This modpack focuses on the time of Alexander, from roughly 500 B.C. to 270 B.C. It will include the main civilizations of Alexander's story, but I will be adding the Roman Republic, which was at war with Carthage around 300 B.C. ALong with Rome, the barbarians will be added, but to a limited extent. Basically, it will cover Alexander and early Rome. It will include many new graphics, but also a mandatory data file that will change the tech trees and units in the game and an optional languarge.dll file. It will not really have unique units, but unique tech trees rather. It will be based on historical fact, and I will get as accurate names as possible for the units. For example, the companion cavalry were actually called the Hetairoi. Also, there will be the Greeks before Alexander, but the late ones. Here is the current civ list. Many details will be explained afterward.
East Europe: Civilized Europe
-Vikings= Senatus Populusque Quiritium Romanus (Rome)
-Teutons= Sparta
-Huns= Macedon
-Goths= Carthage
Mesoamerica: Greek city-states
-Aztecs= Thebes
-Mayans= Athens
West Asia (Arabic): West Asia
-Persians= Achaemenid Persians
-Saracens= Phrygia
-Turks= India
-Byzantines= Egypt
East Aisa and West Europe: Barbarian Tribes
-Koreans= Misc. Civilizations
-Mongols= Suebi
-Japanese= Trinovantes
-Chinese= Thrace
-Britons= Illyrians
-Franks= Helvetii
-Celts= Sarmatians
-Spanish= Aedui
Q:What about the Carthaginians and their elephants?
A:What I'm going to do is make the war elephant not a unique unit, and offer it as an expensive cavalry unit to the Indians, Numidians, Persians, and Carthage.
Q:The Macedonians didn't have anything like tarkans!
A:However, I'll be changing units' stats completely.
Q:Huh? The Catuvellauni get turtle ships? The Catuvellauni are a British tribe.
A:They won't be getting a unique ship. Instead, the Saxons will get the Longboat and the Romans will get the Turtle Ship. It will be a Decere, a huge, powerful warship.
Q:Will Rome be getting legionaries?
A:Nope. The republic didn't get any till Marius, about 1.5 hundred years later than the end of the mod (270 B.C.)
Q:Huh? Unique tech trees?
A:Yep. Instead of just spearman-pikeman-halberdier, there will be spearman-sarissaphoroi-phalangite (Macedon) or spearman-auxilia (SPQR) or spearman-hoplite (Greek cities).
Q:Why is Sparta in a different group than Athens and Thebes?
A:The eagle warrior will be the standard armored hoplite for Thebes and Athens, while Thebes also gets its Sacred Band and Athens gets its pansy archers. However, Sparta doesn't get armored hoplites, but gets SPARTAN HOPLITES!
Q:I have no idea what the *@#$ any of these barbarians are.
A:It will be explained in the new history section.
Q:Will the mod have new languages for the civs?
A:I hope so. I really want to hear a fat @$$ army of Spartans yelling "Yes, Strategos!"
Q:I want to ask a question.
A: Post it in the thread. I will edit the topic as needed.
Q:I play Rome: Total War, and I wan't to know what's with the auxilia and no triarii?
A:Well, Rome: Total War isn't the most historically accurate of all games, but auxiliaries were the poorest of the Republican army. Like velites, for example. Sears were cheaper than swords, so auxiliaries used them. A triarius will be the Roman unique unit.
[This message has been edited by spartan2 (edited 06-28-2006 @ 07:12 PM).]
A Roman hastatus, or swordsman.
Blah!