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Scenario Design and Discussion
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Topic Subject: Cliffs - Check it out!
posted 03-07-00 09:46 PM CT (US)   
I was just playing around in the map editer and I found out that by using the "remove object" trigger and having it remove all in an area will delete cliffs.

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"Come not between the Nazgul and his prey! Or he will slay theein thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shriveled mind be left naked to the Lidless Eye"
- The Lord of the Rings

Replies:
posted 03-08-00 03:19 PM CT (US)     1 / 3  
Thats really useful. Try and see if it will work for forests too.
posted 03-08-00 04:33 PM CT (US)     2 / 3  
Yes, it also works with forest and other Gaia objects such as forage bushes, rocks, flowers etc. But I didn't know that triggers could delete cliffs. Nice discovery, Nazgul Lord!
posted 03-08-00 04:47 PM CT (US)     3 / 3  
You could be chased by bandits in a scenerio and when they catch you by a cliff then the cliffs disappear and you flee into an allied army that's poised to crush the bandits. What do you think of that idea? (Use it if you want to)

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Ask me if I care-Mara Jade, Heir To The Empire

Age of Kings Heaven » Forums » Scenario Design and Discussion » Cliffs - Check it out!
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