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Topic Subject: [dev] AOKTS v1.1.0 Alpha
posted 06-19-14 01:10 PM CT (US)   
almost nothing done... its currently being worked on using my little c knowledge




http://www.mediafire.com/download/6dayy3wm9d8sqwc/aokts-1.1.0_Alpha(2014-07-02).rar

suggestions are welcome

[This message has been edited by JustTesting1234 (edited 07-02-2014 @ 12:14 PM).]

Replies:
posted 06-19-14 04:57 PM CT (US)     1 / 13  
Can we maybe have a bit more information about the features, what is different from the original AOKTS and what its purpose is?
posted 06-20-14 03:16 AM CT (US)     2 / 13  
its mainly an update, to fix all known bugs and add new improvements (i have almost reversed engineered the whole trigger system) but i would like to hear some feedback
posted 06-20-14 10:25 AM CT (US)     3 / 13  
Well a list of fixes and updates would be more of an incentive for people to download and test this.

Also why would you use reversed engineering on aokts? It's open source and written in C++.

[This message has been edited by Jan dc (edited 06-20-2014 @ 10:26 AM).]

posted 06-20-14 12:50 PM CT (US)     4 / 13  
updated
Well a list of fixes and updates would be more of an incentive for people to download and test this.
readme.txt
Also why would you use reversed engineering on aokts? It's open source and written in C++.
aoc, not aokts
posted 06-20-14 01:09 PM CT (US)     5 / 13  
Can't post that readme here? Okay you win I'll download it .

Edit: The fixes seem pretty good. Well done. Btw could you also add support for .scx2 files. Its scenario version is 1.23 I believe and you just have to make the bytes for the disabled buildings/units/techs longer. And could you also make it open ludikris maps (480x480)?

Great job.

[This message has been edited by Jan dc (edited 06-20-2014 @ 06:41 PM).]

posted 06-21-14 08:08 AM CT (US)     6 / 13  
done & updated

bigger maps maybe later
posted 06-21-14 06:04 PM CT (US)     7 / 13  
I love this update, absolutely awesome dude! I have a suggestion...
Most objects have 8 rotations (angles), but the rotations should be specified as floating point numbers, because ships have 16 angles.
Either that, or it should be shown as radians (converted into floats), because even if there are over or under the limits of rotation, they are still rounded.

GENIE-STUDIO (manipulate Genie-Engine files with JSON)
posted 06-29-14 02:27 PM CT (US)     8 / 13  
updated

aokts can now convert between any scenario format (scn, scx and scx2). the disables list of scx2 doesnt work yet

thanks to daniel pereira for all his help!

@AOHH added to my todo list
posted 07-02-14 12:13 PM CT (US)     9 / 13  
updated

fixed trigger names extra characters on copy-paste
fixed list of disables (aof only)
ludiKRIS (480x480) map size support added (aof only)
added Lock Teams checkbox (aof only)

[This message has been edited by JustTesting1234 (edited 07-02-2014 @ 12:15 PM).]

posted 07-03-14 07:54 PM CT (US)     10 / 13  
Nice

GENIE-STUDIO (manipulate Genie-Engine files with JSON)
posted 08-10-14 01:22 PM CT (US)     11 / 13  
Fyi, TS has a bug where if you create a scenario from scratch, it sets everyone's diplomacy to each other as allied, including Gaia. This prevents hostile animals from attacking the player, which can be rather problematic as you can't change the diplomacy with Gaia to normal.

~ Forgotten Empires ~

Storm on the Steppe | Galderton Hill RP | Proud member of Stormwind Studios

"Deyr fé, deyja frændr, deyr sjálfr it sama; ek veit einn at aldri deyr, dómr um dauðan hvern." - Hávamál 77.
posted 08-10-14 07:35 PM CT (US)     12 / 13  
Yeah it would be nice when you create a new scenario that it's the same as in the scenario editor. Everyone enemy, different colors and different civs.
posted 08-11-14 04:11 AM CT (US)     13 / 13  
yes, im aware of it, its in my todo list. aokts incorrectly resets the scenarios and doesnt initialize all data (the reason of the crashes). i wanna do some major changes before fixing it, but i need yet to learn some c++ stuff
Age of Kings Heaven » Forums » Scenario Design and Discussion » [dev] AOKTS v1.1.0 Alpha
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