Darkmaster and Elite Raider:
Yea, that was bogus, and does not work. I tried it fifty different ways to no avail.
Kevingamer:
Interesting...good test.
MrQuestionMan:
Perhaps Aro said it best, but here are some parameters for Unit Garrison that might help you achieve your game plot.
A) Unfortunately, we cannot task units with a trigger into buildings during game play (Transport Ship and Ram is possible).
B) The exceptions are the King unit, that does automatically seek to garrison inside a building, and Villagers will garrison when under attack.
C) Garrisoning units into buildings before test/play, and to *remain inside* during game play can only be done in the Player One Position and Gaia.
D) All other Computer Positions will eject or ungarrison units at the start of the game.
I tested the limits of this in the past, and this is what I recall from those test.
1) Gaia Units garrisoned into Gaia buildings will ungarrison upon capture by Player One.
2) Player One Units will remain inside until manually ungarrisoned.
3) Changing Ownership of Player One to Allied Player Units inside P1 Buildings will not eject the Units (P1 Building with Allied Units inside).
4) Changing Ownership of Player One Building to Allied Building with P1 Units inside will not eject P1 Units (Allied Building with P1 Units inside).
5) All other circumstances seem to eject or ungarrison the units right away.
Some interesting things can be done with the circumstances in the outline. That is all I can remember right now, but if you find anything that is contrary to this or that could be added, please let me know.
"I take it that this is the Anastasia Scud pines for?" - Epic Commander
"What Ana said. Use sugar and the whip." - aka the Pilot
"I think you will realize the emphasis was on Ana and Cake." - Monk