpose.
"I take it that this is the Anastasia Scud pines for?" - Epic Commander
"What Ana said. Use sugar and the whip." - aka the Pilot
"I think you will realize the emphasis was on Ana and Cake." - Monk
[This message has been edited by AnastasiaKafka (edited 01-21-2002 @ 01:30 AM).]