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Topic Subject: Default Targets of Attack Strengths in GE2.1(1.0)
posted 10-08-05 03:21 PM CT (US)   
Remember that you can always change them by adding or removing a unit's armour type. Read this thread for more information.

1: Infantry

Aethelfirth, Attila the Hun, Berserk, Bleda the Hun, Champion, Charlemagne, Charles Martel, Eagle Warrior, El Cid, Elite Berserk, Elite Eagle Warrior, Elite Huskarl, Elite Jaguar Warrior, Elite Samurai, Elite Teutonic Knight, Elite Throwing AxeMan, Elite Woad Raider, Erik the Red, Halberdier, Hrolf the Gange, Huskarl, Jaguar Warrior, King Arthur, Kitabatake, Long Swordsman, Man-at-Arms, Militia, Minamoto, Nobunagam, Pikeman, Samurai, Sheriff of Nottingham, Siegfried, Spearman, Teutonic Knight, Theodoric the Goth, Throwing Axeman, Two-Handed Swordsman, Woad Raider

2: Turtle Ships

Elite Turtle Ship, Turtle Ship

3: Base Pierce

4: Base Melee

5: War Elephants

Elite War Elephant, War Elephant

6: None

7: None

8: Cavalry

Alexander Nevski, Belisarius, Cataphract, Cavalier, Cavalry Archer, Conquistador, Constable Richemont, Duke D'Alencon, El Cid Campeador, Elite Cataphract, Elite Conquistador, Elite Genitour, Elite Mameluke, Elite Mangudai, Elite Tarkan, Elite War Elephant, Elite War Wagon, FLDOG, Frankish Paladin, Gawain, Genghis Khan, Genitour, Guy Josselyne, Heavy Cavalry Archer, Henry V, Hussar, Joan of Arc, Joan the Maid, Knight, Kushluk, Lancelot, Light Cavalry, Light Cavalry, Mameluke, Mangudai, Master of Templar, Missionary, Mondred, Paladin, Reynald de Chatillon, Roland, Richard the Lionhearted, Scout Cavalry, Scythian Scout, Scythian Wild Woman, Sieur de Metz, Sir John Fastolf, Subotai, Tamerlane, Tarkan, The Black Prince, War Elephant, War Wagon, William the Conqueror

9: None

10: None

11: All Buildings (except Port)

Archery Range, Barracks, Blacksmith, Bombard Tower, Castle, Cathedral, Dock, Dome of the Rock, Farm, Fortified Wall, Gate, Great Pyramid, Guard Tower, House, Keep, Lumber Camp, Market, Mill, Mining Camp, Monastery, Outpost, Palisade Wall, Pavilion, Pyramid, Sea Gate, Sea Tower, Sea Wall, Siege Workshop, Stable, Stone Wall, The Accursed Tower, The Tower of Flies, Town Center, Trade Workshop, University, Watch Tower, Wonder, Yurt

12: None

13: Stone Defense

Bombard Tower, Fortified Wall, Gate, Guard Tower, Keep, Sea Tower, Stone Wall, The Accursed Tower, The Tower of Flies, Watch Tower

14: None

15: Archers

Arbalest, Archer, Archers of the Eyes, Cavalry Archer, Cho Ko Nu, Conquistador, Crossbowman, Elite Cho Ko Nu, Elite Conquistador, Elite Genitour, Elite Janissary, Elite Longbowman, Elite Mameluke, Elite Mangudai, Elite Plumed Archer, Elite Skirmisher, Elite War Wagon, Genghis Khan, Genitour, Hand Cannoneer, Heavy Cavalry Archer, Janissary, Longbowman, Lord de Graville, Mameluke, Mangudai, Plumed Archer, Robin Hood, Skirmisher, Subotai, Tamerlane, War Wagon

16: Ships & Camels & Saboteurs

ABGAL , Admiral Yi-Sunshin, BDGAL, Camel, Cannon Galleon, Demolition Ship, Elite Cannon Galleon, Elite Longboat, Elite Mameluke, Elite Turtle Ship, Fast Fire Ship, Fire Ship, Fishing Ship, Galleon, Galley, Heavy Camel, Heavy Demolition Ship, Longboat, Mameluke, Saboteur, Trade Cog, Transport Ship, Turtle Ship, War Galley

17: Rams

Battering Ram, Capped Ram, Siege Ram

18: Trees

Bamboo Forest Tree, Forest Tree, Jungle Tree, Oak Forest Tree, Palm Forest Tree, Pine Forest Tree, Snow Pine Tree, Tree A , Tree B , Tree C , Tree D , Tree E , Tree F , Tree G , Tree H , Tree I , Tree J , Tree K , Tree L , Tree TD

19: Unique Units (except Turtle Ship)

Aethelfirth, Belisarius, Berserk, Cataphract, Charlemagne, Cho Ko Nu, Conquistador, Elite Berserk, Elite Cataphract, Elite Cho Ko Nu, Elite Conquistador, Elite Huskarl, Elite Jaguar Warrior, Elite Janissary, Elite Longboat, Elite Longbowman, Elite Mameluke, Elite Mangudai, Elite Plumed Archer, Elite Samurai, Elite Tarkan, Elite Teutonic Knight, Elite Throwing AxeMan, Elite War Elephant, Elite War Wagon, Elite Woad Raider, Erik the Red, Genghis Khan, Huskarl, Jaguar Warrior, Janissary, Kitabatake, Longboat, Longbowman, Mangudai, Minamoto, Missionary, Nobunaga, Plumed Archer, Robin Hood, Samurai, Tamerlane, Tarkan, Teutonic Knight, Theodoric the Goth, Throwing Axeman, War Elephant, War Wagon, Woad Raider

20: Siege Weapons

Bad Neighbor, Bad Neighbor (Packed), Battering Ram, Bombard Cannon, Capped Ram, God's Own Sting, God's Own Sting (Packed), Heavy Scorpion, Mangonel, Onager, Scorpion, Siege Onager, Siege Ram, Trebuchet, Trebuchet (Packed)

21: Standard Buildings

Archery Range, Barracks, Blacksmith, Bombard Tower, Castle, Dock, Farm, Fortified Wall, Gate, Guard Tower, House, Keep, Lumber Camp, Market, Mill, Mining Camp, Monastery, Outpost, Palisade Wall, Sea Gate, Sea Tower, Sea Wall, Siege Workshop, Stable, Stone Wall, Town Center, University, Watch Tower, Wonder

22: Walls & Gates

Fortified Wall, Gate, Palisade Wall, Stone Wall

23: None

24: Boars

Iron Boar, Javelina, Wild Boar

25: Monks

Missionary, Monks

26: Castle

Castle

27: Spearmen

Halberdier, Pikeman, Spearman

28: Cavalry Archers

Cavalry Archer, Elite Mangudai, Heavy Cavalry Archer, Mangudai

29: Eagle Warriors

Eagle Warrior, Elite Eagle Warrior

30: None

[This message has been edited by scenario_t_c (edited 10-09-2005 @ 03:18 PM).]

Replies:
posted 10-08-05 03:57 PM CT (US)     1 / 6  
Most impressive!
posted 10-09-05 01:09 AM CT (US)     2 / 6  
I will make a unit class list this week.
posted 10-09-05 10:28 AM CT (US)     3 / 6  
@scenario_t_c: Wow, you're doing great work. Keep it up! Your contributions are impressive.

Shadowflare
Rationalization is a tranquilizer. Quit the dose and awaken.
Whisper | Forum | Profile | MIDRAID | Store
shadowflare.w@gmail.com
posted 10-09-05 11:38 AM CT (US)     4 / 6  
I must say that scenario_t_c is the messiah of modding.
posted 10-09-05 02:53 PM CT (US)     5 / 6  
Very cool. Thanks. This will come in handy.

» Your attractive master.
» "Because I before E is a LIE!!!"
posted 10-09-05 03:20 PM CT (US)     6 / 6  
For some reasons I have forgotten the Halberdier, which is already supplemented back to the list.
Age of Kings Heaven » Forums » Mod Design and Discussion » Default Targets of Attack Strengths in GE2.1(1.0)
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