I was writing part of a story for a game I'm making when, as I selected the hints section, I read this: "Click to type the hints text for thies scenario (optional)"
I then checked Scenario instructions, and it did not have the optional. Then victory, then loss, then history, then scout, and they all had optional. I mean, how stupid is that?
Hints, loss, and scouts makes sense to me for being optional, but no victory message is ridiculous, and no history would make a game boring.
So if I wrote a top notch, nearly perfect Scenario Instructions, a person could score me absolutely no lower than a five.
Did anyone else realize this?!
You (Dantares) also made a good impression with your campaigns. So many hours, wrestling with idea's. Playtested tons and tons of other work of other people.
Putting Blackness Back On Map|Sieges With Less Lag|10x10 (Custom Map)Winning Second Place in the DtSC: ~The Outer Rim~ 4.0 ratingProud Member of Dragon Gaming StudiosMy Latest Game: ~Son Against Father~
I then checked Scenario instructions, and it did not have the optional. Then victory, then loss, then history, then scout, and they all had optional. I mean, how stupid is that?
Hints, loss, and scouts makes sense to me for being optional, but no victory message is ridiculous, and no history would make a game boring.
So if I wrote a top notch, nearly perfect Scenario Instructions, a person could score me absolutely no lower than a five.
Did anyone else realize this?!
You (Dantares) also made a good impression with your campaigns. So many hours, wrestling with idea's. Playtested tons and tons of other work of other people.
Putting Blackness Back On Map|Sieges With Less Lag|10x10 (Custom Map)Winning Second Place in the DtSC: ~The Outer Rim~ 4.0 ratingProud Member of Dragon Gaming StudiosMy Latest Game: ~Son Against Father~