I'm actually working on a Multiplayer Map for AoK HD TF. The setting will be mesoamerican. The map will be available for 2-4 players, while I recommend 2 or 4. Every player starts in a corner of the map and should start exploring fast.
For more gold you can plunder temples and shrines. In the middle of the central lake you can find a big native city. There you will be able to collect much more gold. Unless to collect as much gold as you can, your aim is it to destroy the enemys.
Actually I have the problem, that the AoK HD TF is bugged in pathfinding. Often units get stucked in woods or in water (ships get on land). Anyone knows, how I can prevent this?
Hope you find this interesting. I'm still thinking of, how I can include more special events via triggers (like adding new canons after time...)
---------------
- Screenshots -
---------------
Playerbases:
Enviroment:
~Finished Projects~
5 Christmasmaps
~soon~
some Minimaps and other stuff
For more gold you can plunder temples and shrines. In the middle of the central lake you can find a big native city. There you will be able to collect much more gold. Unless to collect as much gold as you can, your aim is it to destroy the enemys.
Actually I have the problem, that the AoK HD TF is bugged in pathfinding. Often units get stucked in woods or in water (ships get on land). Anyone knows, how I can prevent this?
Hope you find this interesting. I'm still thinking of, how I can include more special events via triggers (like adding new canons after time...)
---------------
- Screenshots -
---------------
Playerbases:
Enviroment:
5 Christmasmaps
~soon~
some Minimaps and other stuff