Poppi
Poppi Intro now in Blacksmith
SOON I will have Intro and campaign in package together. Sorry for the long time this has all been taking...
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Presently, Quelland is considered the capital of the known world, especially in commerce and its market. No other nation can compete with the amount of goods Quelland trades and the amount of gold it receives daily. Outstanding, too, is Quelland's long-running record of peace and security.
Thousands of families have moved from places such as the far and cold south, Hastis, and more recently, Conrad's kingdom.
But who can blame them?
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The Main Scenario of Poppi:
For years Quelland was a prosperous and productive nation for thousands of men from places across many seas, many lands.
Despite occassional quarrel with Conrad, Quelland was a most peaceful place.
Suddenly, an unexpected gust of wind that came from the south brought cool air and moisture to this region (later learned to be snow), haulting farm's produce, killing fish, hiding deer in the woods, and most traumatic, indefinitely stopping international trade.
Quelland became forgotten.
______________________________________
You are Poppi, a survivor of the disaster that overtook Quelland.
Your experience in combat and survival makes you the one chosen to search out other survivors; such as the long-time rival of Conrad and his men, the Hastis Empire, or Trabia.
The farms are not what they used to be. Aid from other peoples could strengthen all and start the renewal of the disaster-stricken nations.
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And that is the History/Scenario Instructions to this map.
I tried to incorporate a few neat features in the scenario.
You'll have to play to see them all, but one is the ability to go inside abandoned homes and a main building called the Tower of Remembrance. It's been used before and is really quite simple trigger work. I used it quite a bit because it adds a lot of appeal to the gameplay.
I also am planning on continuing the story in a sequel scenario when I have the time for it.
_-_ Screenshots can be found at
_-_http://pehchaqui.googlepages.com/poppi
Enjoy - it will be in Blacksmith before too long.
Poppi Intro now in Blacksmith
SOON I will have Intro and campaign in package together. Sorry for the long time this has all been taking...
---------------------------------------------------------
Presently, Quelland is considered the capital of the known world, especially in commerce and its market. No other nation can compete with the amount of goods Quelland trades and the amount of gold it receives daily. Outstanding, too, is Quelland's long-running record of peace and security.
Thousands of families have moved from places such as the far and cold south, Hastis, and more recently, Conrad's kingdom.
But who can blame them?
--------------------------------------
The Main Scenario of Poppi:
For years Quelland was a prosperous and productive nation for thousands of men from places across many seas, many lands.
Despite occassional quarrel with Conrad, Quelland was a most peaceful place.
Suddenly, an unexpected gust of wind that came from the south brought cool air and moisture to this region (later learned to be snow), haulting farm's produce, killing fish, hiding deer in the woods, and most traumatic, indefinitely stopping international trade.
Quelland became forgotten.
______________________________________
You are Poppi, a survivor of the disaster that overtook Quelland.
Your experience in combat and survival makes you the one chosen to search out other survivors; such as the long-time rival of Conrad and his men, the Hastis Empire, or Trabia.
The farms are not what they used to be. Aid from other peoples could strengthen all and start the renewal of the disaster-stricken nations.
---------------------------------------------------------
And that is the History/Scenario Instructions to this map.
I tried to incorporate a few neat features in the scenario.
You'll have to play to see them all, but one is the ability to go inside abandoned homes and a main building called the Tower of Remembrance. It's been used before and is really quite simple trigger work. I used it quite a bit because it adds a lot of appeal to the gameplay.
I also am planning on continuing the story in a sequel scenario when I have the time for it.
_-_ Screenshots can be found at
_-_
Enjoy - it will be in Blacksmith before too long.
[This message has been edited by Zebra Poptart (edited 12-23-2008 @ 11:33 PM).]