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EDIT: Version for 1.0c:
------ Here's some features: -Onager fires fly faster- but not like mad. I've made this version to minimize gold loss during game, so it lasts a bit longer. And it effctively does by around 30 minutes. Another attraction is that the flush is now counterable easily with m@a, so you don't really see civilizations fight only with petty spearmen and skirms. Knights take an important role, but it's not time-wise effective, because it takes so much time to make one. Champions are effecetively the cheapest siege unit, because all other siege units are either too slow or expensive or takes much longer to build. [This message has been edited by pospher (edited 04-11-2005 @ 04:45 PM).]
EDIT: Version for 1.0:
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-Infantry cost less resources (only 15f 5g) but their hit points are halved
-Knightline costs 100f 100g, 100+seconds, but has gargantuan hit points and splash
-Cavarly archers lose hitpoint drastically, but they fire much faster
-Siege Rams have immense hit points
-Archers cheaper, but hit point lowered by 75%
-Each Unique Unit has more unique bonuses (Like samurai gets to damage a heck lot of men at once)
-Towers cost ten times more, but ten times more hit points (To stop those annoying people who turtle with hundreds of towers)
-Castles cost a bit less than towers
-Halbs have one more range, pikes have 1/2 (historically polearms were dominant weapons - this bonus makes it happen)
-Camels cost only gold, less hip points, but attacks like mad (they are mercenaries)
-Petards have 5 hit points, but move faster
-Siege weapons generally take longer to make, especially trebs, but have more hit points.
-more
Any improvements, comments, suggestions, etc...POST 'EM!
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Download the original version if you want to in: