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Topic Subject: AOK Trigger Studio
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posted 03-07-05 08:00 PM CT (US)   
AOK Trigger Studio, a beta application written by me, DiGiT, that serves as a supplement scenario editor for AOK.

See the official website and the SourceForge project page to download and for much more info. (I've updated it with a lot of the information included in the old thread.)

For those of the that read the SCX Format thread, I finally motivated myself to create a real topic. I will post new version releases here. You will post bug reports and suggestions, but please make sure the suggestions are not already listed on the website before suggesting them.

Things to test
* Nothing right now.

Semi-current todo list removed in favor of bug tracker.

Below are all the version announcements made in the old thread.

Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.

[This message has been edited by DiGiT (edited 04-07-2010 @ 10:11 AM).]

Replies:
posted 02-16-06 06:53 PM CT (US)     281 / 818  
@Magnum Pi: You copy triggers by using Edit|Copy & Paste, but the copy and paste trigger functions do not work in AoKTS version 0.3.3.
This bug was already reported as Issue 0000050/Issue 0000049 in the bug tracker.

Quoted from AoKTS Bugtracker (Issue 0000049):

I somehow broke the menu system that forwarded messages to the active page. I don't even know how it worked before. Ugh.

This effectively disables trigger clipboard functions, too.


This bug is fixed in AoKTS 0.3.4.

geebert| Firefox & LinuX User | GenieWiki User
"You know you're bored when you click the links in peoples' sigs." - Meditative Monk
"Shhhhhh... be nice to other Heavens. The old Heavens are supposed to be wise and maintain a role-model status" - Aro
Favorite Links: AoK Trigger Studio - Scenario FAQ - Scenario Library
posted 02-18-06 03:27 PM CT (US)     282 / 818  
- I have made a Scenario, with the AoK Scenario Editor (version 1.18).
It had 4 players, with no allience among them.

- Then I have loaded this Scenario in the AOKTS 0.3.3
I have changed the location of some units (Boar, Relic,..)
And finally I have saved the modified Scenario.

- When I run the new Scenario in AoK, there are some unexpected changes that I haven't made:

1. The starting position, for me (Player 1), of the camera is now in the left hand corner of the main screen (Point 0,0).

2. My starting resources of Food and Gold have been swapped.
(Instead of 200Food, 100Gold, all players start with 100Food, 200Gold).

3. All the Diplomacy has changed.
(Instead of all enemies, now they are all allies).

***********************************************************

I have watched the new Scenario file, with an Hex-Editor, and I have found that:

1. The AOKTS has changed the value of the "long player1_pos[2]" variables,
(in the "Map" struct):
from FF FF FF FF, FF FF FF FF (I suppose that it is the Default value)
to 00 00 00 00, 00 00 00 00 (the left hand corner of the main Screen).

2. The AOKTS has changed the order of the Food & Gold Resources,
(in the "Player_Data_4" array that it is inside the "UNITS" block),
for all the active players.

3. The AOKTS has changed all my alliences, that are stored in the "char diplomacy[count_diplomacy]" array,
(in the "PlayerData3" struct):
from 3-0-3-3-3-3-3-3-3, 3-3-0-3-3-3-3-3-3,and so on...
to 3-3-0-0-0-3-0-0-0 (for all players).

***********************************************************

- Other thing that I have notice in the AOKTS 0.3.3 is that the "Initial View" of Player 1
it is always showing the value 42949,42949.
And this is not the real value stored in the file.

- Finally, when watching the "Units" data, with the Hex_Editor, I notice that the "float x-pos, y-pos" values are stored reverse,
comparing them with the values we can read in the AOKTS "Units" folder.
For instance:
Town Center player 1: x=83, y=16 (in AOKTS)
But I read First variable=16, second variable=83, in the Scenario file.

Are the x-pos, y-pos stored reverse in the Scenario file?
Or are all x-pos, y-pos values showed reverse in the AOKTS ?

***********************************************************

Is the AOKTS 0.3.3 incompatible with 1.18 version Scenarios?

Thanks, in advance.

posted 02-19-06 01:15 AM CT (US)     283 / 818  
Thanks. Sorry to trouble you, but would you mind filing bug reports for each of these?

Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-19-06 08:07 AM CT (US)     284 / 818  
@ Digit I do have an Aokt's log and it says this :
Window(354, 336)
Offset(177,168)
Window(354, 366)
Offset(177,168)

Wise words of the month
Can't think of any right now
Current Projects
Meridiean (5%)

[This message has been edited by Rangar (edited 02-19-2006 @ 08:08 AM).]

posted 02-19-06 01:29 PM CT (US)     285 / 818  
That's nothing to worry about, just some map debug stuff that I forgot to leave out of the Release version. So AOKTS is giving you an error but nothing in aokts.log about it? That's really weird.

A new version is really close, though, so I'd just say wait a bit and see if I inadvertently fix it just like I broke it. (The weirdest thing is I have absolutely no problems opening scenarios on my computer.)


Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-20-06 02:21 PM CT (US)     286 / 818  
I think that when you click on the map in the mapviewer a box similar to this should popup:

The box should tell the coordinates, the objects(and their IDs) and the terrain of where you clicked on the map.

geebert| Firefox & LinuX User | GenieWiki User
"You know you're bored when you click the links in peoples' sigs." - Meditative Monk
"Shhhhhh... be nice to other Heavens. The old Heavens are supposed to be wise and maintain a role-model status" - Aro
Favorite Links: AoK Trigger Studio - Scenario FAQ - Scenario Library
posted 02-20-06 04:57 PM CT (US)     287 / 818  
Actually I was thinking of that same information but in a tool tip. I think that would be simpler.

Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-20-06 06:53 PM CT (US)     288 / 818  
Yes, the tooltip is a good idea.

geebert| Firefox & LinuX User | GenieWiki User
"You know you're bored when you click the links in peoples' sigs." - Meditative Monk
"Shhhhhh... be nice to other Heavens. The old Heavens are supposed to be wise and maintain a role-model status" - Aro
Favorite Links: AoK Trigger Studio - Scenario FAQ - Scenario Library
posted 02-20-06 07:26 PM CT (US)     289 / 818  
@DigiT

Quote:

That's nothing to worry about, just some map debug stuff that I forgot to leave out of the Release version. So AOKTS is giving you an error but nothing in aokts.log about it? That's really weird.

Which OS are you using? I think that may have some influence.
posted 02-22-06 09:06 PM CT (US)     290 / 818  
I don't know why, when I use Aokts v0.3.3 to open any scenario, it said "sorry, I've encountered a problem with the scenario data. For stability's sake, I must discontinue reading the scenario. Please contact cyan.spam@gmail.com regarding this error.". But I can open the same scenario by using the oldest Aokts.
posted 02-22-06 10:14 PM CT (US)     291 / 818  
I get the same message whenever I try to rename an unit that's inside a Transport Ship (according to the Help menu that is possible through AOKTS).
posted 02-23-06 10:08 AM CT (US)     292 / 818  
Hi, Im new here. im making a scenario and i cant find the latest AOK Trigger Studio Version that the copy & paiste triggers that work. Thanks for yall help. If you think you could help me with getting a Aok trigger studio that copy and paiste works. Then add me Samson_460@hotmail.com
~Patoo

[This message has been edited by Fus1on_Patoo1 (edited 02-23-2006 @ 10:32 AM).]

posted 02-23-06 04:53 PM CT (US)     293 / 818  
Well, since so many people are having troubles with the new version, here's a link to download that old one. I'll have to go back and see what I changed.

And STC may be right. Would all of you who have gotten the error mind posting what version of Windows you're running? (XP, 2000, 98, etc.)


Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.

[This message has been edited by DiGiT (edited 02-23-2006 @ 05:04 PM).]

posted 02-23-06 07:07 PM CT (US)     294 / 818  
I use Window 2000

[This message has been edited by henrylo513 (edited 02-23-2006 @ 07:07 PM).]

posted 02-24-06 11:47 AM CT (US)     295 / 818  
I have Win98 SE !

Admiral_Loki

posted 02-24-06 04:10 PM CT (US)     296 / 818  
Well I use 2000 also, so it's probably not that. I guess I'll look over all the changes I made between the two versions.

Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-26-06 12:57 PM CT (US)     297 / 818  
Version 0.3.4 Released!

Improvements

  • Added technology disabling.
  • Implemented new XML genie data format. (Much more to come later.)

The scenario loading bug has also been fixed.


Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-26-06 12:59 PM CT (US)     298 / 818  
I was interested in what had caused that problem.
posted 02-26-06 01:53 PM CT (US)     299 / 818  
Link please!
posted 02-26-06 08:09 PM CT (US)     300 / 818  
Oops! I forgot I'm naming the zips per version now. Sorry!

Yeah the bug was... mean. Compile-specific bugs like that are the worst.


Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-26-06 09:56 PM CT (US)     301 / 818  
For some reason when I try to open AoKTS v0.3.4, I receive this message:

Edit: I found that I recieved that error message because I didn't have the libexpat.dll file. I downloaded the dll and AoKTS was able to run.
You might want to include the dll with the zip so people won't have the same problem.


geebert| Firefox & LinuX User | GenieWiki User
"You know you're bored when you click the links in peoples' sigs." - Meditative Monk
"Shhhhhh... be nice to other Heavens. The old Heavens are supposed to be wise and maintain a role-model status" - Aro
Favorite Links: AoK Trigger Studio - Scenario FAQ - Scenario Library

[This message has been edited by geebert (edited 02-26-2006 @ 10:03 PM).]

posted 02-26-06 10:31 PM CT (US)     302 / 818  
Wanted to say the same thing, but was too embarrassed to say so for fear I was doing something wrong, and was too lazy to look for the dll myself.

zyxomma100- Age of Kings Heaven forumer
Proudly thwarting Dark_Aro's evil plans since 2002
"There is nothing more sad than watching a teutonic knight chasing a petard."

[This message has been edited by zyxomma100 (edited 02-26-2006 @ 10:32 PM).]

posted 02-27-06 00:10 AM CT (US)     303 / 818  
If you need libexpat.dll to run AoKTS, you can download it here .
Also, if you don't have zip software, you can download the Dll here.

geebert| Firefox & LinuX User | GenieWiki User
"You know you're bored when you click the links in peoples' sigs." - Meditative Monk
"Shhhhhh... be nice to other Heavens. The old Heavens are supposed to be wise and maintain a role-model status" - Aro
Favorite Links: AoK Trigger Studio - Scenario FAQ - Scenario Library

[This message has been edited by geebert (edited 02-27-2006 @ 00:17 AM).]

posted 02-27-06 01:05 AM CT (US)     304 / 818  
Hey DiGiT, I downloaded TS through your site... and it was version 0.33., instead of the newly-released 0.3.4...
posted 02-27-06 01:32 AM CT (US)     305 / 818  
Strange. I downloaded the new version from his site just fine.

http://www.digitization.org/download/aokts-0.3.4.zip


zyxomma100- Age of Kings Heaven forumer
Proudly thwarting Dark_Aro's evil plans since 2002
"There is nothing more sad than watching a teutonic knight chasing a petard."
posted 02-27-06 05:44 AM CT (US)     306 / 818  
This program has a nasty bug, that prevents almost all of my scenarios from being opened.

Also, I discovered something very very wheird.
When I was editing a SAVED game, I just wanted to change the unit ID of a unit OUTSIDE the valid range. Just for fun.
But the fun dispappeared, when I saw the (Shocking) results...
Very wheird units with very WHEIRD names:
> e
> Turtle Ship, Elite Turle Ship...
And more...

Did I gave the game a secret search command?

I searched for those unit names in the .DAT file, and in the Saved Game file itself, but no matching results.
Here does it become realy crazy...
I searched in the Language.dll, and Language_x1.dll....
NOTHING!!!
I searched in the .exe, and gues...

Does the game have secrets?
Also, when I was testing one of my scenarios, one of the projectiles of the scorpion exploded, but the explosion cloud hang in the air, without dispppearing. Also, it has 0.200 LOS, and it was one of my objects.

I saved that game, closed windows restarted my computer to look in that saved game...
That mysterious cloud didn't disappear.

The, I looked in the scenario editor to find units, but nothing.
I know now that some people think:
Oh... is it maybe that object called DUSC (Dust Cloud)?
No, it isn't, and the graphics simply don't match...
What is it?
For the non-believers out here, I can give you that saved game...

And how can we explain the terrains, such as Grass, and Dessert.
They are units, but not located in the civ header, and they are listed in the terrain list.

I think, that the Civ Unit data is only the top of a big ice mountain.

posted 02-27-06 06:47 AM CT (US)     307 / 818  
@AW

If you could provide the part of hex code you have edited (and only what you have edited but not the whole bunch of codes), things would be more easy.

Quote:

I searched in the Language.dll, and Language_x1.dll....
NOTHING!!!
I searched in the .exe, and gues...

Sure, dll files have nothing to do with the unit ID.

Quote:

Oh... is it maybe that object called DUSC (Dust Cloud)?

DUSTC is the track unit of (GAIA) trade carts.

Quote:

And how can we explain the terrains, such as Grass, and Dessert.
They are units, but not located in the civ header, and they are listed in the terrain list.

Some of the concepts in your speech should be clarified:

Terrains are not units, and there is a specific set of data for terrains in the files.

Civ headers are something such as storage amounts of resources (foods, golds, stones, woods) , population headroom or trade fees for a player. I have already figured out what some of them mean and created some "new triggers" making usage of them.

Finally, to be honest, I don't think this is related to DigiT's program.

[This message has been edited by scenario_t_c (edited 02-27-2006 @ 06:51 AM).]

posted 02-27-06 07:05 AM CT (US)     308 / 818  
Quoted from:
Civ headers are something such as storage amounts of resources (foods, golds, stones, woods) , population headroom or trade fees for a player. I have already figured out what some of them mean and created some "new triggers" making usage of them.
---
How do you mean new triggers?
Totally new effects?
Could you explain more?

Quoted from:
DUSTC is the track unit of (GAIA) trade carts.
---
I know it, but I spelled it's internal name wrong.

Quoted from:
Sure, dll files have nothing to do with the unit ID.
---
Maybe, you don't know, but if you edit the Unit ID Number in a saved game, the whole appearence, AND it's name will be changed. So, Imean, that the game gives the unit imediately the new unit data that wasn't supported in saved games for that unit.

Examle:
If you Change the unit ID of a Archer in a saved game to the one of a Hunter, The name, and appearence (All Graphic slots) will be changed to the ones of the hunter.

So, if you give the unit a ID outside the valid range, the game will search for other data, and other names..., and in this case the .exe.

posted 02-27-06 08:37 AM CT (US)     309 / 818  
That is because the unit id itself is linked to the civ unit database, which has the language dll id in it. The dll files itself contains mostly data in type of strings but not shorts, while unit id is a short.

Regarding the out-range problem, you should at least give us an example of what number you have changed before asking something about the issue.

[This message has been edited by scenario_t_c (edited 02-27-2006 @ 08:48 AM).]

posted 02-27-06 09:01 AM CT (US)     310 / 818  
Alright. I'll try again to find that number, and I see what I can do.

And about those triggers?
I already tried a time ago to add new ones, but in my oppinion is it impossible.

[This message has been edited by Ancient Warrior (edited 02-27-2006 @ 09:03 AM).]

posted 02-27-06 06:06 PM CT (US)     311 / 818  
Oops, I seem to be forgetting everytihng for this release. libexpat.dll is now included.

Quoted from Cesar:

Hey DiGiT, I downloaded TS through your site... and it was version 0.33., instead of the newly-released 0.3.4...


Yeah, I forgot to update the link originally, but it's fixed now.

Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.
posted 02-27-06 09:03 PM CT (US)     312 / 818  
Version 0.3.4a Released!

This is a purely bugfix release for bug 63. Thanks for reporting that, iberico.

Version 0.3.4b Released!

Another bugfix release. Same day. Ugh. Well, thanks for reporting it, STC, I really should have tested 0.3.4a. *rolls eyes*


Creator of the AOK Trigger Studio, a work not in progress.
Wise men still seek Him.

[This message has been edited by DiGiT (edited 02-27-2006 @ 11:36 PM).]

posted 02-28-06 01:22 AM CT (US)     313 / 818  
When I tried to open the zip file, it said that the zip was corrupted.

geebert| Firefox & LinuX User | GenieWiki User
"You know you're bored when you click the links in peoples' sigs." - Meditative Monk
"Shhhhhh... be nice to other Heavens. The old Heavens are supposed to be wise and maintain a role-model status" - Aro
Favorite Links: AoK Trigger Studio - Scenario FAQ - Scenario Library
posted 02-28-06 01:31 AM CT (US)     314 / 818  
I got this message, while trying to open the 0.3.4b zip.

EDIT: I'm using Windows XP, just incase...




dannyking.me


[This message has been edited by newIdea (edited 02-28-2006 @ 01:32 AM).]

posted 02-28-06 03:58 AM CT (US)     315 / 818  
I got the same message, then I opened it in winrar and voilà, victory! The program works like a charm, handles every scenario I have with ease.
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