oliver
Squire
posted 06-03-05 08:55 AM
CT (US)
13 / 61
I feel like I have to make a contribution to this trigger discussion: maybe it's meaningless posting the trigger count, but I'll much rather download a campaign with a 1000 triggers than a 200. In most cases that is a indication of a dynamic and interactive campaign, even though there are exceptional cases. I don't really think someone would make a 100 triggers to rename a 100 units. Even though my project Grand Theft Empires have passed 1000 triggers I recently removed over 200 triggers just to improve the game. Some scens just require that much triggers because when you're working with different conditions you can't compress it by using 30 effects in every trigger - take conversations as an example.
Colosseum
Banned
posted 06-03-05 05:22 PM
CT (US)
18 / 61
Whatever, I find it pointless to argue with you, as you'll never admit that sometimes you are actually wrong.
Colosseum
Banned
posted 06-06-05 10:45 PM
CT (US)
25 / 61
It's called the Blur Tool.
Colosseum
Banned
posted 06-08-05 02:35 PM
CT (US)
32 / 61
I didn't know about that. Interesting.