**The Crystal Shards**
Features:
- Three cities, six towns, countless farms, camps, forests, fields, and caves to explore.
- Hundreds of NPCs, all of whom will either talk to you, attack you, or give you quests.
- Free-roam game mechanics with countless optional quests and a main quest that you take at your own time.
- Money, food, skills, careers, items, tasks, and more.
**EDIT** Continual progress updates!!!
The map: 99%. I will continue to add eye candy and more buildings as I move from area to area in my trigger work, but no more major changes.CLICK HERE FOR UPDATED MAP
The triggers/main quest: 99%. I've got the main quest almost completely done, although I'm sure I'll end up changing some stuff.
The triggers/side quests: 40%. I've got the quests and NPCs in two towns done, and working on the rest. Also got the hunting systems and skills finished, as well as some items. Two mini-games finished and playable. Careers/guild system finished.
Total progress: 60%.
Recent Screenshots:
Hunting 1
Hunting 2
Hunting 3
Interaction with NPC
Some of the first town's quests
Finding a quest item
**ORIGINAL POST**
Hello, this is my first post here (woot).
I was recently inspired by Dark_Warrior's RPG scenario The Wrath of the Dark Lord (I think it was called) to create my own RPG in AoE:TC. However, one of the things I found annoying about Wrath was that it was extremely linear. For most of the story, there was but one direction to travel and one thing to do. This made some spots somewhat boring, and it made the game short.
So, my project is a free-roam RPG. Other than the edges of the map, you can basically go anywhere. I was quite inspired by Dark_Warrior's entering-building system, so I've put many different buildings into the game, and even a sinister cave. I've got a nice story mostly planned out, but one of the key features of this is that there is more than one way to win. You could win for the "good" side or the "bad" side. I'm going to make lots of choices: for example, the owner of a ferry asks you to kill the pirates. In exchange, he'll take you across the sea. Do you do as he asks? Or do you join the pirates and plunder ships for money?
I have a few questions that I hope some experienced designers can help me out on:
1) Dark_Warrior had deer and wolves to hunt, which rewarded the player with food/pelts. Is it possible to use a single (or a small amount of) trigger to cover all deer, or do I need a separate trigger for each individual hunt-able animal?
2) I would like to put dynamic music in the campaign, that changes depending on where in the world you are. I *think* this should be possible by chopping the music into 10-second segments that fade in and out, and using chained triggers to play them in order. When you reach a new area, it deactivates the current song, and activates a new one. Has anyone ever done this before? Can I get some advice on the feasibility of this?
3) Does Age of Kings support *.ogg format music? The sound quality of MP3 leaves something to be desired.
4) As for the career/guild system: have other designers done this already? If so, can you point out those scenarios in the Blacksmith so I can avoid copying them completely?
5) Are there any excellent free-roam RPGs that others have made that I could check out? I've played Sabato and Wrath of the Dark Lord, and I've just downloaded Rise of the Gerudo Bandits to check out.
Features:
- Three cities, six towns, countless farms, camps, forests, fields, and caves to explore.
- Hundreds of NPCs, all of whom will either talk to you, attack you, or give you quests.
- Free-roam game mechanics with countless optional quests and a main quest that you take at your own time.
- Money, food, skills, careers, items, tasks, and more.
**EDIT** Continual progress updates!!!
The map: 99%. I will continue to add eye candy and more buildings as I move from area to area in my trigger work, but no more major changes.
The triggers/main quest: 99%. I've got the main quest almost completely done, although I'm sure I'll end up changing some stuff.
The triggers/side quests: 40%. I've got the quests and NPCs in two towns done, and working on the rest. Also got the hunting systems and skills finished, as well as some items. Two mini-games finished and playable. Careers/guild system finished.
Total progress: 60%.
Recent Screenshots:
**ORIGINAL POST**
Hello, this is my first post here (woot).
I was recently inspired by Dark_Warrior's RPG scenario The Wrath of the Dark Lord (I think it was called) to create my own RPG in AoE:TC. However, one of the things I found annoying about Wrath was that it was extremely linear. For most of the story, there was but one direction to travel and one thing to do. This made some spots somewhat boring, and it made the game short.
So, my project is a free-roam RPG. Other than the edges of the map, you can basically go anywhere. I was quite inspired by Dark_Warrior's entering-building system, so I've put many different buildings into the game, and even a sinister cave. I've got a nice story mostly planned out, but one of the key features of this is that there is more than one way to win. You could win for the "good" side or the "bad" side. I'm going to make lots of choices: for example, the owner of a ferry asks you to kill the pirates. In exchange, he'll take you across the sea. Do you do as he asks? Or do you join the pirates and plunder ships for money?
I have a few questions that I hope some experienced designers can help me out on:
1) Dark_Warrior had deer and wolves to hunt, which rewarded the player with food/pelts. Is it possible to use a single (or a small amount of) trigger to cover all deer, or do I need a separate trigger for each individual hunt-able animal?
2) I would like to put dynamic music in the campaign, that changes depending on where in the world you are. I *think* this should be possible by chopping the music into 10-second segments that fade in and out, and using chained triggers to play them in order. When you reach a new area, it deactivates the current song, and activates a new one. Has anyone ever done this before? Can I get some advice on the feasibility of this?
3) Does Age of Kings support *.ogg format music? The sound quality of MP3 leaves something to be desired.
4) As for the career/guild system: have other designers done this already? If so, can you point out those scenarios in the Blacksmith so I can avoid copying them completely?
5) Are there any excellent free-roam RPGs that others have made that I could check out? I've played Sabato and Wrath of the Dark Lord, and I've just downloaded Rise of the Gerudo Bandits to check out.
[This message has been edited by Sir Twi (edited 10-04-2009 @ 10:29 PM).]