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Topic Subject: Another Trigger Trick
posted 02-24-02 10:54 PM CT (US)   
Well, unfortunately, it's another RPG one .

I can't seem to find good ones for other styles !

Anyway, here it is:

Giving Your Hero's Weapon Durability

Trigger 1:
Start: ON
Loop: YES
Objective: NO
Cond.
Kill ratio = # of kills (discretionairy)
Effect:
Change Object Attack (set the area)
65535 (-1 from attack, or the weapon slowly losing it's sharpness or durability)
Effect:
Create Object: [unit] :: [area] (it's another player, not player 1)
Create Object: (in another area)


Trigger 2:
Start: ON
Loop: YES
Objective: NO
Cond.
Object selected:
(ex.)"Blacksmith"
Effect:
Display Instructions:
"Need a reparin'? It'll cost ya..."

Triggers 3-(number of attack power +3)
Cond.
Timer 10
Cond. Variable:
Objects in area (# of times object has lost durability)
Effect:
Display Instructions:
(# of Gold per attack point)(ex.)"30 Gold."
Effect:
Display Instructions (set to "2")
Click on the Smithy to repair.

Trigger (ex.) 13
Cond.
Accumulate Attribute
[# of Gold required]
Cond.
Object Selected
Smithy
Cond.
Objects in area
[unit] :: [area] (# of units = number of attack pts to increase)
Effect:
Display Instructions:
Blacksmith: "Aright...done."
Effect:
Change Ownership
(those units that were created per kill ratio)
Effect:
kill objects
(those units)
Effect: activate Trig "Help"
Effect: activate next trigger

trig "Help"
kil ratio = #
effect: create object player1 :: area
effect: kill object :: area

Trigger Help2
Kill ratio = 0
deactivate trig "Help"

Trigger (next)
Start: OFF
Loop : ON
OBJ : NO
Cond.
Objects in area:
Quantity = # of those units that were created and never belonged to player 1 in Trig. 1
Effect:
Change Object Attack:
# of those units
(ex.) 65538 (+2)
Effect:
Deactivate Trigger
Self.

*Note: You can modify this trigger trick successively by letting different area affect your weapon differently.

Example:
One area is left, the previous area's triggers are deactivated.
The new area requires a lesser kill ratio to decrease durability (thus making the enemies seem more tough).

Enjoy designing!

As I always do, and always will.
Hopefully, I'll find some more stuff for you people to incorporate into other types of scenarios...

-Ultima_Knight



how is this for a quote
Replies:
posted 02-25-02 10:57 AM CT (US)     1 / 5  
that has already been found out.. Well I knew of this and tried it just last december.

Discworld Designer!
MY DESIGNS:-] 2002PTC Honourable mention, collaboration with Qazitory
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posted 02-25-02 04:19 PM CT (US)     2 / 5  
Its good to let the others know though, hope some people work this into their RPGs...god knows i cant...lol

"If a turtle doesnt have a shell, is it homeless or naked?"-Some funny dead guy
Elite Member and Manager of GoD Craft
posted 02-25-02 04:38 PM CT (US)     3 / 5  
Well, if you find it out, post it!

...and quit makin' me look like a fool!


how is this for a quote
posted 02-25-02 04:54 PM CT (US)     4 / 5  
Thanks for the information, Sir Ultima Knight! I needed it ! So I can use it for my campaign, I guess...

~Andan~

posted 02-26-02 09:25 AM CT (US)     5 / 5  
Old one but still handy..

Download the Trigger Trick guide v2.0 ID 344
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