KingCrimson
Squire
posted 02-14-14 12:57 PM
CT (US)
1438 / 1474
Sorry for the delay to response. Well, I do this to install AoV:
Copy and paste a original AoC folder (1.0c)
Extract and move the AoV files to their respective folders in the copied AoC folder.
This was working properly with the other version I received. However, the no-cd issue happens as soon as I copy the new AoV age2_x1 into the folder. I also tried to exactly follow your instructions on how to install and it didn't worked too.
MahirSuljic
Squire
posted 02-18-14 10:59 AM
CT (US)
1441 / 1474
Man you testing this 1 year. wow
As i see you cant install propely This, and now telling as you back to to testing,can you tell me something what you do for this project ?
KingCrimson
Squire
posted 03-22-14 06:07 PM
CT (US)
1448 / 1474
@fr steve
Should I report my findings here or by email?
KingCrimson
Squire
posted 03-24-14 02:25 PM
CT (US)
1450 / 1474
Very well. Here are some things I've found after some tests... There are more, but I still have to do more in-depth tests.
Typos:
In Ransom, thanks are written "tanks".
Bohemia UT is misspeled as "Wagenurg"
Sargeant at arms is misspeled as segeant at arms.
Lithuania trains Light Cavalry (and have White Russia which benefits boyars) and Denmark trains boyars. Although this is happening with me, in the other version, this was correct...
The Hanseat Kogge shows garrison/transport slots but can't carry anything.
The Byzantine Varangian Guard is supposed to upgrade to Sargeant at Arms? I think it could be nice to them to just have a upgrade in their stats instead of changing to Sargeant at Arms, but it is up to you...
Graphics: I know I'm not part of the graphics team, but I guess a opinion or other may help. I also don't know the current state of completion of the graphics. Anyway, here is:
-The taborite torch changes to a sword when walking.
-The almogavar mercenary attack animation is very fast. It swings the sword 3 times to actually give an attack.
-The Hirdmann helmet, although looks nice from behind, seems like paper-made when looking from front or from the sides.
Annexations: These annexations are properly working. But I would like to raise some discussion about these. It may be probable that these points I'm raising may be only resolved with feedback from a future open beta, with many opinions of the players.
-The Hungarian Royal Knight, with the Moravia annexation, is very strong. They are cheaper, with 311 HP (not counting nor Suzerainty nor Oligarchy), faster than the other Knights and with 6/11 armor... They seem really strong. I know that takes a lot of time and gold involved to take them to this point, but they are much stronger than most of the other units.
-For Bohemia, Moravia and Hussitism are not mutually exclusive. I know they may not meant to be, but may seem strange to research both a catholic tech and a protestant/heretic tech...
-Epirus annexation for Bulgaria could be overpowered, because their unique unit is a low range building destroyer, which in practice make them very effective.
At last, could Bogomilism and Hussitism be a little turn down to research because they are Imperial Age techs and Heresy is available in Castle Age?
For now, this is what I got. I hope it helps. Thanks
That_Girl
Squire
posted 03-24-14 05:39 PM
CT (US)
1451 / 1474
@King Crimson
In your "Typos" list, "Segeant at arms" is in fact misspelled, but the proper spelling is "Sergeant at Arms."
Yoocris
Squire
posted 04-25-14 09:58 AM
CT (US)
1453 / 1474
Hi,
Where can I download this Age of Voivods Mod ?
Thanks !
Akurineko
Squire
posted 02-23-15 07:54 AM
CT (US)
1461 / 1474
Where can i download this mod? It's dead yet? :c
LTFiremanKUM
Squire
posted 03-01-15 03:01 AM
CT (US)
1462 / 1474
Hi i'm from Lithuania and i can help you with the language. skype: ugnius.mastas2000
email: uugnytix@gmail.com