Actually, it is the AI signal, but I have no use for it.
But, if you wanted a choice of maybe
You start SCN as simple infantry,
you find the shop guy,
he has 3 choices of equipment to buy
You have to do some AI scripting, ( i donno how)
any way you do the sripting so that these triggers work
Trigger 1:
Condition 0:AI Signal
AI Signal 1
Condition 1:Object in Area
(have the player be in a changing area or shop area)
Condition 2:Accumulate Tribute
(how ever much of what you want it to cost)
effect 0:Tribute
Source:Player 1
Target:Player X(shop player)
and choose what and how much you want it to cost.
effect 1estroy Object(the original person)
effect 2:Create Object
Player 1
Arbalest
Trigger 2
for Champion
Condition 0:AI Signal
AI Signal: 2
Condition 1:Object in Area
(have the player be in a changing area or shop area)
Condition 2:Accumulate Tribute
(how ever much of what you want it to cost)
effect 0:Tribute
Source:Player 1
Target:Player X(shop player)
and choose what and how much you want it to cost.
effect 1estroy Object(the original person)
effect 2:Create Object
Player 1
Championand so on and so on
I guess you could make it do any effect you want, maybe some one who knows more about AI scripting could explain it better. BEcause, i know POO about AI stuff.
Dona nobis pacemII
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Visit Cheeseland and its Forums Today‡Jackassery and Nonsense welcome‡‡1000th Post in Last Thread[This message has been edited by Cobra (edited 03-21-2002 @ 09:48 PM).]