THE RPG MINI MAFIA
- Attack: The higher it is, the more powerful kill actions are.
- Defense: The higher it is, the less damage you receive from kill actions and the powerful healing actions are.
- Speed: The higher it is, the more priority is given to you in the action log. Players with the same Speed level instead are given priority through submission time as usual.
- Hitpoints: Your life, if it drops to zero, you are dead. Kill actions lower it; healing actions restore it. You have hitpoint cap, the higher it is, the more hitpoints you can have.
- Defense: The higher it is, the less damage you receive from kill actions and the powerful healing actions are.
- Speed: The higher it is, the more priority is given to you in the action log. Players with the same Speed level instead are given priority through submission time as usual.
- Hitpoints: Your life, if it drops to zero, you are dead. Kill actions lower it; healing actions restore it. You have hitpoint cap, the higher it is, the more hitpoints you can have.
- By participating in a successful lynch.
- By having a successful night action.
- By having a successful night action.
Reaching certain experience amounts lets you level up, which gives you better statistics or even a new skill, if your role is scripted to get one.
1. Reganknight
2. Excelsior
4. Lord Sipia
6. Sarn II(replacing Possidon)
7. Gunkanchud
2. Excelsior
4. Lord Sipia
6. Sarn II
7. Gunkanchud
10. Sarn I - The Wizard - Town Giver
None right now.
My Works
¡Viva México!
My Coat of Arms
[This message has been edited by Mithril Knight (edited 11-09-2014 @ 07:35 PM).]