To me, one of the greatest disadvantages of Age of Kings is the fact that it's very hard to personalize. In other words, it's darned difficult to make your project come alive. In most games, it's things like CG and VA that enable players to identify themselves with the characters and thus with the story - after all, there is no story without characters, because there's nothing to identify yourself with - which leads us back to the opening scentence of this paragraph.
Basically, any single player-designer is left with three options to breathe life into a project, not taking into account the nescessary developed characters in a good story: VA, SFX, and music.
I think that music has simply become another prequerisite for a succesful project, though I may just stand alone on that judgement. Which leads us to the discussion at hand: how important is music for a scenario? From where I stand, you simply can't live without it. The Matrix without music? Please wake me up when we're done. Silent Hill without music? I'd waste €70 buying it if this hypothism became reality... Am I the only one who feels this way, or can I expect a shift in designing balance? Share your thoughts.
I say there is more stupidity than hydrogen, and that is the basic building block of the universe." - Frank Zappa
Age of Kings Heaven · Outside Discussions