I've been making a weird observation. I noticed that some of my scenarios started crashing if I tried to save my game at some moments. I usually blamed it on too many looping triggers, but now I have a new suspect:
I renamed some "unofficial" wall pieces because the names looked odd (TWAL or Sea Gate). If a castle is surrounded by those wall pieces, this is a lot of stuff to rename.
THE CASE:
40 seconds into the game, the renaming process starts. Three triggers (20 effects each) do this, one after the other. This works fine.
Many minutes later, I save my game. This also works fine.
Even later, I try to save my game again in a certain situation. *bzzzzz...* AoK quits, and I'm back to the Windows desktop.
I try to remove all sorts of triggers which have to do with that situation. The problem is still there. Then I remember that saving my game in this situation always worked fine until I included those renaming triggers.
THE SOLUTION (as it seems):
I removed the triggers which renamed those wall pieces, the crash problem seemed to disappear. The weird thing is: The crashes did not occur at the moment those triggers fired. No, the crashes appeared at a much later scene, when the renaming process was long over... and only when I tried to save my game.
Did anybody else have this problem? Am I right about this observation? I noticed it in two scenarios by now.
Ingo