Hi! Just wanted to let everyone know about the following scenario editor updates to UserPatch v1.4 (a critical gameplay bug was discovered that was carried over from v1.0c, which required a new update, so a few things were added with the fix lol). They're intended to be low impact changes to avoid crashing previous versions of the game, so no actually "new" effects have been added this time. Instead, several existing effects have been extended with additional functionality (the "Number" field was added on the right side of several effects), so you can now heal objects, directly "set" HP and attack, snap the view without scrolling, etc.
To add support for the new features, Trigger Studio developers can find the "Number" field stored at the same offset as it is in effects like "Display Instructions" and "Clear Instructions". Scenarios should still load without issue in existing versions of Trigger Studio. No additional effects are planned, as UP v1.4 is scheduled to be finalized within 2 months if no critical bugs are found. You can findthe latest version here (currently UserPatch.v1.4.20140809-000000). Thanks to JustTesting/randomdude and Basse for feedback!
Scenario Editor Updates
- Setup objects with the Create Object effect: set Number to 1 for enable unit, 2 for disable unit (root units only).
- Setup techs with the Research Technology effect: set Number to 1 for enable tech, 2 for disable tech.
- Snap the view with the Change View effect: set Number to 1 for snap.
- Change Object HP and Attack can now "set" a value: set Number to 1.
- Heal units with the Change Object HP effect: set Number to 2.
- Activating or deactivating invalid triggers will notify you instead of crash.
Previous Fixes from UP v1.4
- Trigger elements are named and prefixed: C (condition), R (reverse condition), or E (effect).
- Fixed trigger corruption when attempting to select more than 25 units for a patrol effect.
- The Set Objects button will perform changes more reliably, avoiding unintentional deselection.
- Objects in the "Others" category will not be reset when returning to a trigger.
Previous Fixes from UP v1.3
- Press "Ctrl+S" once to disable grid placement of non-building objects.
- Enable free placement of all objects by pressing "Ctrl+S" a second time.
- Fill new maps or modify existing maps with any available terrain.
- Create maps using custom rms scripts directly in the scenario editor.
- Trees, mines, and more are now properly replicated by the map copy feature.
- Change the names of units in a specific area, without having to preselect.
- Use negative numbers more freely with trigger conditions and effects.
- Newreverse condition checkbox to invert your scenario trigger conditions.
- Area selection options for the patrol effect and the fewer-objects condition.
- Changeobject speed, range, and armor with new trigger effects.
A more complete list of updates in v1.4 can be foundhere.
To add support for the new features, Trigger Studio developers can find the "Number" field stored at the same offset as it is in effects like "Display Instructions" and "Clear Instructions". Scenarios should still load without issue in existing versions of Trigger Studio. No additional effects are planned, as UP v1.4 is scheduled to be finalized within 2 months if no critical bugs are found. You can find
- Setup objects with the Create Object effect: set Number to 1 for enable unit, 2 for disable unit (root units only).
- Setup techs with the Research Technology effect: set Number to 1 for enable tech, 2 for disable tech.
- Snap the view with the Change View effect: set Number to 1 for snap.
- Change Object HP and Attack can now "set" a value: set Number to 1.
- Heal units with the Change Object HP effect: set Number to 2.
- Activating or deactivating invalid triggers will notify you instead of crash.
- Trigger elements are named and prefixed: C (condition), R (reverse condition), or E (effect).
- Fixed trigger corruption when attempting to select more than 25 units for a patrol effect.
- The Set Objects button will perform changes more reliably, avoiding unintentional deselection.
- Objects in the "Others" category will not be reset when returning to a trigger.
- Press "Ctrl+S" once to disable grid placement of non-building objects.
- Enable free placement of all objects by pressing "Ctrl+S" a second time.
- Fill new maps or modify existing maps with any available terrain.
- Create maps using custom rms scripts directly in the scenario editor.
- Trees, mines, and more are now properly replicated by the map copy feature.
- Change the names of units in a specific area, without having to preselect.
- Use negative numbers more freely with trigger conditions and effects.
- New
- Area selection options for the patrol effect and the fewer-objects condition.
- Change
A more complete list of updates in v1.4 can be found
[This message has been edited by scripter64 (edited 08-08-2014 @ 02:55 AM).]