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Scenario Design and Discussion
Moderated by Sebastien, Mr Wednesday

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Topic Subject: show triggers by its internal order
posted 05-27-14 06:19 AM CT (US)   
http://www.mediafire.com/download/d3j31rcejwl6q29/show_order.rar

1. run aoc
2. run this memory patcher
3. open a scenario
4. save it WITH OTHER NAME
5. reopen the scenario you just saved

now the trigger list will show all triggers by its creation/run order which can be useful to caught order bugs or edited maps
Replies:
posted 05-27-14 08:15 AM CT (US)     1 / 4  
It would be amazing if you could add an on-screen display of which triggers are firing at that time.

Proud owner of Splash Splash XLIV: Leave it there for someone to find, Which is on record for being the fastest thread to reach 2500 posts - which was completed in 28 hours and 17 minutes, from start to finish!
Yeah, the republican party is pretty much one big schizophrenic ball of contradictions nowadays. - Ax_man1
double post for milestone, then relentlessly bash on the community for the hell of it... stay classy thymole. - Lurker
posted 05-27-14 09:45 AM CT (US)     2 / 4  
not hard to do, but why would you need that?
posted 05-27-14 09:37 PM CT (US)     3 / 4  
bugtesting. you just play the scenario and when it crashes you look at the last trigger to fire.

Proud owner of Splash Splash XLIV: Leave it there for someone to find, Which is on record for being the fastest thread to reach 2500 posts - which was completed in 28 hours and 17 minutes, from start to finish!
Yeah, the republican party is pretty much one big schizophrenic ball of contradictions nowadays. - Ax_man1
double post for milestone, then relentlessly bash on the community for the hell of it... stay classy thymole. - Lurker
posted 05-28-14 06:02 AM CT (US)     4 / 4  
that wont work, i already tested. the chat messages seems to have some delay

but i can try to store last trigger pointer in memory and read it with a tool
Age of Kings Heaven » Forums » Scenario Design and Discussion » show triggers by its internal order
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